A significant update to Industry

For normal belt rocks maybe. I do not remember what their sizes were pre-scarcity. I don’t think I ever remember seeing rocks larger than 100-150k m3 in hs/ls belts. Never really ventured to null to mine so I can’t speak for that. Even so, pre-scarcity there were still moon mines. They had all nullsec ores on them. Those got removed but m3 values never changed.

they are talking Nullsec idiot…

Dec/Jan, not last year, the previous year…the anoms made by player hubs i remember people showing pics of even the largest ones having barely enough resources to build a few cruisers, let alone any Capitals or even Battleships.

CCP gutted nullsec industry, then they hit the rest of us in the following March with scarcity and the PI garbage added to anything larger than a BC.

While in null, anoms could be cleared by a few barges instead of the mining firpower null had at its disposal.

What hurt Null hit all of us, what CCP did to HS affected Nullsec, just not as hard since they moved indy groups into Pochven. J-space from my understanding got hit from both ends of the stick and are still reeling from the blows last i heard.

@PixyWarrior_Ellecon if you are going to talk meta, then maybe you should pay attention to the whole meta.

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Anomalies and belts were gutted. Absolutely shreked. Wormholes got missed on the first pass, but they caught them the second time around. An assload of belts are just completely gone still. Moons only had their mins yoinked, but roids stayed large. Thats why you’d still see rorqs on moons, but nowhere else.

Anyway now that the history lesson is out of the way…

Taking something that was universally individually achievable from the beginning of time and gatekeeping it behind ownership of a low/null refinery, moon ownership, pi, gas mining is not good for the individual players. Its only good for the existing industrial powerhouses. That’s good for a few, but bad for me and you. Bad for the game on the whole imo. Had they wanted to balance faction/pirate ship availability they could have easily adjusted the droprate on bpcs, and slightly increased the price in lp and isk from the lp store. Do it in tiny steps until its where they want it. Small changes make small waves. That is how you balance things.

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solo moonmining is not a god-given right, though.

Ah yes, I am an idiot because when we first started talking about the industry behind faction battleships, and how mining is down. No where was Nullsec mentioned in my discussion.

Yeah null got shafted on mining cause the Rorqual was the god tier miner. CCP had to shaft em to curb how much null was able to mine.

Eve is not a individual player game. It can be but it is a MMO, it is best played in a group. CCP wants each section of space to have some sort of reliance on the other which makes sense. No sector of space should be fully self sufficient.
We are in agreeance that CCP could have gone about increase faction battleship prices other ways, but I am in the idea that the indy change is good. Faction ships/Capitals should have a added level of indy to them over just normal T1 ships, since they are not normal t1 ships

I didnt need to moon mine at all to build faction before this bùllshit. Contrary to popular belief, I don’t like mining at all.

Having subscribers isn’t a god given right either.

Understatement of the century.

They already did, since you can not get bpos for them. They are rng drops from combat anomalies and bought from lp stores. To further prove my point that this was a ridiculous way to do what they wanted why did they add it to t1 bs at all? They are plain old t1 subs. Why are they complex for the sake of complexity?

**Why in the flying fùck is this thread still in god damñ slow mode??

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I dont think they should’ve added extra indy to T1 battleships. I agree with you on that.

Faction needed an extra level in the industry side. Sure they had BPCs that dropped or came from LP stores but those are easily farmable and keep their cost significantly below what they should be for their power levels. Are they balanced now in terms of cost/power? No. Do i suspect ccp will adjust things in the near future? yes.

Pre bullshìt they cost roughly three times what a t1 did. They should be more than that? They certainly aren’t 3 times as powerful.

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things are already being adjusted. Gas compression will reduce the cost of required item a lot.

Once that is introduced yes. As well as Moon goo compression and the eventual PI changes (that everyone wants but will probably not be exactly what we want)

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Unless they adjust moon ore compression, it won’t get used very often. Who’s going to sit a rorq on a citadel for hours compressing?

I’m still waiting for my null system to get back the 5+ belts it lost. The belts that are left average less than one rock. Still in scarcity.

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Yes 2-3 cloakies in every system across multiple regions didn’t add up…lol. Geting back to the thread your statement that fleets arent’ still converting over are rather ludicrous, it’s happening across the game with people moving from procs to the newer and improved tougher other bargers and hulks even more popular because even in small numbers they are so much tougher versus rats and pvpers alike–it’s also why hulk prices are still hugely high compared to the other mining ships.

Eve is about making choices between situations. So no, waste is not bad - it is balance . The opposite of retarded P2W style games, where your choices matter more than the number of account you can pay for.

Wrong, speed, range, and amount is balance. Waste is bad. Always has been, always will be.

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Wrong, meaningful choices is balance. Waste makes choices meaningful, so it’s balance.

On the opposite, changing speed and making the possible choices irrelevant is not balance.

You’re complaining about the presence of balance.

Changing the function of modules so that your sp investment choices are meaningful without deleting ■■■■ from the game because of said choices is how it should be done. Waste is not balance, you are delusional.

They don’t. I don’t know the drugs you are using, but you should stop, they are eating at your brain cells.

Now, since CCP “fixed” afk cloaky camping you instead have magic portals dropping in that you can’t see till it’s too late.
Personally I’d prefer 2 or 3 afk cloaky campers in my system than have a fleet through filaments magically appear without any warning. I do understand your preference for “instanced” content but I’d rather not.

I have a dictor and half a dozen caracals that says you’re wrong. 2 extra volleys for the Hulk isn’t “much tougher”. Sure in a peaceful spot you can tank rats which in itself is a shame and just increases safety for a class of ship that should need protection to operate in safety.
But like the afk cloaky camper thing, you like your safety net.

PS: I know more players giving up mining and industry than I do “adapting” yet again to fixes put in place by CCP for something that was only broken due to something CCP did.
Pretty sure the (US) winter PCU says a lot more about what people are doing. Not sure but I don’t think the winter PCU has been this low for roughly 12 years.

“Balance” is what we had BEFORE CCP broke the game 6 years ago. Now we have a mere shadow of what Eve was and should be.

Interesting take. What if CCP removed waste - Where would the “balance” be - Better still, wasn’t what we had “before” ccp broke things far better - Never mind, unless you are an alt of an older player you wouldn’t know.

^ ^ ^ ^ ^

I take it English isn’t your strong suit?
Try reading what he said. Seems you’re the one losing too many brain cells.

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back to you.

The answer is in your question : there was no balancing in mining before. It was more yield is better, always.

That is only partially true. Faster cycle times is really great sometimes. Think an orca boosted venture swarm running civilian miners. They cycle extremely fast already. Take that ball of stupid fast miners and locust the rocks that are getting low out from under the guys watching Netflix. Waste was unnecessary. It adds tedium and complexity for no other purpose than the complexity itself. Nobody benefits from it. Literally 0 people are better off because of it.