I was going to get it on the last day this time. As long as this mistake continues to live on in game so will this thread.
Inflation is a biatch. 3 Bil gets you 6 T1 battleships. You can barely buy a freighter for that nowadays.
You can build that back in a few weeks, or few days if you put your mind to it.
Not without the infrastructure in place to do so.
The gains from selling PI would be enough to cover the initial costs to get things running again â plenty of protected Azbels around to reap some of the production benefits.
The largest impediment is the skill point investment. Though if you were a cap manufacturer, things are still a bit rough as there are still a good number of stock with the older, cheaper manufacturing costs.
On the upside, you now have enough component recipes to keep your manufacturing slots completely occupied and refreshed daily, and in many cases there is more isk in churning those out quickly and in large volumes than there is from the 20+ day long run of a stack of ships.
Adding t2 materials and pi to t1 battleships was an atrocious change. Every other ship is now far more cost effective and a lot of them easier to build. This should be reverted.
Well lot of people returning to eve so cheap stuff was bought out and now you can clearly see the MINERAL REDISTRIBUTION IN ACTION.
THERE IS NOT ENOGHT MINERS in low sec and ORES HAVE MUCH LESS MINERALS THEN THEY HAVE.
Mining value is same but you mine MUCH LESS ACTUAL MINERALS.
Expect mineral prices to keep rising up to astronomical
T1 Battleship 1 B ISK #SOON
And new weave of is going to hit you since caps and supers just REACHED the INDUSTRY POINT so everybody going to buy out stuff to build them.
MARKET GOING TO LITERARY EXPLODE!!!
When T1 cruisher will cost 100m you will understand.
Hope ccp will rollback REDISTRIBUTION same as they did to everything elseâŚ
If you specialized in building pirate hulls youâre boned unless you like running pirate missions endlessly and buying built hulls then hauling them to where you want them. T1BS and empire faction hulls are still gated as well. Until they no longer require moon ownership, goo, pi, gas, and a low null refinery to do the â â â â in itâs completely borked. As was predicted.
Pirate/navy hulls have always been gated behind LP, and that LP has been 90% of the cost to manufacture the stupid thing that otherwise cost the same amount of materials as a base t1 ship.
A few pirate-unique components combined with a lowering of the LP for the blueprint would have been a fantastic trade off, and a shame that the opportunity was squandered that put us in the current sad situation where it is generally more isk efficient to straight up buy the ship with LP than to get the blueprintâŚeven with solid manufacturing skills and a LS/NS Sotiyo with max or near max cost reductions to the run.
It means you need to also skill into market stuff, get standings up enough to minimize those broker fees, and haul the materials you need to keep the industrial machine going.
The only people actually hurt are the solitude hermits who want to be 100% self sufficient and never interact with others â fortunately for them, jump freighters exist.
When it comes to the Goo and Gas, there was an incredible surplus of the low-grade stuff to the point where the lower tiered stuff was worthless and only the high tier stuff, the bottleneck of the manufacturing line, had any value. This solution to add in those lower tiered goo and gas as a sink for those items that otherwise had nearly no use and where worth less than the rats guarding them improves that situation a lot for the folks who manufacture them, which is suposed to add a lot of value to owning the âlower tierâ of WH and LS/NS.
The high level idea of it is fine, in fact itâs a great idea to make those dead areas of space more valuable. The execution left a lot to be desired.
A few too many layers of component and sub-component manufacture needed overall, too complex for standard T1 battle cruisers and battleships, and it was a grand failure to forget to tie in the T2 copy/invent system for the components in the super-capitol production line.
But the small scale T2 rsearch/manufacturing wasnât impacted too badly, just makes the shopping list a bit more complicated by putting them about on par with T3 manufacturing â which for T2 stuff is fine and makes a lot of sense. Numbers of components could certainly use a few tweaks, but the concept isnât bad.
That is entirely false. I never paid lp, or isk for that matter, for a single bpc. You do know there are other ways to get them right?
Not really, it still fucks people that donât have the required multiple structures for mining and refining goo.
For what? I donât sell the hulls, and previously i didnât have to buy in anything to build them. Put it back like it was and add the low end goo to some of the T2, T3, or something new entirely.
See previous point. T2 has always required an establishment to do. Whereas t1, navy, and pirate never did. Again, put it back like it was and add all this â â â â â â â â to T2, T3, or something new entirely.
Kindof, but not really. Which leads me toâŚ
Was a solution in search of a problem. The issue being, what they âsolvedâ was never a problem in the first place. Had they done something new this thread wouldnât exist and we may be enjoying some new things. Instead here we are. Even the cap changes were heavy handed. I mean come on 6b for a dread hull? gtfo with that â â â â .
This is my favorite bit right here⌠I love interacting with others. I prefer trading hybrid charges for whatever doesnât break in their wreck over giving away isk.
Moon mining yield will be reduced by 25% next week.
Faction pirate ships (and any other that requires component from moon materials) will likely go up in price again.
Pirate frigates in particular, as they still require the horrendous and stupidly complex x-x Trigger Neurolink Conduit components, which were not made easier to build in one of the latest update (the one when they changed the blueprints for Auto-Integrity Preservation Seal and Life Support Backup Unit). For the pirate frigates, 95% of the build cost come from the Trigger Neurolink Conduit components
no its gas price thats a problem moon mats are literary abundant now the 25% reduction will have wery low effect to anything.
Short answer, no, longer answer is easy enough to interpret, everytime they âbuffâ anything mining or industrial thereâs seems to be a counter balance to make any buff a loss.
Yea, pirate frigates and cruisers are in a particularly bad place because of this.
No longer is the price of the ship dependent on the rarity of the blueprint, itâs the other stuff that drive their costs up to stupidity.
Once upon a time, every single player could harvest bpcs from faction rats and build those ships right where they found them. Lets get back to that. That was better by far.
What need do is revert back the war deck availability mean everyone is non war deck alliances hide more less and annoying for us people who not hid and they do bad things us with no way retaliate it was bad bad idea if was done proper give new broâs 3 moths of not eligible not give it too vets who want use and hide dumb
yes please and make it so you pay double for each consequential wardeck. Lets pay for those kills.
Now back to reality what shud be done is limit wardeck to structures existing in hi sec there is 0 reason of wardecking null sec or wh corps that dont even go to hi sec. By hi sec entities that dont go to WH and NULL SECâŚ
You want to fight null sec blocks then come to our space and atack our structures⌠Nobody care about your wardeck.
IDEA NUMBER 2 if you want to wardeck NULL BLOCK you have to anchor a struture in theyr region to be able to wardeck them.
Same in wormholes POCO / POS is fine to. Wardeck that serve no reason at all or just to sit 24/7 on jita gate and try to catch dummies are basicli pointless. WARDECK shud be about objective if you are not invested in that objective you shud not be able to wardec.
Still cant build pirate hulls from found bpc without infrastructure (structures, minimum 2 and the refinery must be in low or null). The value of these hulls is still skewed towards people that own space, have moons with people mining them, do pi, gas mining, and reactions. Finding bpc through in game action and constructing with, universally available, base minerals is what was originally intended and worked quite well for 18 years. I maintain that ccp had a solution in mind and went looking for a problem they could apply it to. Faction subs and t1 bs were never a problem.
It is pretty much impossible to solo-build most things from scratch now. That is what CCP wants.
Though CCP forces co-operation, they also penalize it.
Iâve been around since Feb. 2009 (before Apocrypha brought us wormholes and the NPE tutorials), longer than most CCP employees it seems. CCP has an entirely different perspective of industry in EVE than most players Iâve interacted with, and itâs well past the point where I have any expectation of improvement in industry gameplay.
âIt is what it is.â
Actuali its oposite we already made a work arounds thats why everything is 2x more expensive btw⌠all that logicstic cost add up.
So YES WE BUILD EVERYTHING FROM SCRATCH AGAIN just SHIFTING COST TO THE CUSTOMER.
So good job CCP.