A suggestion for those who commit crimes in high sec

I’m a criminal and tried to gank a loot suspect thief but lost my drones then jettisoned out of the skiff to save my pod.

/tank check doesn’t count for anything when it’s pilot error.

I have a new one anyway.

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make Eve like mmorpg with a place for pvp in another galaxy..

Infinite Nikki is that way :play_button:

@MarArnett

I am not saying get rid of suicide ganking rather you lot did not take into consideration the other part due to the police being able to capture you and send you to baby jail they won’t instantly kill you and give you time to escape to simulate criminals being able to get out of dodge before the fuzz appears.

I just find the dynamatic at the moment where you suicide gank and get blown up instantly rather then having the police force act as additional content but also push people away from suicide ganks to the rate they are deemed no longer a mild inconvenience for the ganker but rather a threat that could be a inconvenience to gankers.

Hell could make it even better and introduce a new joinable faction called concord where your always at war with both pirate factions and you get bonuses to attack criminals in space to even bring them in with a means to freeze the pod all this meen is the player that was captured does not need to await their arrival to the baby jail and the player who captured them is rewarded for turning it in to concord.

For example depending on space security the concord has develop a new type of cynosural field dedicated for concord use to allow players to use them to get to the SOS that if its a 0.5 space it has a slower wind up time while in 0.9 its instant.

It would at some point allow players to create their own police force corp aligned with concord similar to when you join any of the empire factions or pirate factions this would also create a ship casters for when a pirate faction is about to reduce a sector to lawless that players who aligned with concord could aid in trying to repel the pirate factions.

But.then it’s not a gank.

I don’t gank for money.

I gank for honor!

I don’t care how many Catalysts concord takes.

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Why does no-one ever point out that shooting people is still a ‘crime’ even in lowsec. Its just that the response is different. PvP is PvP…wherever it is done. There is no special category for it that differentiates highsec from anywhere else. ‘Ganking’ is simply a lazy term for ‘highsec PvP’.

It’s the single biggest flaw in the whole ‘Bwah…I hate ganking’ argument. There is zero difference between destroying a ship in a 0.5 system and destroying the same ship in a 0.4 system other than Concord showing up. There isn’t some ‘special’ category of PvP in highsec that is different to everywhere else…it is ALL PvP.

Not when it all happens in the brain and not when PvE in EVE is concerned. It is harder to square off with a Capsuleer than an NPC.

Is that what those commercial robots companies are trying to do, make machines slower and clumsier?
The Boston Dynamics robots don’t seem to be impaired in any way but for the quality of their hardware and software.

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Tactics. Not reaction time. Computers are faster, but the AI EvE uses is crap. That’s why they’re easier. How do you think it’s due to reaction time?

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Humans have the advantage of being emotion based and unpredictable…rather than running off hundreds of ‘IF…THEN…’ statements. AI is great at games where its all decided by pure maths and logic, like chess, but no AI will ever experience the pant pooping excitement or fear of a warp in to battle, or get bored if not enough suspects show up at Jita, or go chasing after a Paladin with an ENI…knowing it could destroy you in two shots.

( The Paladin…er…‘got away’…that’s my version of it )

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I can’t make much sense of your reply.

For sure it’s harder to fight a capsuleer than an NPC but if you truly think that’s because humans think more quickly then I think we’d better just agree to differ.

I believe the human brain will always have an advantage over machines when it comes to thinking processing information and do it quick . A machine can calculate process huge amounts of data, but the human brain doesn’t work on calculations alone. It combines experience, intuition, creativity and the ability to adapt to situations it has never encountered before. All in fractions of seconds. A machine follows patterns and instructions, while a human can question things, make unexpected connections and think outside the box all in a split second. That’s not even adding a surge of adrenaline to the equation. Fast is good but fast and appropriate is better.

I don’t understand your question. You could help by defining “it”. I don’t think we’re talking about the same thing.

Concord doesn’t spawn and insta-kill your ship for illegally attacking another ship in Low Sec space… That only happens in High Sec space, thus the term ‘Suicide Gank’…

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But so what ? It just means that whereas you could kill with one Catalyst in lowsec you might need 4 or 5 in highsec. It is not fundamentally a different kind of thing. Those who argue that PvP should be in lowsec but not be in highsec can never provide some difference that explains why.

It all falls under PvP. So why should lowsec PvP be regarded as honorable, even though loads of miners, haulers, etc, get ‘ganked’ in lowsec…yet highsec PvP-ers are somehow dastardly fiends whose exploits need removing.

The imaginary ‘difference’ has been entirely contrived by people who never leave highsec. At the end of the day it is all PvP.

And once you realise that…the entire argument of those such as Uta and Kage evaporates.

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image

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Use this one:

(You don’t have to buy those Dread Guristas Multispectral Shield Hardeners. If you can’t afford them, use T2. This fit is a good one)

[Skiff, Smuggler’s Blues]
Power Diagnostic System II
Damage Control II
Caldari Navy Power Diagnostic System

Dread Guristas Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Dread Guristas Multispectrum Shield Hardener
Caldari Navy Large Shield Extender
Dread Guristas Multispectrum Shield Hardener

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Hammerhead II x5
Mining Drone II x5

Simple Asteroid Mining Crystal Type A II x2
ORE Ice Harvester x2

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My suggestion is a skill that takes 10% off your loss of standings when performing a gank up too V for 50%

Maybe 5% too 25%

The issue is to take on a flashy yellow will have Neuts and would make the extra reliance on multi shield hardeners mute.

I saved your fit btw for another reason and it would benefit when not trying to play mining guardian.

I simply love this idea, Truly do. Too bad it will not happen. . . though a Lot of people in here also said that the concept of Exordium would never happen as well.

Come to think of it, they also said that CCP would also never take the “gank” ability away from alpha players as well

HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

:slight_smile:

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Make ganking omega status!

It is.