A suggestion for those who commit crimes in high sec

So i love the concept of Exordium for newbies but i wonder if we can use this similar system for criminals who do crimes in high sec creating an area where if you are captured by concord for crimes you are sent to a small area of space with a few systems think of it like a jail space.

There are two ways to leave this do missions within this area to recover your security standing that criminal status of security standing being too low results in staying there.

The second way to escape is via a special scenario mission where the pirate factions break you out that in the end open up a temporary jump point to Zarzakh that opens up for newer players a easier way to join the pirate factions and is lore friendly to the universe of eve online as escaping the jail area makes you an escaped convict therefore reducing your security status to -2 making you eligible to join them.

This would also discourage people using suicide ganking alts in high sec and make the police force feel like a impact rather than a mild inconvenience for them.

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I’m a highsec criminal with forged papers that claim that I hold a mining permit.

I recently lost a bulk tanked skiff due to my unwillingness to submit as I like the feeling of mining on my own outlaw terms.

/note

Since that mistake I had now learnt to drop a mobile depot and fill it with more drones so the next time someone is flashy yellow will hunt you again when you try to take my jet can.

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Not sure how your local constabulary deals with criminals, but IMO getting vaporized by CONCORD seems fairly impactful.

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You never been suicide ganked before where they lose a catalyst that are so cheap they can easily be replaced that it almost feels like they are circumventing the system?

I’ve never been ganked by a single catalyst, no.

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another will be wild thread :clap: :grin:

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I’ll get you a better tank for that skiff.

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and why would we want that?

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Balance seems decent right now.

The one thing I’d change, mostly for the sake of verisimilitude, are insurance premiums. Like if I wrecked my car a couple of times a day, pretty sure insurance would go up a bit.

Dude…your Retriever ( which was actually lost over 3 months ago so why raise it now ) was only worth Tech 1 shields and Damage Control, to you. So you want to fly around with the flimsiest of tank and then blame everyone except yourself for losing it. ‘The game needs changing…’, not because you suffered some gross injustice of the game, but because you chose to go out in an inadequately prepared ship…is the essence of your argument.

EVE is a game of consequences. The idea is to consider the consequences before you undock, rather than after losing your ship.

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If I may add my two cents, I don’t think the O.P is a good idea at all.
Ganking and suicide ganking ( and all other forms of ganking ( if applicable )) are all allowed in the game so I don’t see why those players should be treated like criminals. It’s bad enough their characters are, for a playstyle that’s perfectly fine and allowed.
Furthermore, I don’t think we should put more work on the devs as it is. FC was gracious enough to make Exordium and all the mechanics for players who dread shiploss. I really don’t see what more it can do to hold players’ hand.

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The true double standard is that nobody ever complained about ship loss to NPCs. I never once saw someone wailing that their Venture got blown up by Serpentis rats…and ironically more than half the Ventures lost in highsec are lost to NPCs.

So the issue surely cannot simply be ship loss in itself. It is evident that what such players really get all up tight about is the thought that a real person outsmarted them. It has nothing to do with ISK, and everything to do with psychology. They can lose 10 mining ships in a row to NPCs and ‘that’s just EVE’…yet if another player dares shoot them there’s all of a sudden a call for a war crimes tribunal.

Basically its called being a sore loser. It makes me wonder if PvE really provides true combat content, if PvP creates such a response.

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I’ve seen someone quit after losing an Exhumer to some diamond rats the day after losing an exhumer to gankers.

I even offered to buy him a new ship, but he’d had enough.

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.

I hesitate to say it does. Maybe it comes close to the urgency of PvP when the player is faced with a battleship and several cruisers at once but I doubt a machine/A.I will ever come close to the lightning speed of human reflection.

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The one issue that’s almost impossible to get round is that newer players have less ISK so every loss seems like a bigger portion of their assets. With any luck, the one useful function of Exordium ( and I can’t think of many ) is that of allowing players to build up some reserves before venturing into the big wide world. But at the same time, EVE is hard…and it is supposed to be hard. I don’t think one can make it easier at the start and still have it be EVE.

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Velator still has two hybrid turrets and a drone maybe two drones so you can still do T1s

We are all committing crimes in HS. This thread is a Typical Self-righteous post.

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Gosh, I’d say the opposite.
If a machine wasn’t programmed to be slow and make mistakes, rather like humans, I’d expect it to absolutely wipe the deck with the humans it fights, because “lightning speed” for humans is a few orders of magnitude slower than for machines :slight_smile:

Might be fun to take an assault frigate into an L1 just for the hell of it. :slight_smile:

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They seize criminal assets, the crime scene is locked for the time of investigation and given back to the victim.

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