Sorry, I cant say, or she will think she is relevant.
Well, CONCORD/Faction Police already act like vigilant forces… It is not that big of a difference anyways. The point is that you are asking for “the ability to hunt criminals”, which is already in the game. So it brings the question: in what your proposal is different that what we already have in the game?
While are you there you may give a perspective of the ins and out of pretending to be a police officer. You know, things like catching targets and making it sound more fun than it really is.
Pirate NPCs mostly in high sec, that’s why you have positive sec status and gain standing with factions (and lose with opposing factions for supporting one over the other). You support the empires by killing the pirates.
Killing capsuleers is a criminal act and thus you lose security status as it is not supporting the empires. It’s really funny why someone marked as criminal gets chased by concord and faction navies, yet they can still dock in and use NPC station services just fine.
There’s the little difference between your gas-lighting attempt explained.
No it does not, There is no. Law enforcement equivalent to faction warfare. For example if someone. Has -10 with Caldari state. If you are in faction warfare you can not attack that person Also if someone is -2.0 security status you can’t attack them. They must be -5 or worse
if we are going to nitpick, one can use this method to attack anyone.
Also, may a suggest people try it with a Thunderchild Should be handy, if the objective is to attack pirates, to be able to hit multiple of then at the same time.
I’m fine with repercussions like service removal for those people as well. As long as CCP, for instance, adds skillbooks to NPC null sec, too. Angel Cartel, Serpentis, Sansha and Guristas have respective corps for that already.