Players aren’t supposed to stay in Durotar killing boars for months. At some point, they’re supposed to go out into the Barrens and kill zebras instead. So this whole “Venture load” thing is one massive fallacy. It takes 100 Venture loads to make enough for a barge, but it takes less than 10 Venture loads for a mining destroyer and a cheap T1 hauler.
Hindsight is a wonderful thing…but the average noob has no idea what ‘progress’ even is. You get 15 minutes of epic space battle with an Astero, and then dumped in a station with a bunch of ‘agents’ and 5K ISK. Welcome to Eve.
CCP is in the way of player interaction . One, with the new player experience and two, with stealing a march on the player market. Like any tyrant; It thinks it is helping, but it is not.
Markets are messy and chaotic until they find their efficiency. With CCPs constant interference, we the player market will never find the best ways to compete or collaborate in welcoming new players into the game.
Things are being constantly tweaked…it seems to me without even telling the players.
I know this because when I save my ship fittings I include such things as the DPS in the name. I noticed last week that on a number of ships the DPS had fallen…compared with saved fittings. For example a Gnosis was now suddenly 408 DPS…when my saved fitting said 420 DPS. This was the exact same ship where nothing had changed.
This was the case on a number of ships, though most remain unchanged. The only thing I could conclude is that the strength of the ammo ( Caldari Navy Antimatter ) has been tweaked.
Altara has no implants…the damage booster is possible though I’d expect to see that in my Moa as well yet I don’t. It’s not too big a deal…the Gnosis is mainly tanked up for transporting stuff around.
I seldom pay much attention to those gimmicky short term boosters…they are largely just something to be clicked on and gotten out of the way on logging in. I find them useless. They don’t inspire me to do anything today that will require 3% extra damage boost.