About Bumping

I don’t think so.
Ships already can merge into others when exiting warp in big fleets.
They start bumping one another but that takes time . Typically one ship is bumped, another, another

Really? You can’t see this? You yourself said that bumping is only feasible, under your proposal, if the one wanting to bump has his safety set yellow. So when moving a cap fleet everyone sets safeties green, no bumping. Not to mention the necessity of a module to bump as well.

And I noted that one can “approach” as in close the distance and crash into another player and not do that.

Why is this hard to understand? Manual flying is a thing. That is where you control the direction of your ship by using the arrow keys or clicking with the mouse button in space.

So you have defined a case where a person goes suspect that can be avoided. If we need the following:

  1. Fit a module for bumping.
  2. Set safeties yellow.
  3. Click the “approach” button.

If I can do 1 and 2 and still run into a player and bump him without clicking the approach button do I still go suspect?

Note, this is a question.

Problem is Salvos it has happened many, many times.

Space engineers too, I hear ramming is really a thing there.

This.

Here is another issue. Bumping ships off tether. The module requirement for bumping limits this and makes tethering safer.

Yes, and they currently “bump”. Typically not that much. but coming out of a jump with a large number of other caps?

And as Gadget points out there can be even worse effects of this module that nobody has thought of yet. Keep in mind the forums is a small subset of the player base. Lots of players never visit the forums, but they may very well be experimenting with modules in unusual ways. Basically, when there is a new idea, people should be looking for the downsides, attempting to “break it” or “exploit it”. And even if nothing is found when 5 or 10 people look at it…there could still be a use those people never even considered.

2 Likes

It’s absolutely glorious when I take my shielded ship and just pass through everything :smiley:

1 Like

Universe Sandbox² is fun for bumping stuff in space, also destroying the solar system by replacing Jupiter with a gas giant 13 times its size.

No pewpew but plenty of explosions, normally on a planetary scale.

1 Like

I have another perspective regarding this, and I will share it with you.

From the perspective of someone who develops all kinds of things, including small time games I never finish or release : - ), I can tell you that having ships move through each other leaves a very bad taste for a game like EVE ONLINE.

Even the worst form of physics is far better than having a player see two ships move through eachother. It’s the perception that matters. It’s not just “immersion”, which many so called Escapees care about most. It is actually far deeper than that:

Things do not move through each other. The brain is hardwired into seeing colliding things bumping into each other one way or another. If you ever see a fast car move through a solid wall, unharmed, then your brain will crap itself. Be it shock or complete denial, it will not be able to process what it has seen, because it simply should not be happening.

Plus, also a part: Humans are playful. We love to build and we love to see things explode. As babies we love to throw things to the ground, because gravity is fucking amazing and things hitting other things exploding into thousand pieces is as well absolutely amazing … for a baby, at least. : - )

There, I hope you actually had interest in my thoughts on this matter, and please know that I do not wish to shove them down your throat… unlike some other people around here.

1 Like

Not Empty Quoting

–Giggling Gadget

1 Like

no, the only thing you need is to be a suspect.
no suspect => no bump.

Since bumping should still be doable at will, we need ways to make people get suspect for bumping. Hence a module that would help bump, and the fact that approaching someone is ony available with safety orange in HS and makes you suspect.

no. “approach” has a meaning in eve, that is, an order given to your ship.
Now I agree that this would also modify how ships behave in null sec, and maybe this limit should be removed in null sec.

Again, no bumping while moving cap ships then.

For the love of God…

You do know what it means when people put a word in “quotes” right? Don’t interpret it so literally as you are doing.

Okay, so to bump one has to be suspect. The thing is you appear to be suggesting that activities in game trigger going suspect and at other times that being suspect is necessary to bump. Your proposal is a bit…muddled from what I’ve been reading.

First, I read it is clicking approach with a prop mod on causes one to go suspect. But then there is mention of a module. Now…it is merely being suspect. Is that it? This is a significant break from how timers usually work. Typically one gets a timer after doing something like stealing from a can.

Could you please restate your proposal in its current form?

Alright, to Salvos: our ship AI is smarter than us capsuleers and thus it wont let us collide with anything to prevent ship damage from colision… doesnt matter if its stationary or not…

no.

I already explained it several times. It has not changed.

There is no reason why one more time would make a miracle for you. You just don’t want to understand, so well. It’s fine as it is.

Thanks…so your scatter brained proposal is useless at this point. Got it.

1 Like

whatever. I wasted too much time for you.

if you can’t understand

there’s nothing I can do for you.

Okay, so the player has to basically go suspect then bump. Which of course completely turns the suspect flag on it’s head. Instead of getting a flag for doing something you have to get the flag to do something. So it has nothing to do with approaching…why did you…on second thought forget that part…

Turning the suspect flag mechanic on its head in this case is not going to have a wider effect on the game?

I would rather that bumping be addressed with limited engagement timers instead. Limited engagement timers between the two groups, the gank fleet and the escort fleet.

My issue with the whole bumping-ganking issue has been a completely and total misunderstanding of how risk works. Loading up a freighter with 6 billion ISK worth of goodies should be risky. Whether you get bumped or get scrammed under a modification of limited engagement timers or something else. Reducing the risk for overloading a freighter in a mechanical fashion is not a good idea.

because bumping a freighter for 1h is not an aggressive action ?

We get it. You lost a freighter and are now super butthurt over it.

So, how does your butthurt entitle you to remove my ability to bump AFK miners out of the belts I use?

2 Likes

Shouldn’t have taken on that risk then…

And exactly how often does that happen?

Your argument makes no sense.
The moment you undock you take a risk of getting ganked. The moment you drop a mtu you take the risk of losing it.
Nobody forced the bumper to act. Stop saying he SHOULD not have taken the risk, you are behaving like the rappist who defend themselves with “she was dressed like a whore, she SHOULD not have done it”.

When you take another aggressive action, you get at least a suspect flag. It’s just to allow the aggressed to defend himself.
When you bump a freighter, in effect this is the same for him as getting pointed - except there is no limit of time because concord won’t come. And except he can’t defend himself unless getting a criminal flag.

No it’s not, bumping doesn’t affect warping, getting pointed does; you can warp if you’re being bumped; you have to know what you’re doing though.

Also violent sexual assault is a piss poor analogy to be using as a comparison to a PvP game where violencing someone’s space canoe is considered to be the norm, and is consensual due to the nature of the game.

2 Likes

you’re telling me that the mach’s goal when bumping the freighter is not to prevent him from warping ?

In that game you are talking about, when you take an aggressive action in HS you have to suffer the consequences.
With the mechanism of bumping, this is not the case for this specific mechanism, where concord actually protects the bumper.
What I propose is only that : the bumper should not be protected.

1 Like

That freighter bumping mechanic is so… 2015. :grinning: I can’t find any other object in Eve that’s bumpable, including stations, planets, moons and suns. Fookers are intangible, inaudible, insoluble, and immune to anti-STD drugs.*

Are people still enjoying playing Eve from bumping freighters and miners? If so, why? If it that much fun, to sit around all day and to see if a catfish bobber moves? Or, do we have a continual generation of new bumpers? Old bumbers die off, but enough survive to pass on the strain, so the species continues to survive and propagate, kind of single cell organism like-wise?

*Edit/Retraction: Large Collidable Object. Apologies.