I have not yet read through all the posts below yours, as in, the one I am replying to.
Just for the record: I ask, because I want to know. No thoughts behind that. You said you don’t understand it, which is totally fair. What some people might think I might be posting has no relevance, as what I am posting is what I am posting.
I try to ask questions instead of just simply telling things. It’s important to ask questions, because the other person might have forgotten details, or might not see how he is missing something. I am, and always have been, a user of the Socratic method, which sadly comes across the wrong way due to people rather insisting on knowing everything better while failing simple logic and lacking analytic capabilities.
Now with the gigantic, but apparently necessary disclaimer out of the way …
I don’t want to tell you my thoughts on the current subject, because there is no point in that. It does not matter. I want to know your thoughts, so I’ll put your mind into a proper context. It was your idea, therefore your thoughts matter.
So, I will give you an example of another change that had serious cultural impact: The “original” wardec changes.
Once upon a time every single new player could easily pay for a wardec against any other player, including other new players. The availability of this feature naturally caused a LOT of people to declare war. EVE’s culture was absolutely a culture of war, in which new players grew up into a world where it was the norm to attempt to get rid of competition/those who piss them off. It worked up until some point, when too many people did it for too many reason and “the system” became unstable.
Up until this point it was all relatively good. Everyone knew that everyone could wardec everyone else easily. Many people did so. Eventually too many people did it, and those who did not do it complained. No, I am not turning this into a carebear complaint, it simply is a part of the “equation”. Eventually the cost of war declarations was raised out of the reach of new players, causing a cultural shift.
From this moment on, new players did not get raised into a “culture of war”. They have instead learned that “war is something for those who can afford it, or in other words: not for everyone”. It slowly (read: years) started shifting the population towards those who “do not want to declare war at all”, because they did not grow up in a culture where war was the norm. Instead they grew up in a culture were war was for the “rich”, relatively speaking.
Before, everyone could do it and it was the norm. CCP, in their infinite lack of wisdom, apparently cluelessly decided to move wardecs out of the reach of new players. Instead of everyone growing everyone else into a culture of war, suddenly the shift towards “a few grow the many into a culture of oppression.” It really is the wrong word, but the perception is that there are a few evil guys who have power, while everyone else is apparently rather helpless. The green button actually made this far worse, but that is not the topic of this thread.
We see the outcome of this change today. If CCP had not done this change, but instead found a better way, we would be seeing a totally different game today, with a totally different player base. We would not see carebears as much, we would see more of those who just love to kick ass.
And now, after reading this and hopefully understanding what I want to know, I would like you to answer my question. If you had not yet thought of the long time consequences of your change, then I hope you start thinking about them now. I am curious what you will be coming up with.
Thank you for reading. And to everyone looking for a TL;DR:
Not only my attention span is far bigger than yours. : - )