About Bumping

I want rational, functioning mechanics.

PEG field “bouncing” are not “realism” anymore than ramming would be.
You defeated your own argument.

Ive said some 5 times or so already that the existing bump physic mechanics can by and large be translated to ramming damage.

They’re based on magnetism and their fields which is a real thing
So no, I didn’t invalidate my own argument

Ok, bro :stuck_out_tongue:

PEG fields are a “real thing”, eh?

Magnetism is
Stop twisting my words.
Ty

As was in Maxs presentation, there is a suspension of disbelief and no scientific reason for justifying how the PEG fields would repel each other, via magnetism. Magnetic fields are bi-polar, not infinite in attraction/repulsion.

I have not yet read through all the posts below yours, as in, the one I am replying to.

Just for the record: I ask, because I want to know. No thoughts behind that. You said you don’t understand it, which is totally fair. What some people might think I might be posting has no relevance, as what I am posting is what I am posting.

I try to ask questions instead of just simply telling things. It’s important to ask questions, because the other person might have forgotten details, or might not see how he is missing something. I am, and always have been, a user of the Socratic method, which sadly comes across the wrong way due to people rather insisting on knowing everything better while failing simple logic and lacking analytic capabilities.

Now with the gigantic, but apparently necessary disclaimer out of the way …

I don’t want to tell you my thoughts on the current subject, because there is no point in that. It does not matter. I want to know your thoughts, so I’ll put your mind into a proper context. It was your idea, therefore your thoughts matter.

So, I will give you an example of another change that had serious cultural impact: The “original” wardec changes.

Once upon a time every single new player could easily pay for a wardec against any other player, including other new players. The availability of this feature naturally caused a LOT of people to declare war. EVE’s culture was absolutely a culture of war, in which new players grew up into a world where it was the norm to attempt to get rid of competition/those who piss them off. It worked up until some point, when too many people did it for too many reason and “the system” became unstable.

Up until this point it was all relatively good. Everyone knew that everyone could wardec everyone else easily. Many people did so. Eventually too many people did it, and those who did not do it complained. No, I am not turning this into a carebear complaint, it simply is a part of the “equation”. Eventually the cost of war declarations was raised out of the reach of new players, causing a cultural shift.

From this moment on, new players did not get raised into a “culture of war”. They have instead learned that “war is something for those who can afford it, or in other words: not for everyone”. It slowly (read: years) started shifting the population towards those who “do not want to declare war at all”, because they did not grow up in a culture where war was the norm. Instead they grew up in a culture were war was for the “rich”, relatively speaking.

Before, everyone could do it and it was the norm. CCP, in their infinite lack of wisdom, apparently cluelessly decided to move wardecs out of the reach of new players. Instead of everyone growing everyone else into a culture of war, suddenly the shift towards “a few grow the many into a culture of oppression.” It really is the wrong word, but the perception is that there are a few evil guys who have power, while everyone else is apparently rather helpless. The green button actually made this far worse, but that is not the topic of this thread.

We see the outcome of this change today. If CCP had not done this change, but instead found a better way, we would be seeing a totally different game today, with a totally different player base. We would not see carebears as much, we would see more of those who just love to kick ass.

And now, after reading this and hopefully understanding what I want to know, I would like you to answer my question. If you had not yet thought of the long time consequences of your change, then I hope you start thinking about them now. I am curious what you will be coming up with.

Thank you for reading. And to everyone looking for a TL;DR:
Not only my attention span is far bigger than yours. : - )

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They could, but do you really want them to?

I can almost guarantee that a change from changing a ships direction and speed to impact damage will result in much glee, but not from the people on the receiving end. Impact calculations tending to involve both velocity and mass.

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Sort of need one.
You arent very coherent/organized in your post.

Yes.
Such that, as I said above, a frigate trying to ram a freighter will splatter/disintegrate on impact, the faster it hits the more massive ship at, even if the freighter is stationary.

How about a blob of 10’s of frigates all at the same time, all running mwds and plates for as much mass and velocity as possible?

Given enough people you could gank a freighter without firing a shot.

image

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Ive been over this.

Only if they impact with enough nominal mass + velocity (as kinetic energy) to “bump” the more nominally massive ship. The damage model can be stratified.

For example, it would be stupid to ram a freighter with catalysts, when instead you can shoot at it with them, for more damage.

I 100% agree with you with this disclaimer. I only consider that what comes from you is what you say.

However I do not try to foresee any complex change. Truth I don’t think anyone can.
My idea was to make “every aggressive action in game require suspect flag”. Since I know that small modification can actually lead to big crashes, I tried to make it with the lowest amount of side-effect : hence why I say this won’t affect capital bumping. Everything you can do now would still be doable, but when you want to take an aggressive action you also become suspect, meaning anyone can shot you.

How people will react in the long-term ? I have no idea. I totally understand that this would become a concern if capitals would become bump-immun, but AFAIK this is not the case in my idea.

Wait for it…
Watch them fixate on this.

Please quit assuming his will when he made the effort to ensure the conversation would start on correct basis (which he did).

When someone says “let’s get over this I want to be constructive”, gentlemen get over this.

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You are being baited, again, to the same trap.
Warned you before, and it happened.
Its going to happen again.
That poster is not sincere.

I don’t know him. I don’t know you either. So I have no interest in judging the person.

“The road of life is rocky, and you may stumble too ; so while you point your finger, someone else is judging you.”

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Just wait for it. It will happen.

Sure, I’ll do it.

Even black swan events need to be accounted for.

If someone can’t think of any then that’s fine - no one is omniscient. However, not looking at all can cause more problems down the line.

OTOH, that’s why forums exist in the first place - to air ideas and to use the resources and brains of others who do think differently and may have different experiences.

–Gadget the Seeress

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If it must happen, I may as well be correct. He showed he’s open for discussion and that would be unpolite of me to assume he’s not.
Discussion happen when people confront their opinion, and want to bring improvement ; criticism with ill intent is just insult.
He clearly stated in this post he had no ill intent. Assuming ill intent would make a circular reasoning ( “he has ill intent” because “he is used to ill intent”), and thus prevent me from getting something good from his efforts. That would be bad for me. Especially when he showed by his efforts he also has optimistic mind.

Perhaps ponder this:
Why can’t two ships occupy the same space in the game? What consequences could there be?
Maybe that is why “bumping” is coded in.