Thats not what I asked.
Ships collide with non-PEG asteroids/objects, outside of warp.
Explain that.
Thats not what I asked.
Ships collide with non-PEG asteroids/objects, outside of warp.
Explain that.
That reminds me that my mach gets one more midslot
I’m asking a simple question.
Nothing more, nothing less.
No, he made you ask this question.
Because he trolled you.
He made you lose your time trying to convince a troll.
That’s why I say, you are playing his game.
You are losing by playing on his rules. That is true for most of Eve.
Wat
Are you an psychologist now?
That’s a pretty insulting post you made, considering you claim I insult in my every post
I have time.
I’m exposing him for what he is.
He cant/wont answer my simple question.
Because he does not care about the question.
He only cares about manipulating you into becoming a worse person than you are.
Because he knows HE is bad, and needs people to be worse than him to accept his suffering as normal.
He is just a child who can’t express his suffering because someone told him “boys don’t cry”. So all your post here are his tears from suffering. And he wants you to suffer by becoming the villain he is.
You won’t help him by answering him.
I’m not diminished by asking a simple question.
He is by avoiding/refusing it.
You are diminished by going into an argument with a troll.
There is nothing for you to win here. He built that illusion that there is a fight . But the fight is a lie.
He does not care about your opinion.
He does not care about "black matter"
He does not care about being right or wrong.
Nobody but you cares about what he says, because he actually said nothing. His post are just full of tears from his suffering, but nobody can help him. On the opposite you are dragging both of you down with this toxic relation.
You would be better off addressing those concerns to Dom.
They are, afterall, a result of his action.
I do address my post to people that can understand them.
I won’t teach anything to dom, because he showed he can’t understand a word of what I say. He does not even understand a word of what he says. There is no point in arguing with him.
Finally. Holy crap that took effort.
First off @Solstice_Projekt didn’t say there was one culture but asked about the cultural impact. This can be read as what is the impact on different cultures.
That the implications cannot be easily be foreseen should give one pause. We have plenty of examples of where a change that appeared good or correct wasn’t. For example the changes to war decs. Many argued they would be “good”. Of course what they meant was, “I won’t get war decced.” But then the war deccers adapted. Most became hub humping degenerates and decced everything in sight. Then people showed up back on the forums complaining. The ideas of unintended consequences and perverse incentives is totally lost on them.
Now when asked about this very same issue you go into obtuse mode. For example bumping happens when moving capital fleets. With your change that is gone. Two things. First this makes moving capitals just a bit safer. Second, is there a programming issue now? Two ships are now occupying the same space. Is that an issue? Please note the question marks.
Could there be other untinded consequences of this? One issue is what does it mean “too approach”? Does it mean click a button to approach or for the distance between two objects getting smaller. Again you go into obtuse mode. But depending on how this is implemented it could determine what kinds of unintended consequences there are.
Finally, what happens in a PVP centric game where PVP is made harder?
I am fully expecting obtuse mode. Please don’t disappoint.
I understand what is happening,
Dont worry about me, I can handle myself.
I’m not the problem here.
I have “reasons” for posting as I do, especially in regards to Dom.
Either support me, or get out of my way.
No. Not for me at least.
My issue is we often CANNOT foresee these issues. At least by ourselves. Once you change the mechanics there are tens of thousands of players who can look at those changes for an advantage. You, as a single person can’t, foresee what thousands of trial and errors might yield is not surprising. If we could do this we’d live in a very very different world.
The issues is not that it won’t address the bumping issue. It may very well do so. But what are the UNFORESEEN problems that could occur. 3-4 people probably won’t figure that out given that once the change is made there could be thousands looking for the edge.
You don’t know me pal
Even @Dracvlad knows me better than the both of you at this point
@Anderson_Geten
For someone who’s trying to help him, I genuinely feel sorry for you… that’s how he treats everyone when he gets angry.
I’ll happily admit I’m wrong, if I’m being proven wrong
And sorry to you for inadvertently dragging you into the argument
If you don’t explain your argument, don’t expect me to accept it. So far you explained nothing, keep repeating the same thing. I will thus have the same answer to you : “no”.
I already told you to have the order “approach”. When you are “aligning to a point in space” you are NOT approaching, as I told you already . Approach is not an intent, it’s an order.
Now I consider you are clever enough to understand that which I repeated three times already. Anymore affirmation that “if distance is reduced then you are approaching” from your part will be considered as a troll.
This is insult. Unless you change your tone don’t expect any more effort from me to explain the difference in opinion.
@Anderson_Geten remember when I told you this would happen?
Its deliberate, obstinate, and concerted.
It’s a bit of debate. It’s a bit of peer review. It’s gonna get messy and maybe a bit testy.
For every possible solution, there will be consequenses. It would behoove everyone to look for these consquenses. Their probability can be determined later.
Personally, I would have preferred to see the bump timer implemented. I’d like to know the original real-life reasoning why bumping was chosen over ramming.
And as much as I dig EvE’s lore, it has its place, and mechanics drive the lore for the most part. The lore can be ‘updated’ to match after the fact.
–Gadget at lunch
Ramming is now, more than ever, a real potential development option.
Ofc, it requires all due process and consideration, and its implementation may have unexpected results, but as I said above, the current bump model can largely be cross-translated to ramming.
The after the fact “PEG” explanation for ships bouncing, is weak, and not universal, as demonstrated by a PEG fielded ship impacting with a non-PEG shielded object.
You want realism? In a space submarine simulator?
Give it a rest, it’s not going to happen…
I hear Elite Dangerous has what you’re looking for, so maybe try that
You’d have to overhaul the basic physics of the game… and looking at the even more simple chat, it’s going to be one beautiful disaster