I’m a little bit late on this topic since i just returned a week or so ago, when i read about this nerf (removel of drone velocity bonus). I think this type of balancing is really bad for the game on the long run.
First off. I fly a super carrier, I dont rely on VNI ratting to generate isk myself, so i’m not advocating against a 2 mill in tick loss, which could be completly negated by adding a drone navigation computer anyway (important: if you are not a new or lowskilled player).
Backstory
I’m playing this game for about ten years but untill two years ago I was the type of player that would play for one maybe two months at the time on one account never buying plex. Not the most profitable customer for CCP the least. I would get bored as I did’nt understand much of the game and I usually got owned :). Untill two years ago when I discovered nullsec live and the big communities that are thriving there. I learned and started like many others with salvaging and VNI ratting to. That opened a lot options for me as a total noob back then. I could make isk and take some more risk (more content), it felt more rewarding and far less dull then it did before and progressing my character was at a much better pace for me.
Some people would argue that slow progression is great. I’m not that type of player and probably more people are like that, seeing the injector sales.
For the last two years I’m playing with two omega accounts. Which I pay for by subscription fee and from time to I buy some plex or one of the packs and special offers. Good profit for CCP. Theres no other game where I’m ok to spend this amount of money on monthly. Nowhere near actually. But all of that income for CCP would not have happened in my case (and possibly many others) if it wasn’t for VNI ratting and salvaging.
From time to time I still enjoy VNI ratting, while talking to other people (usually helping them out) or checking out my skills etc. I find it also quitte enjoying to keep tweaking the fit(s) as my skills grow/grew. It also a nice way to bait aggressors.
Pissing off people that spend real money or a lot of time to advance there character for that extra 5%, only to see it removed afterwards is not a good strategy. Besides this particular nerf has little to no effect for players that already have other options, such as myself.
I wanted to say this because I think CCP is forgetting about this. Looking at the changes from the past two years.
If the problem is anomalies pumping to much isk into the game:
Why not just lower the bounties on anomalies a bit so they drop 25 mill average bounty instead of 30 (based on haven). thats a decrease between 15-20% and would probably not piss off anyone.
This type of nerf is much more simple and it affects everyone proportionaly. Some examples:
- A VNI ratter for about 3 million per tick (usually a newer player)
- A carrier pilot for about 10 million per tick
- A super carrier pilot for about 15-20 million per tick
This would also affect scaling with VNI’s. So someone running three VNI’s semi afk is affected three times, potentionally cutting out the income on the 4th VNI completly.
So reducing the bounties slightly is a solution that scales well. And it also scales on the bigger picture because this type of nerf would affect a larger faction much more then a smaller faction (exponetially).
If AFK ratting is the problem (again pumping a lot isk into the game - which is still possible by the way). Its really easy to solve:
Why not add one or two more frigates (or use the existing ones in the waves) and have one or two random per anomaly always just yellowbox (never redbox). Preventing the next wave to spawn automatically. This would completly negate the 100% afk style without negating those that scale it and semi afk. Affecting your new players not so much. If you want an AFK fit you balance it around yellow boxing, because thats where isk in the tick is, when going afk mode.
If isk/material sinks are the problem:
There is a huge gap between subcap and capital, there are opportunities. There are also oppurtunities for battlecruisers and battleships. They are not significantly better then frigates or cruisers while being extemly slow and clunky. You are often better off taking a smaller often cheaper ship variant. So maybe buff battlecruisers and battleships a bit up. Make them slightly more deadly against capital ships in small groups.
Or create an even huger citadel then the keepstar and make so costly in materials to build that it would cost a trillion or maybe two. So fast quanties of ore and other material leave the game again. These citadels dont have to be much stronger. Being an prestige item is probably enough for factions to want them.
This would also scale between small and large factions. As large factions would want to have more of these big citadels since they produce more and control more space to place them in. If materials become to cheap because to much isk is pumped into the game. Then having material sinks would increase the need for materials thus increasing the price and balancing it out via ISK inflation again.
Revert the drone velocity nerf on the VNI as its just contributing to what people call ‘frigates online’ and just reduce the bounties on high-end anomalies a little bit.