This is 100% my sentiment. I will be the first person to whine and complain at the loss of the watchlist. As someone who has historically targeted loot pinatas and people of interest, it was a vital QOL tool that I relied upon. This has changed and things are different now…
Hunting is still possible and still happens. There are people and groups that I’m hunting on a weekly basis. I don’t always get them, but that doesn’t fall on the lack of a watchlist. If hunting is dead or is so difficult that one can’t be bothered with it, then how come just about anytime I log on, there’s someone running locates and doing their homework?
To be honest Raz, and you are someone that I looked up to when I was first getting into this stuff… I think you’re just burnt out in general. I think CCP taking away a tool we relied on as a QOL crutch was the last straw for you. I think this is evident as it wasn’t a day after joining The Culture you fell off of Zkill. This may be because of a genuine disinterest in Nullsec things, but I think it’s important to note. This isn’t a personal attack on you though, so I’ll move on…
Blanket decs are not something that is bad for the game. In fact I would say that it’s exactly what this game needs. Targeted hunting is always going to be a thing, and is an important part of wars… but CCP has shown us that in a players first 30 days they are more likely to sub and stay subbed than a player that experiences no PVP death… So what that tells me is that we need to dec everything and everyone in order to provide them content that’ll keep them subbed… and if they are in an NPC corp we need to be ganking them.
Despite what all of you say, wars serve to provide content and in a lot of times a service. Wars and mercenaries are vehicles for death, destruction, revenge, and a unique story that I believe can only be found in a game like Eve Online. Sure a Badger being killed while moving from Jita 4-4 to the Perimeter gate is just another Badger, but within that loss can create something great. I still have the name of the first person that killed me, but what’s more important than that persons name is the name of the person that was responsible for that.
So one day I hope to have my revenge, and when I’ve had it… it’s going to all go back to that first loss that motivated me…
To learn how to suspect bait
To learn how to hunt and kill wartargets under Lord Raz and Feyd
To learn how to gank and push limits
To learn how to test, theorycraft, and make the games mechanics work for me
To learn how to do all that I need to do to get revenge.
There’s still I have left to do in the game, many goals that I hope to reach before CCP closes the doors. One thing you can count on is that when it’s all over, it’s going to be because of one really simple reason. The loss of my first mining ship.