Just that. It is too slow. There is a cool down, and IIRC you have to actually be in the agents station. So suppose I use an agent and he says you are 15 jumps away. I fly there, I don’t see you. I have to fly to the nearest locator agent I can use and use him and hope you are in range, or if he is lvl 4 hope you aren’t too far so I can have a shot of finding you.
It is clunky and bad as a replacement for the watchlist.
Both of the suggestions are neither real time, except in the case of the structure and only for those I am at war with, and require effort.
You cannot expect to completely hide whether or not you are online. These suggestions just make it feasible for those really interested in finding you can.
As I noted, the current mechanic with locators is too slow and cumbersome. Speed it up and make it available via remote communications, not just in station. I’d consider a trade off by restricting the level 4 locators to a smaller area of space, maybe just LS and HS and maybe just for their empire. This way super pilots can still be safe and comfy special snowflakes…except when they are in LS.
And it would allow a pilot to get an idea as to whether you are logged off or not. If I fly 15 jumps and don’t see you in local, then I’d run another locator query, and if the same system comes back…I know you are offline. If it gives a new system, off I go pretty sure you are online.
I am trying to head off the mega whine thread by those wilbur milktoast super pilots who will suddenly feel the crosshairs have been put back on their backs…which they most likely will.
Don’t get me wrong, I’m fine with it, but apparently CCP thinks that they should be a special snowflake class of players where CCP holds their hands…so lets not get this spiked because of those boobs.
You are largely preaching to the choir here. But CCP has already deemed those players a special class of players. You will almost surely lose on this point. So my advice, is drop it and maybe CCP will implement it.
They can try to conflate it all they want, but facts remain what they are.
Whether a Cap player is online, is already discernible from a presence in Local. Locator Agents track Capsuleers, not ships. Whether they are in a pod, shuttle or Titan is not relevant.
Nor will the Locator Agent confirm/deny whether they are online or not.
Dont give up on an issue without a fight, when you know you are right.
CCP has already said, more or less, “Super pilots are special. Don’t make them cry,” when they removed the watchlist. You will lose. Do not let the perfect be the enemy of the good.
Watchlist was an invasion of a players autonomy throughout EVE.
Its no ones business to know for free and without effort whether I am online or not. Supers merely had the most at stake.
Regarding Locator Agent improvements, they dont have a leg to stand on. They track Capsuleers, not ships. They locate them, not inform whether they are online or not.
Cap pilots are no different than any other player in EVE.
We all pay the same sub. No preferential treatment.
They can lobby and whine all they want.
The facts remain what they are.
The point of these changes is to track the pilot…and thus they could be used to track super cap pilots and given that can be used to quickly determine if someone is online…the cry baby super cap pilots will cry and CCP might just ■■■■ can the idea.
CCP would say different given that it is because super cap pilots they removed the watchlist.
Effort and cost are complete Bravo Sierra that CCP used to cover their preferential treatment of super cap pilots.
Seriously here is how you can see this:
The watchlist actually takes effort. People do not magically appear in my watchlist, I have to add them. And if I were a war dec player I’d probably remove them too so as to make them somewhat manageable.
Local is almost literally free but CCP keeps it.
Their claim of free this…effortless that is just largely a fig leaf justification.
Logic will not work here because the logic CCP used was in fact not logic. People who want to grant preferential treatment will, in certain instances, try to cloak their actions with logic and facts, but the reality is…they are just handing out goodies to friends.
I’ll stop being sarcastic. We don’t need more structures. I think adding more structures to wars is stupid because all the existing structures a corp owns are already exposed to the war, and they already have timers.
but why bother. its just a pointless busy work that real deccers will do for 5 minutes and never think about it again for the next 5 years like all alt-sauces, and it will just keep punishing newer players who don’t have that extra resource. All you guys keep doing is thinking up ways to increase the resource difference between groups.
Yes, he’d like to return to staying logged all day, and having the watch list tell him exactly when he should locator agent so he can keep killing or camping the same player all the time. This guy doesn’t need to have more reasons to press the dec button. The OTHER side needs more reasons to press the dec button.
Its not even a remotely heart warming anecdote that a submarine corp won that.
You are still thinking about the wrong players.
For sure, every war deccer will want to play, but as soon as you dilute the pool from 100% wardec organisations to 50% wardec organisations, then the odds of the non specialists enjoying themselves increase. Not only that, if its thats sort of a random pool, then occasionally the deccers are going to pull each other, where as pretty much only deep personal grievances could start anything between them right now.
oh, thats interesting, now you seem to notice people don’t like shooting structures.
Its not feigning ignorance, i was asking if something else was changed as this complaint would be years too late if the watchlist was the issue, should have spoken up back then
Too late, it already happened. And it happens all the time IRL. I live in the US and pay double the global market price for sugar…why? Because politicians are in the pocket of sugar cane and sugar beet growers (a very small part of the population I’ll add). I don’t like it, but that is how things typically work.
I totally agree…but if CCP thinks, “Oh, what about the poor supers…?” I’d rather we have a move towards better at the risk of not getting to perfect (yet).
There are no structures for wars. Some structures get attacked in wars, but there are no war structures.
Second the point of this is to allow players who do not want to hub-hump to have an alternative.
You completely validate Malcanis’ view on war decs. Each side wants the other side to adapt.
There we go…new players.
New players are not an issue here. That is just another Bravo Sierra justification for your preferred policy. Next time use “think of the children” it might be more persuasive.
It is actually a reason to press the dec button less.
Why don’t you just save us all the time and admit you just want to play a theme park game.
You are still thinking about the wrong game.
Learning how to min-max missions takes very little time. These won’t be “50% war dec” corps pooping in your punch bowl, they’ll be 100% war dec corps that took the time to understand mission mechanics…if they didn’t already.
And the award for being deliberately obtuse goes too…Coralas! Congratulations. What will you do know that you won? Go to Disneyland?