I agree that it was stupid and many agree. But removal without some replacement leads to less explosions and less content which is not really helping the game
So are we going to execute a solution?
I can offer organization of NPC mission running, groups of 4 to 6 pilots finishing Lv4 missions quickly and gaining income, Low risk pvp ops that will hopefully raise awareness of whats happens in pvp for those of us that donāt know, Advice on fitting and survival/under the radar type gameplay.
Iād be very happy to join a corp that is based purely on fighting wardecs and nothing else, Iām happy to be assigned roles and responsibilities. Iām happy to do some CEO duties if needed.
Iām itching to go and I am happy to let go of my animosity with Dracvlad due to the fate of high sec being at stake.
Do we have a worthy CEO in our midst? One who will strive to accomplish the goal of creating a righteous hi-sec pvp corp? One who will inspire pacifists to take up arms and defend the arterial routes within hi sec against the powerful machine? One who can see past wealth and make it about having total dominion over the agressive wardecing corp and the jump gates they occupy.
Make it about who has the best strategic mind, make it a battle of the minds. Make it about who has the best fleet commanders and tactics. Forget about rewards, the reward will be making hi-sec safer.
Come on guys, lets make it so that it is the war dec corps who are on edge when doing their routine gate camp. Come on we canāt let these lazy wardeccers control the hi sec game, it disgusts me that they war dec 100s of corps and then just sit there semi afk watching youtube while waiting for targets. They are mocking us and I simply wonāt have it.
I know most people think that the wardeccers will just dock if a competent fleet attacks them. The truth about warfare is if you can get your enemy to revise their tactics or position then you are making an impact.
I love Eve Online, so much is still possible.
Yes.
Improve Locator Agents or implement some other tracking mechanic.
My only demand would be it doesnt indicate whether target is online or not. Only location.
Far as I know, these already exist in large quantities.
They are exactly the orgs these people are whining about.
Do you see the irony?
Now you have learnt why old watchlist was bad.
(In case you havenāt: using its idea i would not even ask you leave aside your consent for it).
Congratulations
Maybe you need to pitch to a wider audience ?
Just make it about having a large blob of cheap ships.
So basically what youāre saying is donāt change it at all??
So me saying I donāt care about it is what makes it bad?
Wat
Good luck⦠I predict you will be bored out of your mind within a month or two. Without those 100 āotherā wars you and your members will be bored out of your mind or all your content creators are burned out⦠To be able to compete with them (content wise) you have to become them. Something Iām not willing to do after talking against that type of gameplay since 2012.
Back in the day when we had the āoverpoweredā watchlist mechanic that had been in the game since 2003 (and are in almost every other online game, aka online status) you actually could fight them. You had a tool to see they numbers, you could figure out neutral eyes and logi, spot loggoffskies and so on.
And you actually played (used your gametime) with someone playing the game, not sleeping or stopped playing months ago.
After trying for a year to do only focused wars after the watchlist change, even with the workaround to check online status the work involved burned out my guys several times, the same people who have done focused wardecs for 6 years as mercs.
You not wanting to give out your API for free to anyone interested shows that you do care.
Others care about their login/logoff information.
Now imagine the system will give your API information to anyone interested without you even be aware about it.
Thatās what watchlist was doing to people: giving out for free something they would not give out. And it was done without consent and notifications.
You have said you ādonāt careā so i used example of something you could care about. Sorry if it was too difficult.
Some might argue that logging into a online game is more or less giving consent that your online and playing the game?
Not necessary.
Letās say it is done based on lore. Location agent has network of spies.
Now itās abilities as follows.
Target is logged into the game:
- high-sec part of empire - cheap and fast work
- low-sec part of empire - prices and time raising
- high-sec part of friendly empire (Minmatar and Gallente for example) - more expensive and slower than high-sec part of agents empire
- low-sec part of friendly empire - the same principle as with high-sec
- high-sec and low-sec of enemy empires (Gallente and Caldari) - next level of price and time needed
- NPC 0.0-space - difficult to work in pirate space, set price and time accordingly
- sov 0.0 space - ⦠?
- WH space - not able to find player (special rule for Thera? Itās not real WH anyway)
Target is not online:
- not able to find player
This way logged in/not logged in status is given but state ānot ableā has more than simple indication of logged out player. If you do know that player in question never leaves high-sec then you have his status. But you would need to learn the player behaviour before making any decisions based on this status.
So what you are asking for is a nerf to locator agents? Because you already describe exactly how locator agents work, but now you want them to not work when someone is offline? That is a nerf by definition. Personally, I think the agent should work as they do now but simply add āthe pilot appears to be activeā if they are online.
Also, whatās your plan for edge cases? Say you run a locator agent on me. It takes 5 minutes because iām in whatever system that requires. I log off 2 minutes before the agent reports. Does the agent say Iām offline or Iām on? Me,I think it should save the state when the request is made and report that.
API is irrelevant in the matter of watchlists tbh
And knowing what I own and what skills Iām training wonāt tell you we there Iām good, bad, online or not lol
Itās only going to tell you that I have billions on the side (billions that are unreachable hahahh) and that Iām training Command Ship V with 15d remaining.
None of that is going to help you really

API is irrelevant in the matter of watchlists tbh
ā¦
None of that is going to help you really
API provides more information than you might be aware of. For example kills and losses (free real time information of what ships you use and what fits they have usually anyone?), skills (helps in predicting your abilities in using of your currently observed ship), market orders (direct assistance in market pvp).
But yeah, i gave API just for example of information you would not like to have given away for free and without you being aware.

So what you are asking for is a nerf to locator agents? Because you already describe exactly how locator agents work, but now you want them to not work when someone is offline? That is a nerf by definition. Personally, I think the agent should work as they do now but simply add āthe pilot appears to be activeā if they are online.
Not nerfing but indirectly adding information about online/offline status without giving too much of it. Giving it the way players can game the system to their benefit (like hiding in WH to appear offline).

Also, whatās your plan for edge cases? Say you run a locator agent on me. It takes 5 minutes because iām in whatever system that requires. I log off 2 minutes before the agent reports. Does the agent say Iām offline or Iām on? Me,I think it should save the state when the request is made and report that.
Edge cases are always possible. And here i would take Your side: giving You the state person had while āagent spies was working and delivering the informationā.
I propose we use screen scraping intel software to make up for the lack of functionality of locator agents. instead of relying on CCP, which is a waste of time, we should rely on ourselves to fix it. Screen scrapers only need to rely on screenshots, thereās nothing that can be realistically done against them.
The player would have a cloaked char at, for example, a gate. he would have his UI set up properly, accorsing to the needs of the software. the software takes screenshots in regular intervals, OCRs the data, and sends it to a central place that puts it all together. Certain people (or everyone) can then access it in their browser, to see movement patterns of anyone passing through what iād hope turns into a survaillance network.
not every system would need a cloaky agent, as thereās stratetic spots that can cover a lot more room. that would help cutting down on the amount of chars needed.

So basically what youāre saying is donāt change it at all??
Yup. If there is no way to find out the status of the player then you are back to chasing ghosts. Unless they do things like:
You can query a locator agent quickly and with no limitsāi.e. I can do it to find out what system you are in, and I can do it again when I get to the system they said my target was in. If they say he is still in that system and he is not in localā¦logged off. If they say he is in another system, logged in and on the move. So youād need to be able to use locator agents remotely as well. And in effect it would tell you if your target is logged in or not.

After trying for a year to do only focused wars after the watchlist change, even with the workaround to check online status the work involved burned out my guys several times, the same people who have done focused wardecs for 6 years as mercs.
In short, the watchlist change was very detrimental for focused war decs. What a shock.

Target is not online:
not able to find player
This way logged in/not logged in status is given but state ānot ableā has more than simple indication of logged out player. If you do know that player in question never leaves high-sec then you have his status. But you would need to learn the player behaviour before making any decisions based on this status.
Uhhmmmā¦isnāt that still telling us if you are logged in or notā¦which is precisely what you are objecting too?

API provides more information than you might be aware of.
Just going to point out that nobody is asking for anything like API information when it comes to war decs. Not sure why this is part of the discussion as it is totally and completely irrelevant. You might as well be worried about what people are wearing while playing the game.