About wardeckers in High Sec and solution

That’s a very good example of a terrible CEO.

We all get subjected to wardecs and a large portion of corps know exactly what to do to keep having fun in the game without any issue.

It’s only the terrible Corps that have problems and that is on the CEO.

If the CEO doesn’t know how to effectively maintain fun for the members, they should never be a CEO.

It the CEO who is taking advantage of new players without the skills to help them.

That’s the terrorist here.

There’s 1212 highsec systems. It’s easy to maintain activity, even in highsec, with no issue during a war. There’s over 6500 other systems outside highsec that can be accessed. Good CEOs know exactly how to help their players during Wardecs. If only that Corp didn’t have a terrorist for a CEO (or even just not an incompetent).

op have you considered that you’re in a ‘farming corp’ ? infiltrated and run by the same mercs that keep you constantly dec’d … they don’t need neutrals to scout , they’re in your corp , perhaps running it … you may be aware as you and the ceo share a former corp that also is a farming corp .

lowest form of scum imo , pretending to help new players all the while leading them to slaughter …

do the universe a favor biomass your scum self now …

2 Likes

So much desperate fear i smell here trying every trick they can to put in this thread just so they can continue with their scams and devious acts. But well what to expect from scums. And we dont live in the same paranoid and backstabbing world as you guys are in

Im still standing by that war dickers is just terrorists and should be reacted as such within the factions of high sec.
So bring security loss status for those and higher fine for those corps and their allies (also people joining it during war) that continues aggressive attacking people with this mechanic since it shouldn’t be allowed

1 Like

More tears man.

1 Like

Make a skill that allows people to have x number of active wardecs at a time only. Just like the corp member thing. Doesn’t hurt the small ones that go for revenge wardecs but might stop the griefer a little bit. Problem solved? Probably not but would be a decent start.

But why?

When a corporation is created, it provides a number of advantages over NPC corps. Player owned corps can:

  1. Set their own taxes
  2. Own assets
  3. Rent corporation offices
  4. have a default corp only chat channel
  5. Take control of resources (eg. moons and planets)
  6. Create corp only contracts

Not a single aspect of that has any downside. That’s where the potential for wardecs comes in, because one of the other features of a corp is the ability to declare war and to have war declared on it.

Wardecs are the only additional risk corporations face to offset the benefits they provide and if someone wants to gain the benefits of being able to form a corporation, then they should also be able to manage wardecs.

It isn’t a game where we get to pick and choose the elements we want from the elements we don’t. They come together.

I don’t get your world view at all. Isn’t it your “friends” that quit the game that are the cowards? They couldn’t handle a little adversity so they quit to go play Meow Meow Star Acres or something else where they cannot lose to other players? I mean, wars are completely consensual for the player - one click and they immediately go away. If someone can’t figure that out either they lack the initiative to get very far in Eve Online, or the were just looking for an excuse to quit the game anyway. Getting butthurt over losing a Venture? Come on. Those things are essentially free and replicate themselves in minutes.

Don’t worry. I am sure your friends will have more fun helping those cats farm vegetables and make pancakes on Star Island and will have a place waiting for you there when you too eventually figure out you that you are playing the wrong game.

ofc they will :slight_smile: mean life goes on right :slight_smile: And dont think CCP mind either loosing costumers so think were all good here with your little child statement. Mean im totally aware that im having a conversation with 14 year old teenage boys (maby 16 or 31) with hormone issues, so i perfectly understand you’re having frustrations with waking up from your little wet dreams not being able to do anything about it

And its not about loosing ships at all but to have bullies constantly doing aggression with their blingy ships vs someone not be able to do anything and gets away with it in High sec and not to even mention all the over the line things they say about peoples privatelife. Thats what bother me the most. Basically gankers have found a way to do this legally but the most funny thing is that they hide like little girly boys when someone is able to fight…

But most funny thing you still dont get the whole argument behind the issue so i guess theres something defected here but i dont judge you <3

1 Like

I don’t know what you are going on about. A few players who can’t handle losing a ship or being beaten by another player deciding to quit isn’t going to keep anyone up at CCP HQ at night. They literally want us to try to destroy each other and fill their game universe with content. The war mechanics have been in their current from since 2012, and CCP is well aware of what the players are doing with them. They aren’t going to change the because some loudmouth with a bruised ego claims he and his friends are going to quit because their imaginary space ship blew up and they can’t figure out how to get back at the “bad people”.

I know. You are completely bothered, to the point of throwing a prolonged public tantrum, by the fact someone beat you in a video game. Yes, the wardeccers don’t fight fair. Yes, they bully those weaker than them. But that is the point of this video game. It is an open-world PvP game where things are purposely not artificially balanced and players can use their advantages in numbers, skills and assets to bully those weaker than them. It’s ok to not want to play such a game, but it really isn’t very becoming to shout loudly that the game must be changed to satisfy your sense of e-honour.

Boo hoo. You feel victimized and made weak by players who know the mechanics better, have more assets and more friends than you and used them to explode your Venture. Working as intended. CCP has even given you a get-out-of-war-free button and yet you are still here complaining that other corporations shouldn’t be able to declare war on your corp unless you pre-approve it and judge it “fair”. Well I am sorry, that isn’t Eve. Perhaps you will find rules of engagement more in keeping with your world view in Meow Meow Star Acres.

Still dont get it do you ^^ Even the old nullsec players are aware that nothing can be done and dont care anymore so go on with you creating new content. Sure its a content alright and a corrupt one for sure. Well then it must be that CCP is a corrupt company i guess not willing to improve their game but instead degrading it to a level of corruption for their own amusement.

Well if this statement you’re making is true, then i will suggest to others to find new games in this and hope that one day someone takes over the company with a real heart for content.
Since this one is quit toxic at the moment and doesnt make a got damn sense

All i see here is scumbags crying that they cant get a challenge in their life and want more favors to fulfill their laziness. So whats stopping (if you are so skilled) getting more content of trying to avoid pirate hunters and must make strategic evaluation for a change ? Since its obvious here that you are mostly just bored degenerates that think they are so strong picking on the weakest when they have all the favors in their way… well except for some dank loss of 500 mill at most which can be ratted by one single person in 1-2 days in nullsec

Well, literally the only person you can see that is contributing in this thread is yourself.

It’s a reasonable summary. One I can defintely agree with, but keep the tears flowing man.

Not at all, i have seen some reasonable suggestions but mostly just people trying to invalid the arguments and go for the wall with the parot statement ive made… so yeah its rare like you said. If i had more good arguments and how to actually adress this issue, well then i wouldn’t had to keep the red line going and actually try to reasonable talk it thru. But yeah in my opinion this set of mechanic is just plain dumb in my opinion and seems most in here agree to it to… even gankers

Try Meow Meow Star Acres. I really think you’ll love it. Tell all your friends too.

Ok, sorry, I have crossed the line and am just being a jerk now. Perhaps then just some real talk: Eve is harsh. It always has been and it has been around for a long time. It is intentionally designed to make you dangle your precious bits out in the wind so that the predators have a chance to dine upon them. We are all each others’ content and that truth can be especially hard on newer players who lack the knowledge, resources and friends to see them through a fight. Most Eve players know this and are very good about helping out newer players with good attitudes learn the game and progress their characters. However, that doesn’t change the reality that it is really a dog-eat-dog game where the chances of you finding a true “fair” fight are very small. Much of the game is picking fights you can win, and evading fights you cannot, all the time trying to manoeuvre your opponent into a situation where you have the advantage.

That game I am describing is especially harsh on a small group of new players who don’t have contacts with the established groups or experienced players who fully understand the complex rules of the game. For some reason players expect that the can form a group in highsec at no risk, but that isn’t true. I actually think the game would be better off if there was a “social” or “starter” tier corp that players like you and your friends could form that would be immune to wars in exchange for none of the corporation benefits. But alas, CCP hasn’t ever gotten around to making that so if you start a corp, you are entering the big leagues with the rest of us, and a small fraction of these corps will decide to test your mettle in their risk-averse way by declaring war from the docking ring.

I know it seems wrong to your sense of honour, but if you could never attack anyone weaker than you, there would be no sandbox game. Players need the ability to shoot one another to make stories (as well as take loot from one another, Yarr! :skull_and_crossbones:). Don’t think of predatory wardeccers as “degenerates” but just another challenge for you to overcome. It’s easy, even if you don’t want to use the ‘quit corporation’ feature to immediately end the war. Exploding them I agree is much harder, but really that is just your ape-brain vengeance sub-routines talking. If they explode your Venture thank them for teaching you to pay attention, and focus on not letting that happen again. Those evasion/awareness skills will serve you very well in the future, and are in fact mandatory if you plan to leave highsec and have any success.

But if you can’t master those base urges for honourable fights and vengeance, as well as be more polite to other players who defeat you in our shared Battle Royale universe simulation game and lay off the insults, you would indeed be better off finding a more suitable game for you and your friends, one that doesn’t bother you so much.

Who said im being bothered and finally some decent explanation of your thoughts and how you see the game as you want it to be. And you dont seem to know who i am, but assume that you know cuz you read something between the lines what this actually is about. Off course i know how tactics of war works and also engagements. Still these are the lowest cowards you can get in a game in every way so i dont take that back ^^
Just because i address one matter doesn’t make me write about the others that i haven’t even taken up in this thread.

Can still respect you for trying though to actually make sense but still is the same wall im seeing here, not trying to really explain the issue im taking up but to refine your excuses in this matter

If Eve Online doesn’t make you happy to play, there is no shame in acknowledging that and going to play something else. Many people have learned to deal with the docking-ring warriors and their wardecs and I am sure you could as well, but if the whole idea that someone can attack you when you are not expecting it and then retreat to safety so you have no immediate opportunity for revenge bothers you, then you may never be comfortable with this game since that happens all the time.

Have fun whatever you choose to do.

1 Like

Yeah im not bothered at em at all, more amused since they are such cowards and basically weak in local chat. I can always make good isk anyways… but yeah i´m bothered for both the mechanical flaw and for others since i do care about people which is the opposite from your psychopathic tendencies.

I have no respect what so ever for these kinds of players in every game and their way of acting is just plain disgusting even for an old criminal like me…

To bad that CCP has such a lame approach in this

Hi,

to clarify some stuff beeing said here.

First of all i am not against wardecs, but they should be balanced and have a heavy impact if a giant group is going after small groups constantly.
EVE is a game where you need to play with others, but building corporations and alliances is discouraged at the moment.

So:

  • Neutral Logi
    • noone is going to shoot them even with the suspect timer, coz it is highsec and noone wants to get wardecced themselfes.
  • They’ll just dock up if someone might really fight back
    • IF you are able to bring more neutral logi.
    • IF you manage to blueball them, you have a bunch of miners / indy guys that are not doing what they enjoy.
    • Whos fun is actually ruined?
  • They’ll only go after the indys / miners, which is the backbone of nearly every corp.
  • They only pick on small 10 - 20 man corps.
  • They want Billions of ISK to stop the wrdec, just to dec again a month or two later.

So what can a 20 man indy corp do?

  • Bring more logi?
    • yeah right
  • Blue ball them?
    • yeah with 5 T1 cruziers vs. 5 faction frig/cruizers and 10 - 20 neutral logis
  • Move to LS/WH/NS?
    • why the hell do you think are they in highsec?
  • Pay billions of ISK to Mercs to protect them?
    • 1 Miner in HS makes ± 20 Mil ISK an hour. that means a 5 man corp would have to mine for 60 hours to pay real Mercs.
    • Additionaly there is not enough mercs out there for all the wardecs to small corps by scam alliances.
  • Pay the ransom?
    • 2 Bil is a LOT of cash for a fresh corp which is just starting.

What actually happens:
People get killed, people start leaving the corp, corp disbands. There is so many Mining fleets in NPC Corps i cant even describe it.
Oh stay in an NPC Corp if you cant take it? So a major part of the game is locked to a bunch of people because of some guys with tiny balls and BROKEN mechanics?
For example: corp hangars, calender, corp bookmarks, shared blueprints and so on.

Thats why s*** like “THE CODE” happens, because people cant do anythign else in highsec, so people who actually enjoy mining while having a beer and talking with friends are demonized… what a dumb s*** is that…

My idea for the wardec problem:
(Players in declaring corp/alliance * Wardecs on target corp/alliance with new) - (Players in recieving corp/alliance * Wars run by recieving corp/alliance with new) + Wars run by declaring corp/alliance with new
Minimum cap of 10 Mil /day, maximum of 1 Bil / day

Examples:
600 member with 100 current wars deccer,
10 member target:
(600 * 1) - (10 * 1) + 100 - 0 = 690 Mil / day

1000 member with 100 current wars deccer,
1000 member with 100 current wars deccer =
(1000 * 100) - 1000 * 100) + 100 = 100 Mil / day

10 member with 0 current wars deccer,
10 member target:
(10 * 1) - (10 * 1) + 1 = 11 Mil / day

Wars between close to equal groups are cheap and fighting is encouraged.
Wars between Scam alliances and small group are expoensive, you’d really have to piss someone off to decc you anyway.
Wars between big entities is not that expensive.

1 Like

1 Bill a day. Lol. That would just let Corps game the system to have perfect assets safety.

If someone wants to put big boy pants on and be in a Corp, then they should hold their CEO accountable to be good.

Wardecs are a thing we all face. They are totally manageable without much impact on corp activity and any good CEO can guide his corp to keep having fun, even under a wardec.

2 Likes

Mercs that camp trade hubs are ok to deal with… But there are some war decers like Marmite that go to inner systems and hunt war targets while doing mission or mining.

So, you know what is happening… Indy corps are extinguishing and everyone that want to do industry jobs will stay in npc corps…

Corporations will stands for only pvp people.

1 Like

Solution: Move out to null and you never have to worry about a wardec again.