I have been thinging about calculating abysal item prices, like making formulas that give direction how to give each item a own value.
Base idea is to give each stats multiplier, lets say Afterburner we value fitting stats and velocity modifier as 1%=0.2 and sig is 1% = 0.1
So if we thing every modification is good and item gets better 2% in all stats we gonna calculate price with formula
( 1+0.2+0.2+0.2+0.2+0.2+0.2+0.1+0.1 = 2.4 )
So item price will be market price *2.4
Same idea we use with negative modifications.
Does this make any sense?
This is only ment to be guidline to value each item.