Abyss PVP Stalemate Is Unacceptable - Solution Provided Below


(Kane Alpha) #1

Thank You CCP for the 25% Resist Debuff after 8 min, but this does not go far enough.

Solution:

25% resist debuff after 7-min

another 25% resist debuff after 14-min

another 25% resist debuff after 21-min

This should solve the problem.

For Abysss PVP to have a chance at being good. We need a true " two ships enter, one ship leaves "

*side note: pvp room loot can could be a bit better


(Kane Alpha) #2

CSM got anything to say about this?


(Gustav Mannfred) #3

I‘m not from CSM, but I agree on that. It is still possible to stalemate after the nerf. Especially when fighting passive Gilas(and there are tons of them, every 2nd kill is a Gila).

Loot should be better, I agree there as well. Most of the time its just some materials. When you risk an expensive ship, you should get good rewards.
The damagemutas are already cheap(unstable magstab mutas go for just 50 mil in Jita).

What also could be great is a warning message when activating the gate similar when entering lowsec, as newer players don’t know the risk.


(Brisc Rubal) #4

I like it - I’ll add it to my list of stuff.


(commander aze) #5

just use the AT tiebreaker method (reverse Time dilation)


(Kane Alpha) #6

Brisc Rubal, if you can get this fixed soon, you would be my Hero, Foreva.


(Brisc Rubal) #7

It’s on my list.


(Dragos Highwind) #8

Just a quick note here as I don’t know if it warrants an entire thread, but honestly the arena should be a separate filament. You would see MUCH higher participation rates if it wasn’t gated behind PvE content that requires very specialized ships.