So if i’m wrong feel free to correct me or post suggestions, I want to know, but every once in awhile there seems to be a spawn that will unavoidably kill you no matter your fit or choices.
I’m talking about the full starving leshak battleship spawns.
For example I was just in simple a T3 fierce firestorm when the first room spawned 4 starving leshaks, their neuts drain immediately once locked so I only got 1 prop mod cycle before getting dumpstered. They can easily keep a slow boating cruiser at their preferred range of 35km which is well out of range for guns that are effective in abyss like rapid ML2. Running a gila with 3 drone damage amps and all relevant skills to 4 or 5 I could take down only one before my shields were gone.
In short, you can’t use a fit with active modules, you can’t kite and drones alone can’t do enough damage. Doesn’t feel like gameplay, just an uncontrollable random sacrifice.
Of course you can invest in an overly priced multi-billion isk ship to run simple t3’s with, but then your subject to lose it if you get disconnected for any reason whatsoever and t3’s don’t even make that much to begin with.
I’m also assuming if you get this spawn in a t4 or 5 it will be harder in almost everyway, anyone have personal experience with it? If you know a strategy to beat this site or a fit that can do it without becoming vulnerable in another way I would love know. So far in my opinion they should adapt it in a way that gives players a chance, like if the neuts worked after a cycle that might give your prop mod time to get in range if your quick and overheat.
For reference i’ll list my fit below, it’s simple and cheep but effective.
x4 rapid missile launcher
x2 invulnerability fields
x3 large shield extenders
x1 10mn afterburner (microwarpdrive gets shutdown by anchor npcs)
x3 drone damage amplifiers
x3 Medium core defense field purgers (shield extenders slow you down to the point where the timer becomes a problem on average, but maybe in this instance it could have saved me.)
Everything is tech 2, all relevant skills are 4 or 5, no relevant implants or boosters.