Maybe CCP is smarter than the bunch of whiners here who are only looking from their own glasses at something they don’t understand ?
It is a sandbox. Any time CCP will add something they will run in the problem of the profitability for player. Players want 2 things with pve in fact : they want it to be profitable, and they want it to be fun. Profitable is a very difficult task in a sandbox when you need to be careful about the economy. And fun is to each player taste.
As niche as EVE can be, there are many very different kind of players playing it. So they simply cannot please everyone. It’s impossible. PVE players like to see themselves as a group, but they probably are more diverse than pvp players. So each time they release pve content some players are whining it’s the ONE they direly want.
Of course they don’t succeed all the time. But the last years have seen some clear successes : incursion, while criticized here are still played by a solid community. Exploration revamp is, as far as I can tell, very popular. Burner missions, if they don’t please everyone, are are enjoyed by some. Wormholes provide a lot of content for many players. And the old missions and anomalies that are praysed here are still good. Miners had new stuff too. And events I think are enjoyed by many. And even the abyss are enjoyed by a lot of people. Of course they are not whining here.
CCP is not making old content obsolete. They are adding stuff to cater to all kinds of players.
Of course it would be nice to revamp missions and anoms, but I suspect legacy code will prevent this for quite some time still. Get used to it. Maybe after pos are removed.
Now they will add small group abyssal space to close the gap with incursions. That is definitely something missing. Abyssal space have some interesting caracteristics in itself : contrary to missions the profitability is self balancing, and the difficulty is easy to tune because of all the restrictions.
What would be nice would be scenarised adventures like the epic arcs. But I suspect this is too much mission like (legacy code) and would require too much work overall.
As for the one fit beat all pve, they did do something in the past against missiles and drones. But there was such an outcry from the players that they nerfed the ■■■■ out of their fix to still allow players to do pve with missiles and drones. So don’t blame CCP for the effectiveness of these weapons. Players don’t want to ear anything about it being changed. Yet how a weapon that rely on relative position and speed can be more effective than one that doesn’t ?