Active boosters kill Oled screens

Currently I have a training booster active, I will have a ring in the same place on my display at all times while playing for the next two weeks boring a hole on my monitor.

I currently have like 10 of those saved up from over the years, can we please get a way to at least turn this indicator from bright pixel killing white to a more friendly dark color?

Already regret activating this one but feels so wasteful just leaving them in my stash and its such a shame too because it feels like the game was made to be played on a big screen with good color depth.

sounds like oled monitors are terrible for gaming

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Don’t have any issues with my OLED monitor. They are great for gaming. Unmatched colors, deep black and extreme short delays.

Well, I dont have any issues yet but their main flaw is that if you have a static image on it 12hrs a day then it gets worse burn in then regular monitors, the issue gets worse the brighter the color it is.

Having an icon on my screen at all times when playing that is bright white and in the same place I cant remove or dim is not only annoying but also can cause burn in. Why there is not an option to disable it or change is color seems a bit strange to me since its a very small qol thing.

Run it in windowed mode and just move the client window periodically.

I use an oled steam deck and I too like to chain these boosters but I’ve had zero burn in from playing eve.

Maybe I will one day but there’s things you can do.

When not using the computer you can run a small program that displays a full screen solid block colour, and have it switch to a different one about an hour later, and let it continue in like fashion.

I used this method on a Galaxy S6 that had a lot of the Pokémon Go livery burned into it and it worked a treat.

I may see a bigger issue than the static image of the active booster.

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How the heck are you guys able to run EVE on the steam deck? Tried using the default install from the store, tried to get it with Lutris, nothing worked, I clearly am doing something wrong :frowning:

I just downloaded it off Steam in Play Mode (default mode, not the linux desktop environment) and signed in with my existing account. Had to tweak down most of the settings and disable things like “in-space skinning” and such, run it at default resolution and DX11.

In the steam deck’s BIOS I have 4GB ram allocated to GPU (up from the default 1GB).

The pain is setting up controls, I have settled on a scheme I like but it’s not for everyone, the right and left click are mapped to the triggers (L2 and R2) but the opposite way around (right is left, left is right) then the back buttons (L3 L4, R3 R4) are for lock target, dscan, unlock target and something else I forget, then the track pads (the only reason this is even playable) are a mouse on the right, while the left is for scrolling up and down lists (doesn’t seem important but it really is!)

The reason for swapping the left and right mouse click is so you can hold the right trigger (for left click) and move around with the right thumb on the track pad, this leaves your left hand available to do right click stuff.

It sounds more crazed than it is. It does actually work well. I’ve not played on the PC in nearly a year yet been online more than I’ve ever been.

The very reason screensavers were invented, is this issue.

It is negligent GUI design to create a stationary bright spot.

this is beyond gui design, the system should turn monitor off when idle and the software should allow it to

Yeah lets turn off the screen while playing, brilliant suggestion.

when idle (no input) for a specified amount of time

The GUI design makes the bright spot while not idle though. Which is why its all about the GUI design.

ok you convinced me

While it will probably hide other things as well at least partially, you could use a window like a note or write EVEmail message and size it to as small as possible and put it above the icon. :thinking:

Example:

Message (write) window used to hide the contractor’s name.

Yes the issue is that the player can be moving but ui objects remain fixed. You might also want to look at the neocom, overview etc as these will all have an effect you won’t really notice til you open up a Word document or something, then you might see a vague patch of the overview etc. Don’t try to take a screen shot :stuck_out_tongue:

Yeah while fx Neocom is a fixed colour, it is not overly bright so the pixels temperature remains low.

The problem comes when designers fixes a bright spot, then these pixels always get high temperature and eventually overheated, also while you are active at the computer and make anything that moves change colours / temperature.

Dark colours can still burn in, I’ve got an old TV in the shed, not even OLED, has the old Virgin Media TV Guide page burnt into it, and that was dark grey!

That is why screensavers. Everything would eventually burn into the fluorescent layer on CRT screens.

A human can’t sit at the screen forever, eventually screensavers/screenoff will come on. GUI designers just have to avoid fixing the position of overly bright pixels, so no long term damage happens in the timeframe human is at screen.