Activity Tracker Achievements

Go back to WoW

For dedication reward would make you feel good. What are you disagreing with ? Can you be specific?

The rewards for logging in are bad enough. Skilling spree and daily mission ■■■■.

No more of this meaningless crap please.

I dont even bother to do dailies as you said those are trash. But something is better then nothing right?

The activities i do in game should have an intrinsic value and purpose. Mining to build or sell. Ratting to raise cash. Killing other players to defend my space or conquer more space. Or hell, traveling through wormholes because I actually want to be on the otherside.

Not because if i mine just a little bit more or jump through just one more wormhole i reach an arbitrary threshold as set by the space gods.

Skins or apparel as a reward ain’t so bad. But it’s still pushing players to grind for reasons that are extrinsic to the grind itself.

2 Likes

Most other activities offer reward already. Isk. Want more than level 4 spam? WH, sites, low sec, etc.

These tend to turn to e-peen crap as well. What made wow so fun I am back here. Oh you don’t have this. Scrub…

Yep. I am a scrub. I didn’t run wow pvp to death to get the mount from some higher honor level unlock. I know nothing from 200 runs of ashran. I need to run it 500 times to get the mount to know how it works…

Not really. Ashran has at most 5 strats to run. 2 of them work real good. If…you get a crew who isn’t brain dead.

Otherwise you just move around every so often and rush into die every few minutes. To look busy you see. The match is lost most likely, now you are just trying to stay off the afk report police radar so you get your points at the end lol.

Try developing some self control and/or willpower?

It’s not about self control, it’s about the game and the levers a game uses to encourage people to do certain things.

In EVE we are encouraged to do things because they have a purpose.

  • My stuff is at A and I need it at B, let’s haul it
  • I’m low on ISK to buy new ships, let’s explore in this region to find intact armour plates to sell
  • This enemy station is too close to our space and about to blow up, let me join the fleet and kill that thing
    Etc.

This is a large contrast with certain other games where people are encouraged to do things to make numbers go up. Where the developers create ‘new content’ by adding new numbers that people can grind.

I recently logged back in at an old favourite game of me that used to do fun quests for easter, found out they replaced the temporary easter quest with just some temporary numbers I can grind (easier and cheaper to implement!), figured I wasn’t interested in grinding for higher numbers and logged off again.

It’s not about self control, I just don’t want to get in a situation where EVE turns into something that makes me stop playing it.

Calm down miner. It’s a sandbox, you can do anything, and you don’t have to do anything. Do what you want, don’t do what you want. Just calm down, we don’t like bot aspirants who mindlessly feel obligated to grind ad nauseaum. Grinding is a choice, your choice, you have nobody to blame but yourself.

1 Like

I get the idea that my point has not come across. Let’s try it again.

I like EVE as it is now. Where things are done for intrinsic purposes. Activity tracker stats and achievements add extrinsic purpose. I don’t want EVE to turn into a game where people are driven by extrinsic purposes, because I’m not interested in playing that sort of game.

“WIS … adds no meaningful game play and is stupid”

“They could give you a TShirt for jumping through the same gate 500 times”

???

Like killmails?

I mean, if they were public, theyd be KMs for carebears

EDIT I meant Killboard

Exactly!

I don’t care about killmails (except for information and to keep track of some fun moments), but some people are motivated by them.

But the game isn’t designed to encourage players to ‘fight to get killmails’, that’s merely a side product and tracked by players on 3rd party apps.

The game itself offers the intrinsic motivation. What players themselves add to get the extrinsic motivation if they want, is up to them.

It’s really easy to create extrinsic motivation in a game; add a score board, some numbers that go up and maybe some other treats like achievements and you can make players roll over on command.

It’s much harder to make an environment in which people do those same things for an intrinsic reason. And EVE succeeded at that.

If they start adding cheap extrinsic reasons, or worse, replace good game design with achievement systems to encourage people to do things, I’ll go find another game.

1 Like

My aversion to extrinsic motivation also is the reason I really dislike the login rewards.

I used to log in just to play the game. Add SP (and random trash) rewards for logging in and I now sometimes log in and log back out again immediately. It’s my choice, but it would be a waste not to get that SP, right?

CCP succesfully managed to make logging in feel like a chore.

Well, some days it is, some not so much, but thats games for you.

AS for the treats, well Ive always viewed EvE as a prison experience rather than a freedom-like experience, and an important prison rule is never pass up if someone offers you a thing.

So Ill take the stuff, and I guess check in on the accounts that wouldnt get looked at for months otherwise. Has helped me rejuvinate my Invention lines, my Research lines and my various other alty activities, so I guess it kinda does something to keep me playing rather than just loggin in.

Maybe they will design and implement a good rewards? And you’re keep saying “I hate grinding” then you could just ignore the new content.

It’s all up to you man seriously. If you don’t like grind you can manage your willpower and just skip what’s news. It’s fun part about this game is to explore. I still learning new thing been like years on and off.

I can skip it. I’ll skip the game if it lowers itself to a a type of game that uses such cheap mechanics.

But I like the game as it is now and don’t want to skip it.

Also you need to adapt every single change which mostly have potential to explore new thing. If everything is constant where is the fun?

You’re missing my point looking at what we currently have. Maybe at some point they will design well thought features even beyond gaming history which attracts more ppl and increase fun/hour of player base.

A lot of games have already found that achievements, log in rewards and other extrinsic motivation can attract lots and lots of players and keep them happy. It’s a fantastic and very efficient design as it requires very little extra features to add hours and days of extra content to keep people interested.

I’m not interested in such a game and don’t want EVE to become such a game.