Activity Tracker Discontinued

I would think the time would be more constructive used on removing more of the bad items they have added (Mastery and new planetary industry graphics comes to mind), fixing errors in fx PI (the interface is extremely laggy and if you restart one extractor and open the next, the old extractor’s details reopens and closes the new because of some laggy refresh still going on etc). Or fixing any of the many other errors. Don’t need to write a book about each one.

Looks like we disagree there.

Clear commumication from CCP to the players is a good thing.

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Absolutely, we just don’t seem to agree what clear communication is.

Slinging around words like “Old technology” and “limits further development” as a reason to invest more dev hours in putting them more in the players way (which it sounds like is coming to me), they could tell us how many players turn off the spam from the activity tracker, and how many leaves it on.

Players have often complained before that CCP doesn’t communicate clearly.

The ‘unclear’ communication mostly is a lack of communication, not that they have been too wordy.

If you want more interesting details like

they could tell us how many players turn off the spam from the activity tracker, and how many leaves it on

in their communication, maybe ask for that so CCP can improve their communication further?

Your first comment in this thread was in contradiction with your last reply though, because now you’re asking for additional details while the first post was complaining that the post was too long:

So let me summarize it that you want the communication to be less long and that you also want all kinds of details about usage of technology that is being turned off.

Please make up your mind!

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You’re arguing with the same person who refused to send a bug report when exefile was being flagged as a virus, to their antivirus people

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If CCP removes the POS code as announced in 2016, they may introduce the bounty system, which was deactivated years ago as a temporary measure… :stuck_out_tongue:

That’s a “you” problem then ?

“Old technology” means they don’t have dev with knowledge on it (or willing to work on it ^^), and therefore maintaining it is too expensive in regard to the result.

“limits further dev” means this feature was built with premises that do not hold anymore, regarding its interaction with other features, sub feature dev, or eg the graphical part.

That’s actually very precise meaning. That they don’t explain how and why in details is something acceptable, you are not their dev lead.

Good example on completely obscured and unclear communication.

It also means infinite many other things.

It’s not the removal of the tracker the post is about. It’s about to tell you that in future ccp is going one more step away from a sandbox towards a theme park mmo

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Is it though?

I always thought achievement systems like the activity tracker are a themepark feature where the game puts you on rails and tells you what your goals are supposed to be.

Discontinuation of it makes the game more of a sandbox again.

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With the recent removal of this activity pilot tracker has made a large blow to pilot character progression and had made the pilots become stale to log n.

This feature felt amazing with the ability to keep an eye on the various tasks the pilot did.

It’s been great and thanks for showing the future direction.

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Said no one ever

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yes, however, you need to read the full post:
’ Our future vision includes integrating a modern activity tracker into the ACP, one that is designed to recognize and celebrate player milestones and ensuring every step of your journey through New Eden is recognized and rewarded.’

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Fair, that’s a step away from the sandbox experience.

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The activity tracker used to send distracting, useless notifications, and had no impact over gameplay. It was clutter. It won’t be missed.

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I don’t want to be the only pilot who thinks this change was uncalled for regardless if many other pilots actually used the activity tracker data.

I hope they do that, every MMO out there that I know of has a similar activity tracker - achievements, legacy, etc. - that reward the player in some way for reaching those milestones - unique items that can not be given any other way like armor, weapons, pets, mounts, character titles, + to gold/magic find, + to stats across the entire account, points for account progression into something that allows the use of extra abilities, and many many more! This game should be no different, because if it keeps track and rewards the player for mission, daily, monthly, seasonal activities, etc - i discovered recently that the game keeps track of what ships and their number contributed to a bounty transaction, this can be seen when mousing over the bounty in the wallet - then it should keep track for the entire time since a player created their account and chars.

I really liked the old activity tracker, it was something unique, the interface was good, the only thing that it was lacking was the reward system, I hope they make it with the uniqueness in mind, and also keep it open for some future additions to more things to track as more new things are added to the game!

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That’s exactly the point. If ccp tries to be like any other MMO out there, eve becomes comparable and people will very soon realize there are much better themepark MMO out there.

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For me as a player this activity tracker had 2 major problems:

  1. The numbers in each category were taken from nowhere. They had 0 meaning. This could be solved by just sending data to like 20-30 experienced capsuleer volunteers for review and then adjusting to meaningful values. This is an easily solvable and less impactful issue.
  2. The much more important one is tecnical state of the tracker itself. It had a lot of bugs.
  • It sometimes didn’t track actions it should (like I did 15 missions but it tracked only 13)
  • It tracked some actions incorrectly (i didn’t lose a single ship on my newbee twink but still had several ship losses tracked). BTW same problem persists in AIR Career Program. It tracked ship losses there too.
  • Couple of time I got notification of activity tracking level increase but in reality it didn’t happen.

The thing as a concept and as a visual/aestethical product was decent, but performance and lack of actual meaning gutted it to inusability. Hope a new iteration within ACP and ESI will be more useful.
Also I personally don’t think achievement rewards are really needed. Maybe some cosmetics like specific SKINR design elements or even a separate SKIN line for high level achievements.

LOL is this your concern?

Well let me tell you a secret - EVE was already like any other MMO in so many aspects on release - different ships like different classes with different abilities, ships have “item slots” which allow for upgrades, SKILLS, factions, corps, quest/mission givers that reward with money, special currency and reputation, we can group/fleet with other players, talk with them, and many more added later on new changes like daily, monthly and seasonal activities and associated with them rewards, storyline mission, EPIC arcs, etc. all these new changes brought EVE even closer to the rest of the MMO and that is how it should be, what EVE needed was its own implementation of all these MMO features including a unique activity tracker and that is what it had, so I hope they bring it back fully integrated with ACP with extra features and most importantly - rewards! If missions or any other activities didn’t reward ANYTHING - no ISK, LP, bounties, loot, salvage, standings, etc - nobody was going to do those, they would have been as pointless as the old activity tracker!