Similar but not the same as Arya Yeshe’s thread
I have been having a discussion in the player features section and I would like some additional feedback from others, after refining it.
High sec needs more pvp opportunities other than ganking. Especially a boost to the almost non-existent, non-criminal pvp.
I’ve always felt bounty hunting would be a really interesting profession in game, but it tends to be fairly useless in high sec due to current criminal mechanics.
My idea involves combining kill rights and bounties.
This system can live side-by-side with the current bounty system and kill right system.
Bounty Kill Rights (placeholder name)
The bounty kill right acts like a kill right that is removed when fully paid out, not after a single ship kill.
The payout is 100% of the combined base value of the hull and destroyed contents, minus 110% of any insurance paid out.
This pays out more than the current system against the majority of insured ships and alot more against uninsured ships.
How they are gained
A bounty kill right is created by “handing in” a valid kill right into a Bounty Agent and paying the bounty value.
The bounty value could be capped to the destroyed value that caused the kill right, but this may not be neccesary.
The Kill Right is converted into a Bounty kill right.
Bounty Hunting
Bounty kill rights are only available from bounty agents. The higher your standing with bounty agents the higher value of available bounty kill rights you will be offered. You gain/lose standings by succeeding in/expiring the bounty kill right assigned.
The Bounty Kill Right will contain the system the original kill right was earned and a copy of any loss mail, as initial intelligence.
The bounty agent will randomly assign you bounty kill rights based on the time the original kill right was generated, to improve the odds the criminal is active at your play time.
How this helps high-sec pvp
They can only be placed on pilots that have actively engaged in criminal aggression on another pilot in the last thirty days, by virtue of the requirement to “hand in” a kill right to create it.
It cannot be (ab)used to target innocent pilots in HS.
The bounty kill rights are only available to those who actively run bounty hunting assignments, so it reduces the appeal to criminal alts.
The bounty kill rights are an improvement over standard kill rights, as they are not single use. They remain in place until they are paid out fully.
They don’t fully replace normal kill rights because you can not sell them personally, but they are more difficult to be abused by criminal alts.
They allow attacks on gankers etc. in high-sec who maintain their security status with tags, without having to wait for them to shoot first.
Additional info I forgot to add
Bounty Kill Rights don’t expire in 30 days.
The bounty assignments from agents do expire though.
Each bounty hunter gets a set amount of time to try and get the kill.
A target of a Bounty Kill Right may offer to pay restitution/“pay off the bounty” to the original kill right owner in order to have it removed.
This is at the discretion of the original victim.
A bounty assignment from an agent only entitles you to one kill, then the assignment is returned to the agent. The Bounty Kill Right still exists, but it is returned to the pool to be assigned to (most likely) another bounty hunter.
This prevents farming a Bounty Kill Right by repeatedly attacking the same pilot.
Thank you for your attention.