AIR Daily Goal Poll

But does it really mean it is wrong? The line between “too good to pass out” and “not worth to do” is very thin. The way it is now, it can give motivation to break the usual routine and do something different. Not for me, and not for you, but I believe there are players who wants this small push and will do it. Even if it is small number of players I think it is worth it. Does it bring any negative to rest of us? I don’t think so. And since it is not so advantageous some of us don’t feel forced to do these annoying chores which is a good thing too :wink: .

Indeed, however for Alpha players, it is really great and speeds them up considerably and also lets them further train beyond the SP limit.

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Maybe they could reward players with multiplier boosters that after injecting / activation will boost bounties earned, minerals produced during reprocessing, reduce sales taxes and whatnot, and so on for the duration of the booster. (Maybe only one of them the player chooses or all at once.)

This would scale with the player so would benefit both old and new players as whatever they do will be boosted by a percentage amount instead of a fixed value, thus if an old player earns a lot more it would grant more benefit that is still comparable and might more likely worth it than a fixed minuscule amount that does not.

:thinking:

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PLEX

Not sure if they would hand out something on a mass scale on a constant basis that could affect their bottom line that easily. :thinking:

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@Uriel_the_Flame No, you’re absolutely right, they wouldn’t.
But it was worth the try :smiley:

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