If I can understand having Gallente Industrials forced into all character following the “Industrialist - Hauler” skill plan, for their specialized hauling ships, I don’t see why you force Caldari Destroyer to all character following the “Industrialist - Salvager” skill plan. All empires have their turret destroyer version and it’s not like the Cormorrant have bonus for salvaging. The Catalyst, Coercer and Trasher do just as good.
Other Skill Plans have their Empire version detected and offered to the player, like “[Amarr/Caldar/GallenteiMinmatar] Explorer - Treasur Hunter”, same for Enforcer and Soldier of Fortune.
Something VERY important is missing from this window : time to train the next level (on the left side, where you add the skill to the queue. Not the queue itself).
Since we only have 24 hour queue for Alpha pilots (and I assume most players, and particularly NEW players are Alpha pilots), knowing the time to complete a skill level is crucial to optimize your skill queue.
It’s a big loss in the UI to not have that.
Anyway, even on my Omega account, I want to (as much as possible) order my skill queue from the fastest to the longest duration.
So I managed to play through the entire NPE sequence without any bugs. It’s very nice and flashy, but I do hope you’re working on updating the missions and story arcs in the rest of the game to this standard…
It’s absolute garbage with all the talking and conversations - new players are going to quit the game before they ever complete this. How to abort it and get out of the ‘story’?
Does CCP understand the point of the NPE is to teach people how to play the game - instead they are bored to death with some story that has nothing to do with gameplay.
I don’t know for the current tutorial, but the previous one you could simply jump the gate out of the starting system and it would ask you to confirm the end of the tutorial.
But the current tutorial is occuring in a fake system, an instance specific to the player, with no interaction possible with any new player doing the tutorial at the same time. Each player have its own instance. So there is no gate to warp out of the tutorial area, as you are not really in a New Eden system.
Maybe they should change the tutorial to simply have the rookie be clearly identified as such, and gankers like you who like to come in rookie and career systems for suicide gank purpose could legimately shoot at them. Hence teaching them they are never safe anywhere and that they are going to lose their hard earn rookie ship. Of course, this is not exactly how the game work either, but I just wanted to take the opportunity to let you know you should reconsider your suicide ganks in those system. https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing
As someone that is returning to Eve after a long absence, I found the NPE a pretty nice introduction to Eve, so much so, in fact, that I actually like playing through it with new characters. One thing I would like to suggest though is to create a story arc from the NPE that continues after X amount of days or weeks following the completion of the NPE.
For players that have not gone through the NPE, they would get access to “Step 2” of the arc depending on their character’s creation time. Something like, “Pilot, I have heard good things about you from various sources, and I need your help to… [do something]”
Thank you for your work, Devs!
I don’t know what the previous NPE was like but I enjoyed my introduction to EVE.
Aura is a sweetheart, I think I’m in love.
One little problem I’d like to point out: the enemies’ ships did not appear in my Overview, I had to spam my mouseclicks on the enemies in space until the NPE decided to give me the option to target them.