What is the point of having unique hulls such as the Imp be exclusive only to a few dozen players? What a waste of Dev time and efforts! In addition, now that CCP has missed an over 200 million+ USD bonus from Pearl Abyss, we need as many sources of revenue for CCP as we can get.
Seed the respective alliance tournament ships, which originally were provided as rewards to victors of a now discontinued alliance PVP tournament, in the NES store, for a PLEX amount proportional to their performance.
Benefits of said proposal:
Increased revenues for CCP, in the form of higher demand for PLEX. Thanks to the coronavirus pandemic, PLEX purchases are at an all time high. With the addition of BPC’s that allow for the construction of these T2 Pirate sub-capitals, PLEX demand will increase, giving CCP much needed (and deserved!) revenue boosts.
More PVP. It is well known that solo pvp requires a good ship, with good gear, and skill in selecting targets and killing them efficiently before back up arrives. With AT T2 Pirate hulls, solo pvpers will have a decent shot at doing great damage against a fleet, at least until sufficient backup arrives to take them down. Since these ships will be valuable, total hull cost will be around 2B to 5B ISK, more people will be interesting in fleeting up to kill them, for bragging rights, killboard stats, and the chance of looting some good gear.
Lack of exclusivity. A few hundred players, who still hold these relics from the alliance tournament days, will lose their exclusivity. This is a mark against the proposal, but considering that the increased revenues for CCP will no doubt be in the hundreds of thousands of USD, without any work other than creating the BPC and seeding it on the NES store, that alone is worth the nerf against the few collectors. In addition, there is precedent, many skin collectors are annoyed whenever CCP releases their once very rare skins back onto the NES store, but the revenues for CCP justify such complaints. The same is so with this proposal.
Power creep in faction warfare and the abyssal arena. This is another con, however it can easily be rectified by making the AT ships into a new class, Advanced Pirate Hull for example. This allows them to be ineligible to take the FW gates, and be ineligible to take the respective abyssal arena filaments.
Finally, I address the concern of OP power and Pay To Win. On a hull basis, the ships should firstly require significant T2 production materials, and or minerals to construct. This puts them in line with the added power, which I estimate to be around double to triple that of a regular pirate hull. No doubt someone will link a YouTube video of a solo pvper in an alliance tournament as justification for the ships being OP, but I remind you that the ship itself is not that much OP, it is the officer fit, max skilled pilot, and booster/implant/linked bonuses that the pilot enjoys. If someone is willing to spend 20B buffing out their T2 Pirate ship, then let them, it can still die easily to a well placed trap or error in piloting.
Thank you for reading my proposal!