Well, I like the way you’ve handled criticism. So kudos for that.
Thanks! Everyone made good points here, only a fool will close his mind to other points of view.
However, this is still P2W, and I am vehemently opposed to it on principle.
I found that out of all the responses, the criticism of potential P2W was the dominant one, and as such I think it deserves a close analysis. I think that P2W, at least in the absolute outright scale, should not be the case. For an example of what I mean, let’s say that we use my proposal, but instead of using AT hulls for it, CCP decides to release “T3 Pirate” Hulls, which for the sake of argument we’ll give an absurd number in terms of power, 10x that of a regular t1 pirate hull. This would be a disaster, because too much power will result in true pay to win, especially if they release “T3 Ammo/Modules” that have the same buff, and can only be purchased with plex.
This is why in my proposal, back in my original post, I added that it should be the BPC’s that can be purchased in the NES store. This way, we can introduce a significant ‘cost’ of production, which can allow us to properly balance the power of the ship, with the material cost. If an AT frigate hull costs 1B-2B to produce in industry, then the 3x power that it has over a t2 hull, is counterbalanced by the fact that it costs over 10x the production cost. We see this ingame with the different levels of technology. T1 is cheap but not wow, t2 is more expensive in production and is buffed comapred to t2, t3 is powerful like r2 and versatile, but needs special wormhole materials for production, and faction/pirate is like t1, but much rarer to find the BPC for, hence the cost.
Lot’s of things can be done with my proposal. My foundational goal is for CCP to make more money, using ingame assets that are very rarely used (alliance tournament is discontinued, and each AT ship death dwindles the already small supply of said ingame asset that is used in gameplay). I don’t mind the AT stats of the ships being changed for balance, they should still remain the top echelon, but properly balanced within the EVE ecosystem.
Player skill is still the biggest factor in determining player outcomes, and I would like to keep it that way.
I agree 100% with this. However what I propose, at least in part, already exists. You can buff your character with SP, assuming you sell the PLEX in order to get the isk needed to buy injectors, or buy it outright with one of the packages available in eveonline.com. You can buy all the advanced gear, even the AT ships themselves if you can afford the collectible isk price, all of this you can do right now. But that does not mean anything without player skill.
Even the Chremoas, arguably one of the most powerful AT ships according to the eve community, was killed by an Algos, and that algos pilot was likely a newbie, judging from his killboard at the time of the kill. That fit was blinged, and no doubt the pod had a good implant set, perhaps even a booster or two was active. But human pilot skill, and the fact that hull types are strongly buffed like rock paper scissors against other types (in that case, it was algos destroyer which was buffed against chremoas frigate), means that skill still reigns the day. My proposal simply fits in with what is the case now, and what I feel will likely be the case in the future, which is limited Pay to Advance, which CCP has been doing ever since the first release of PLEX.
Plus, being able to buy powerful ships would be extremely damaging to player acquisition and retention. Yes, we do have things that are considered P2W (Plex) already, but this would be over the line for many players, including myself.
How over the top is the AT ship class, that could lead to such a situation? If we give a 10 day old newbie, who can at least fit out a full fit with t1 gear, an AT frigate, will he be able to steamrole a small gang of t1 frigates? What about a small gang of destroyers? He has arguably one of the best frigate hulls in the game, but we all know that numbers, + different hull types + ewar, can quickly humble even the best setup. The 1% of pvpers can do great deeds, but what about the average pvper, how powerful is he in an AT ship? The answer is somewhat more powerful than a pirate hull, but still nowhere near game breaking.
Let me know what you think, and I apologize for any typos!