Once again excellent post, thank you for taking the time to make such high quality ones to further the discussion.
Right. So it’ll basically die to dreads as soon as it’s on-grid. That’s… kind of part of the problem, you know? The big issue is just how much the supercapitals can endure, damage-wise. Let’s say you do 4000dps. Drop 100 of them. You need 100 seconds to kill a single titan, assuming you hit it in the weak resist and there’s no faxes.
Agreed it is a problem. However fixing the capital imbalance is problematic, you can release a ship that murders capitals, say does 30,000 dps and costs 200m, and can only hit capital signatures, but that can easily be abused in attacking structures. Really the cleanest way is to delete supercarriers, but that is only feasible if the population of players vastly outnumbers highsec residents, which while slowly becoming the case, is not the case currently.
But that’s not the worst effect of these things. The worst effect of these things is the psychological follow-ons. How important was getting into the biggest, baddest thing in space to that player? How much did that cost them in terms of time and effort? Not just the time to get the titan itself, but the time sunk into the skills for the titan or supercarrier? That question matters, you see, because by introducing this cheap, disposable supercap killer, CCP’s told them ‘your time and effort beyond getting battleships and XL weapons is meaningless to us. You wasted that time.’
Agreed that “wow big ship I wanna get it” feeling is one of the arguments I use for allowing them into highsec, newbies can look at a titan and have a goal that they want, which gives them a greater chance at staying in the game.
And as soon as CCP is sending the message to players that chasing their goals is a waste of their time because the devs will nerf those goals into the ground when they feel it’s necessary… you’ve got angry players, just like happened this summer w/the Blackout. And if they feel like a game company’s just taken a crap all over years of work, all over years of their life , really… why do they keep giving that company money?
I also agree, while the easiest way is to remove them, then all that work and aspiration is destroyed. The best way is to make it so that keeping them helps the game, and allows more players to enjoy it, highsec being the majority of players in the game, deserve to enjoy these ships as much as nullsec residents do.
I’m not saying that reaction is desirable. I’m not saying those players won’t be short-sighted. I’m just saying it will happen if CCP goes the route of ‘disposable supercap killer’. And that’ll happen without the bevy of supercapital kills people want these things to produce. We’ll come back to that , too.
Can’t argue with that, my proposal for hunter kill ships was just an idea.
It’s worse than that. The ‘big 3’… can’t really afford to compete in a full-scale war, either .
We can’t. Not really. Nobody can afford to use their supercapital fleet in a battle they aren’t reasonably confident of either winning, or getting out of with minimal losses. That’s because nobody can afford to lose their supercapital fleet, not even us. Losing the supercapital fleet means not just losing that war, but losing the next 2 years… if you’re lucky .
I’ve seen this as well, the old days of mass battleship swarm null conquest are long dead. Perhaps additional regions can be released on the outskirsts of nullsec, the caveat is supercarriers/capitals cannot enter, a mix of wormhole space effects and nullsec.
Supers are what you need to take space. Supers are what you need to hold space. You need space to build supers. If you don’t have supers, but you do have space, you won’t hold space unless you build a lot of supers, fast . If you don’t have space, but you do have supers, you can get space. If you don’t have space, and you don’t have supers… suck up to someone who does, until you’ve got the supers to go looking for someone who has fewer, and then take their space.
They also make players a lot of wealth, rorquals, supercarrier ratting, and titan ratting albeit completely nerfed now all are ways that they can give wealth, which highsec lacks so long as the sites are not added to highsec. Killing an emerging conduit with a super will not be as efficient as killing nullsec rats, but it can be fun and make decent side money to fund other player interests.
The big groups. Because they can throw away fleets of battleships, and they can have these things on-grid with support in order to provide deterrent against the enemy escalating. So the supercapitals won’t die. And eventually, in 2-3 years, CCP will forget what the conditions were that led to those changes[3], and they’ll convene another capitals focus group[3a], and we’ll be right back here again.
Aye big groups are here to stay. I think small groups deserve abilities to survive and evade larger groups, and slowly through ingenuity gain their power until they may one day become a big group, that is the nullsec that is the most healthy.
But no, introducing them to HS wouldn’t have the effect you think it will. The supercapitals won’t be destroyed there. Remember: you still have to actually declare war. In HS, the big null blocs can see you coming . And they can just destroy your war HQ with bombers.
This is true, but I intend to supercarriers in highsec to be more of a permanent asset that lives in highsec, wars can be waged with them, but using the asset outside of nullsec forfeits your license fee. The idea is you pay concord to have your capital hull enter highsec, then it can be bought and sold normally, even gated/jumped out, but you cannot return to highsec without paying another license fee, which should be expensive, perhaps the cost of the hull itself.
At the same time, CCP has to be extremely careful about trying to increase the demand on PLEX. Demand increases, PLEX price increases, and last year, we saw just how close things still are to PLEX price being high enough to start to have serious follow-on impacts on the economy. CCP actively began to take measures to reduce that price… but that’s not going to last if there’s a new, massive surge in demand[5]. It’ll just make it impossible for smaller guys, especially people trying to make their money in HS, to afford to PLEX their accounts, and ultimately will drive players out of the game.
Also true, we need more players buying plex, and more players in the game to keep prices high enough to encourage buying, but not too high that no one can plex their account.
And again, I’m not saying all of this is good . I’m not saying this is desirable or in any way something we should be looking at and going ‘oh, well, awesome !’ about. It sucks . The supercapital problem may well be un-fixable at this point unless CCP’s willing to seriously sit the players down and say ‘here’s the situation. Here’s how we’re looking at fixing it. We know this will take years to pull off. We know it’s gonna suck until then. So in the meantime, here’s how we want to make it suck less, and here’s how we’ll try to offset the bits we can’t make suck less. Do you guys have any feedback here, before we do this?’
Agreed very tough position, but I’m confident CCP will find the best way, they always do.
And then… and then … they have to do the thing they’re not doing now: they have to engage in the feedback discussions, instead of dropping a feedback thread and utterly ignoring it. 12,000+ posts in the Blackout threads. No CCP responses. Extensive feedback about the HyperNet Relay on these forums. And I don’t mean the ‘no gambling!!’ stuff, I mean serious looks at the UI and implementation. No CCP responses.
If we believe that then we should just never bother to post on the forums. I’m confident ccp reads our threads, they just don’t tell us, which is for the best judging by the toxicity of many of the comment posters.
Well, look at what’s happened with the AT.
I’m with you, AT was great and should make a comeback if at all possible.