I’m playing as an alpha clone since 2016. 11. 29. and would like to give feedback to CCP about my gaming experience. I hope it helps to make the game better.
It will be a mix of more important and less important things but i think it is better to write everything in one post instead of spamming the forum. I will start with the more important ones and continue with the less important feedback and i will focus on the problems and things i would like to be changed instead of things that are OK.
Since as a new player i can post only 1 photo and 2 links in one post at first i have to cut my feedback into pieces and post the rest of it in replies. I’m sorry for that.
1 - My biggest problem with EVE as a new player:
You promise the pic above and we get the pic below:
The graphics of spaceships are good but the Tactical Overlay is necessary in many situations for obvious reasons. The Overview settings on the right shows the distance of targets but in a 3D world targets can be in different directions and going toward one can increase the distance of other objects so it forces me to set my point of view far from my ship to see which target is where. This results all of the nice graphic designs to be lost to me and the joy of playing eve decrases significantly. There IS good graphic design in the game but it is NOT visible because of the nature of the gameplay. I guess there are pro players who can play zoomed in to ships and enjoy the graphics, but for an alpha clone like me it would be annoying to wobble between targets without spatial awareness.
My solution would be the feature of optional minimap and spyglass windows.
The Minimap window could open a small separate window for Tactical Overlay while in the main screen I could zoom in to my ship or the target.
The Spyglass window could open a small separate window for zoomed in screen of my ship or the target.
Both options would allow me to enjoy the graphics without losing the ability to see the 3D environment around my ship for tactical decisions.
It would be optional and would not change the gaming experience for others not wanting it.
I’m mentioning the surprise and disappointment of watching the same red-yellow-black star system painting everywhere i fly in minmatar space but i think it is something you can not change easily and most of the players are probably fine with this one painting for one faction design or else it would have changed after so many years.
2 - Ceiling effect of alpha limits:
As an alpha clone i have joined a missioning corp and i farm level 3 missions for faction and corporation standing increases.
The limited alpha skills led me to fly a gnosis 95% of the time on the same level 3 mission level.
No matter how you limit the alpha clones, no matter what activity a player favours, there will always be a ceiling and an optimal ship for a specific activity as an alpha clone that can do a specific level of mission/whatever relatively safely without the need to change the fittings or the entire ship. And there is aboslutely no need to experiment after that.
I like missioning but the possibility to fly different type of ships could increase the joy of missioning and reduce the boring effect of flying the same ship over and over again.
Flying lower level missions in smaller ships is not a solution because the difference between the rewards of different mission levels are too big. You punish yourself if you fly a level 2 mission when you could fly level 3s as well.
Farming a different corporation standing where the access of missions is limited to level 1 or 2 missions before reaching level 3 is too short time period and than you are back to the level 3 grind.
The occasional storyline missions can alleviate the monotony of flying the same ship forever but it has too short and small effect.
I have seen in the Las Vegas 2017 Keynote youtube video that you will increase the skill limits for alphas and open up new ship classes to alphas to fly but it leads to a different ceiling and does not change the fact that on a specific skill level you will fly a single ship that is optimal on that level, period.
My solution would be to increase the number of higher level missions with ship class restrictions that forces you to fly smaller ships on higher levels too with more and harder enemies than lower level missions for the same ship class. I’d like to fly smaller ships occasionally without punishing myself with missing bigger loot and the challenge of harder missions.
If it is something the majority of the players refuse it could be an on/off setting to make it optional and not to change the gaming experience for others who does not like this mission feature.
To be continued…