Alpha navigation skills

I dont want to pay to win, thats what it boils down to, you need to pay to get the most important factor for pvp.

I was not aware of that implication, can you explain what kind of fit you are talking about? In any case support skills are not that importand and can stay the way they are, base speed on the other hand is very important and should be accessible for all

You know, Eve didn’t use to be pay to win, not until Alphas and injectors came.

But then, either you probably werent playing or knew about Eve before that, when Omega accounts were by default for everyone, or you were the type of mentality to join Eve only as it became F2P and now you think you’re entitled to free ■■■■ in order to compete.

Don’t worry, the introduction of Alphas to the game did nothing else but attract players with your mentality ever since, and has brought in the slow but sure death of this game.

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I was here before free to play, you are barking up the wrong tree mate

Then that’s probably worst, in your situation, to be asking for such a change.

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No because my motives are not selfish

LOL

Your motives cater to the selfish motives of having it all for free and no commitment.

Selfish motive.

And coming from a guy who claims to have been there before Alphas, and has the nerve to complain about pay to win now … oh my …

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You are wrong, i do not believe alphas should have full access, as far as navigation is concerned limits on cynos, snakes and t2 prop mods are fine the way they are. The main point of my proposed rebalnace is that alphas should have t2 afterburners and microwarpdrives for frigates.

They have t2 turrets and damage mods, t2 plates(capital), t2 repers, t2 shield extenders, t2 shield boosters, t2 nanos and overdrives, t2 rigs and so on, why not t2 1mn afterburners?

I’ve stumbled upon this as well and I’m undecided. On the one hand, it puts Alphas at a huge disadvantage, because lack of speed limits the engagement profile to “people who don’t know what they’re doing”. On the other hand, EVE is build upon the core notion of higher investment leads to higher success (before it was time mostly, now it’s pay2win as a 2nd option). It’s not a good reason, but if Alphas become too serious opponents, it breaks the chain of farming each other.

Seriously, what’s next? Supers not applying perfectly to subcaps anymore? /s

Eh, anyway, I wouldn’t mind the changes you propose, but can we please add Evasive Man V as well, so it’s easier to prepare fresh tackle alts?

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Alpha should not be a part of the game at all.

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Yea, and wasn’t that enough already ?

I agree but here we are

All of that is pointless if you are slower than your opponent.

This is not about whether they have enough stuff, its about whether they have the right stuff.

That can be said about anything.

It’s just a matter of endlessly complaining about small things enough little by little.

They complained enough about not being able to use T2 for cruisers, and got it.

Now they’ll complain about not enough speed. They’ll get it eventually.

Next they’ll complain about not having enough powergrid to compete with better fit omegas players, or access to better implants, or anything, and get it eventually …

Anything goes really, as far as complaints are concerned when under the pressure under a P2W system coupled with a stingy ingrate mentality who just cannot fathom, even for one second, to invest a single dime in the game they enjoy and play.

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They will continue to ask for more because ccp did a poor job at implementing free to play. Limits are absolutely needed but they were put in the wrong places.

They shouldn’t have gone f2p in the first place.

In a competitive game (a fp2 especially) people will ALWAYS find a reason to complain about, claiming they were at a disadvantage and QQing about P2W etc…

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I do agree that at least frig sized t2 prop mods should be available to Alphas for several reasons:

If you join a fleet, your primary role in a frigate is interception/tackling/scouting - cant do that well without decent acceleration/speed related skills, couple it with abysmal cap skills available and alpha frigates severely underperform in their designated fleet role.

Mutaplasmids for prop mods (pay isk for RNG - a nice way to compensate locked up skills with extra fitting and/or other stats it can provide) are also inaccessible for alphas because it pushes skill requirements for ANY affected mod to those of a T2. The smaller scale PvP - the more prominent “Bling to Win” is as EvE is a game of %% (in case of similarly proficient pilots). So having fewer fitting options available on top of everything else makes it very discouraging at times.

And for the “but omegas need an incentive to be omegas” argument - T2/3 hulls is the reason enough as they vastly outperform T1. Making exception to the T2 prop modules availability (compared to other T2 modules) on the ships that are defined/designed with speed in mind is a poor decision on CCP side, imo.

Are omegas afraid of losing even a little bit of a huge advantage they have already over T1 alpha frigates?

Whiny Alphas are space hobos. No matter how much you give them, they keep asking for more.

If you give Alphas everything they want, they would never feel compelled to sub for Omega perks. They would be perfectly happy to freeload the rest of their lives.

Alpha is a Free to play trial demo mode. You get to start experiencing what Eve has to offer, but you’re cut short before you can dig too deep into any particular aspect. That way, you’ll subscribe if you want to go further.

Working as intended, move along.

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Most Omegas are awaiting for more free stuff to simply drop to Alpha and stop paying. The only people who try to decline these changes are those who has wider vision than “Omegas already have more, why not give something to Alphas?”.

Just to you know: not every player uses 100% of skills and ship in the game. Most are happy to use something like 10-15% (numbers from top of my head for sure). And the more you give to Alphas the more Omegas stop paying because they lost a reason to do this: they already have anything they need for free. And less Omegas means less funds for CCP.

So as result all such propositions actually mean: what if we give something to Alpha at the expense of CCP?

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It’s far too much for f2p.

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That is not true, omega will more likely drop the game than drop down to alpha.

This doesnt even make sense. Do you deliberately set your ships speed to 10%?

Please explain to me how giving alphas t2 1mn afterburner will cause the economic downfall of ccp

With access to a gila, one of the most op ship in the game, almost all aspects of eve gameplay are available.

Absolutely, giving them everything t1 up to battleship was a mistake.I think frigs and dessies are best ships for alphas.

No we really arent.

An omega dropping down to alpha can fly a decent isk printer like a rattler/mach/gila.

In pvp we can fly with an orthrus with defensive scram and speed doesn’t matter after that. Or a daredevil.

Alpha pvp is hard if you train a new alpha from scratch, don’t focus into one ship size and stop at the 5mil limit, but omegas dropping down to alpha lose little.

Was the argument used for every alpha increase. It was this very argument that was often used to allow alphas to cross train (and get access to the gila).

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