Alpha restrictions. It's time to let go, CCP

Why not pay CCP to support game development?

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How about can’t pay so much per month people might play too

The game costs a couple dollars a month, it’s pretty goshdarn cheap.

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Hum how about 5 pound more than eve per one month one time only payment and a whole simulated galaxy is yours without monthly costs. Not a single cluster in a galaxy but a whole galaxy.

Honestly Ms Danuja

I find barrierism to be asmusing as it aims at splitting a population into less and more elite members.

This and that you combine it with some action eugenizism (those that do specific things are more elite) plus a tendency to want to purify a place of none elites more or less does lead to a social tilted water situation and activitiy mitigating dictature.

Overall this is a society that displays self culling behaviour. Think of the social network as a life form and you get a starvaton to disappearance. Anorectic people show such behaviour.

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CCP is marketing EVE as f2p. That’s why you get people complaining it’s p2w when they see skill restrictions.

And I know plenty of you guys get aggressive when the p2w term comes up, but you can scream about EVE not being p2w till you get blue in the face and it wont make a difference. It’s about optics in marketing, and the current way EVE is marketed combined with the currentl monetization structure creates those accusations.

Solution: Change the marketing to “unlimited trial,” or… get rid of alphas, or… change the skill system to reflect a non-p2w monetization, or… do nothing, because it’s not really a problem.

Ultimately, it’s in CCP’s interest to do whatever will make them the most money. They have metrics on what people are paying for, and 20 years of experience watching player behavior. Time will tell what happens, if anything.

This is a silly argument. Alphas exist in the game to provide content for the Omega player base and as a way to trickle small amounts of money with a wider net. Acting like you’re somehow supporting the less fortunate among us is just simply incorrect.

Alphas can’t go safety red anymore. Even if the skill restrictions are lifted, this is something that should stay in place.

Disagree. I generally recommend players who are trying out the game to stay alpha until they’ve made their decision. This keeps them in the game longer if they’re undecided on whether or not they wish to keep playing, rather than dropping a month sub on the game, decide they don’t like it enough to keep paying and then just #uninstall.

If they decide to go all in, they can get the double training speed along with the other perks associated with it at any time. I think this route is likely more effective on payer retention.

Arbitrary concern that doesn’t really impact this discussion. Regardless of whether or not extra skills are allowed to alphas, keeping the double training time for omega (or half for alpha) is a good thing.

With many f2p games, faster xp gain is the primary reason to have the sub. Bdo’s sub does a few other things, like increased loot drop, less market taxes, and the ability to dye your equipment.

This is a complicated question, but there is more potential income from things like cosmetics than subs if done correctly - this is why ccp was chasing the micro transaction train so hard about a decade ago.

For example, there’s a mount skin in world of warcraft that made more money than all the sales for starcraft 2: wings of liberty did.

Part of that is just due to the game itself. And part of that is due to the ability to play on people’s desire to brand themselves in social environments, and the more popular the environment, the more interest in personalization is.

EVE currently doesn’t have the player base or the type of game to support that sort of all-in on customization, but it could.

image

CCP has the tech to make these volumetric clouds. When paired with the skin system, you’re no longer required to have just a ship… you could have a dragon or a tiger animating around the ship.

These types of premium skins could easily be sold for 15 - 20 bucks in large quantity … but only if the player base is large enough. And people who might not be interested in dropping a monthly sub, would quite willingly buy skins if the game play around it made viewing your ship more common, and the player base was large enough.


(forgive my editing skills - I just did a quick job to get the point across.)

I do agree with this in part, but there is a middle ground that could be had, while still being able to alleviate many of the accusations about p2w.

And what do you think would happen to PLEX and PI prices if that were to happen on a large scale? I know it’s common in some circles to try to make these grand over generalizations, but people who understand economics understand these arguments are garbage.

This is already in place due to skill lockouts on support and ship skills. It’s also the reason why you’re going to keep getting accusations of p2w.

Alpha’s can’t multibox. Only one Alpha account can be logged in at a time… and this is a good thing.

You can’t really say that without knowing the metrics. A player who has no interest in paying for an omega sub, may in instead buy skins with plex or plex skins with isk. That is still ultimately money in CCP’s pocket.

It’s true that making the sub worthless would make CCP lose money, but there are a lot of reasons to sub, and some of thsoe reasons could be tweaked to let CCP get the most out of the situation.

Now to address the op:

I don’t really have issues with your green list.

And while I wouldn’t mind some of the ship / skill / equipment restrictions to be lifted, I don’t see the need to do everything.

Cloaks for instance, is something that should stay omega only. Because even if there’s a restriction on only one omega account at a time, people have ways of getting around that. If cloaks were given to alphas, people would just drop cloaky campers in every nullsec ratting system, and when they get banned, new ones would be made without consequence.

So what I would propose instead: make all t1 ships for cruisers or battlecruisers and below + their support skills / equipment skills be completely trainable to level 5. and then I’d probably take away battleships and large weapons all-together. This will give alphas an area of the game where they’re completely at the same potential level as omegas, while still allowing omegas the greater breath of the game.

Before actually implementing this. What I propose is for CCP to give out a 7 day expert system that turns all those skills to 5, and see what happens. Maybe even several tests spread out over the course of a year or two.

One common complaint I see from people who hunt other players in fw is about how people will constantly run from them. If an alpha sees another player, they have less incentive to stick around because it’s quite possible the potential damage output is quite a bit different.

Even if the person isn’t overly risk adverse, that fact will still play a factor in their decision making. So do you want more fights? Or do you want to keep holding the skill advantage over alphas?

Regardless, my message to CCP is: run the expert system test. See how it plays out.

Then CCP can make an informed decision rather than worrying about all the potential doom and gloom.

Skill cap:

Technically it’s a soft cap. Alphas loose their training que at 5mil sp, but the potential total for alpha skills is something like 20mil + whatever deactivated omega skills you might have on the character if you trained them previously.

So how do players get sp above the 5mil soft cap?

injectors, daily rewards, free omega weeks, 1 mil sp from account creation if you save it until after you have 5mil sp.

So no, I don’t think the cap is an issue. If anything it will keep players in the game longer because reaching sp goals takes longer.

This is effectively what I think alphas could move to… but it might make more sense to put it on a half price sub. That said, I think people who are willing to pay a sub, will just go for the full thing. I personally believe CCP would make more money through injector / skin sales by giving that to alphas than they’d make through the tau clone.

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And where’s the difference? :man_shrugging:

They can. By sideways.

Well, fair point.
I agreed that some specific equip probably should be stay locked.

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Your initial post included t2, t3 and caps in the list of ship skills to be trainable on alpha characters. Eney’s suggestion would still keep those ships as Omega only content.

yes I agree, alphas need to be given a “taste” of more things.

Also was thinking there could be a different class of omega, let’s call it “beta” it’s cheaper than omega, but still has some alpha restrictions like 5m sp cap, maybe limited access to pi, but able to cloak and use interdiction nullifiers, with access to more ships like t2 subcaps

Caps - discuissable. Just because it has too much impact on battlefield and army of free cap alts - isnt good.
t2, t-3 - dont see the problems.

I currently sit in t2 ship which i trained, bought and fit so why i cant even undock?

well thought out answer

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Well where do you cut it off? Do alphas get marauders? If not marauders, hacs? and if yes to hacs, why not marauders? And if yes to marauders, why not caps? I hope you can see where this can spiral to.

You could make the same claim if you had a dread or a titan. The short of it, is you can’t undock because you’re not paying a sub.

It really comes down to where CCP draws the line and how they want to monetize the game. If they’re going to stick with their current strategy, and all signs point to the fact that they will, then the majority of ships and game play options that make money and higher tier content will be restricted to Omega.

I primarily support t1 ships, support skills and fittings being given full access because I believe it to be healthy for the game: less validity toward p2w accusations, allows the players to try out the full range of capability of a portion of the game, and since the last two are correct the player can look at the omega ships and decide whether or not it’s worth while to pay the sub for that content.

And, I think it would just bring a lot more people into faction warfare space fighting over complexes, which I think is a good thing. Instead of 1k concurrent fw players, maybe we’d have 5-10k. For a large section of that content, you don’t need t2 or t3 ships.

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“Nothing” is the english word for “Void”, which is pretty much what Aiko and her group gives alphas the most of.

Caps mostly used for srtatops. As you mentioned before about cloak i can add any stratop equip to the list (cynos, portals, etc.) in such case you cap couldnt do much even if you be able to undock it as alpha, just a a bulky fat brick to kill NPCs till 1st hotdrop on your head.
Any other ship without stratop possibilities should be fully avaliable to alphas.
i dont see any problems in alpha marauder or hac while alpha players still be tied in their activities.

If you fear of bots - they already exists anyway and will be banned anyway sooner o later.

why should i pay 12 accounts if i can fly the good stuff for free ?

you want to have good stuff ? then pay for it ! its easy … you dont want to pay ? then play with your t1 ships !

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It wouldn’t be allowed for the same reason Level 4 missions aren’t. It’s also the reason why I would even take T1 bs away from alphas if they could train L5 on everything.

Likewise, giving hacs to alphas is also a money printing machine in nullsec and abyssal content. Assault frigates likewise can do high tier abyssal content in a team. So you’d pretty much have to prevent alphas from running T2-3+ abysaals if you’re going to give them these ships.

CCP isn’t going to allow t2 mining ships for the same reason.

No cloak, so stealth bombers and cov ops are out.

At that point what are you left with? Handful of t2 frigates and dictors? The hic is out, since that has to do with cap play. And the interdictor is a common ship people run as an alt for multi-boxing pvp. I doubt CCP, or the community, wants to see more of that.

I could maybe see alphas given access to interceptors, but I’m not really bothered either way with them. Overall I think it’s just an easier break to disallow all t2 and t3 ships, especially since there’s just clear delineation for the types of activities those are used for compared to their t1 counterparts.

For the long skill train ships, banning might be a deterrent, but at the low end, how long does training up another set of assault frigs to run abyssals on really take? Someone could train up 3 accounts, run their bots and run L4’s fairly comfortably.

It’s true the bot spam already happens, but when ccp bans them, the bot farmers currently have to set up another group of accounts which they pay sub money for. That’s potentially hundreds of dollars they lose every time an omega character gets banned. All they lose with the alpha character is time.

Market is available to alpha capsuleers. While the individual toons have restrictions, and you cannot online multiple alpha toons by ToS, you can have multiple unsubbed accounts/capsuleers, offlining one to online the other, and contracting items among them.

It’s inconvenient, not impossible.


PI is not a high profit activity.

Abyss is a high profit activity, and you can do that fairly well as an alpha. Even if you solo play it, it still generates orders of magnitude higher income then PI. Escallations are a high income activity, wormhole ratting, hacking sites, gas huffing, ess collecting, and so on, are high income activities, and you can do them all as alpha.

PI is an AFK income activity, not a high income one.

Ins’t it more in the lines of

Only a player who cannot afford a pirate ship would fly a tier 2 ship

?

Lowsec gas is more expensive then wormhole gas.

Sounds like a destroyer class optimized for high alpha damage, i.e. a thrasher, to me :thinking:

When reading topics like this one, I miss the 30day trials and after that everyone had to sub. Yes, less content maybe, but also less meaningless and disposable alts, more consequences for actions and less bs to deal with. All those alpha topics here with nonsense complaints and crappy suggestions to demand ever more and more and more for free are causing eye bleeding. Alphas already get lots of free participation and they won’t ever stop demanding more.

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No criminal safety for alpha characters. And let’s remove all navy ships from eligible ships as well. We should be talking about nerfing alpha characters - not expanding them into Omega “lite”.

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