Nano warp generator creates a kind of pipe that increases the gas extraction range from 3 km to 90 km. Using it consumes fuel, the same fuel blocks. Global Swallowing Collector compresses gas during extraction by 80%. Not 99% like compression on Orca or Rorqual, but it still allows you to get a billion or a little more from a solo journey to search for and extract gas. Or lose everything.
Seems very convenient for gas harvesters, but I don’t know if that really needs a buff.
Would making gas extraction easy not flood the market and crash the price for gas?
Also I don’t think your gas hoover should be called ‘warp’ we’ve enough warp drives and micro-warp drives, which don’t really have anything to do with warping, aside from them being blocked by enough points of warp disruption. I guess if you mean it can be switched off by a scram it might make sense, but I don’t think you do and thus think it should have another name.
Aside from that, I think this is a direct buff to your playstyle, which will backfire by crashing the price of gas and isn’t necessary for the game or likely to be implemented.
Nano warp field generator, This is a device that allows you to change the process of delivering an object over long distances—whether it’s gas in your direction, or torpedoes, missiles, and other bombs in the enemy’s direction. The torpedoes from the dreads will tell you…
lock target, activate nano warp generator on target, activate weapon or gas swallower and take effect. instant missile or bomb effect delivery or gas delivery to you.
Thinks on it…so this would be kind of like the carrier pulse modules?
I would seperate that subsystem into only gas based systems.
And the “Cloud Swallower” could be renamed to Gas Field Mag-Field Net.
If we are going to use T3 hulls in this concept. You need to think of the ideas as specialization.
Gas Specialization- things based on increasing, yield, range of gas collection.
Ore Specialization- things based on cycle speed, range, yield of ore collection [plus including increasing the lifespan of mining crystals.]
Ice Specialization- things based on cycle speed, range, yield of ice collection. [reducing ice residue and increasing ice block per cycle…from 1-2 baseline…to like 3-4.]
(Each of these subsystems could have special fleet boost bonuses…if the subsystem [offensive slot] is fitted and module fitted.)
The Nano warp Field Generator should be a defensive subsystem. Allowing your ship to defend itself against surprises especially in wormhole space. [Throwing a bomb back at the attacker…would be hilarious to see happen.]
Another subsystem…would enhance your shields and tanking.
While another would give you remote rep systems.
Offensive…you could adjust a few ways. You wouldn’t have too many combat bonuses.
So one subsystem gives you more mining options. [included the potential to fit strip miners/ ice harvesters/ gas harvesters]
One will allow you fit the fleet boosts…that will affect your primary specialization subsystems.
Another will increase your drone bay…and by virtue your mining drone capacity. [You would have combat bonuses for drones…but the mining drones would be massively increased in efficiency and reduction of residue etc.]