With the distribution of Ores and Minerals to the different security levels (Low, Medium, High) the need for more diverse hulls has become prevalent. Keep in mind, part of this suggestion also revolves around the idea of adding mining bonuses to Faction Warfare Space - to encourage Faction Warfare corporations to mine in the space.
With that said, the primary issue with Mining is that Mining is primarily a victim activity. Unless you have people providing over watch, the ability to deter enemies is not there. Additionally, when we look at roles - someone in a defensive ship is either not producing, bored or otherwise unengaged. The goal of this ship line would be to provide militarized mining ships for group play.
These ships would require the original hull in their production and would be traded in for Loyalty Points - the goal would be to increase the hull value marginally by about 15 - 35 mil. These ships should not be prohibitive to field (we want people to use and lose them). They would be bought exclusively from the faction warfare market. The combat firepower of these ships would ideally be slightly lower to that of a standard T1 cruiser.
Procurer Hull - Navy Escort Barge
- Gallente: Blasters and Rail - Medium Armor Tank (Minor Personal Rep Bonus) - Moderate Speed Increase to Original Hull.
- Caldari: Missiles - Heavy Shield Tank ( More Resists) - Slow
- Amar: Energy Weapons - Heavy Armor Tank (More Resists) - Slow
- Matari: Projectile Weapons - Medium Shield Tank (Minor Personal Rep Bonus) - Moderate Speed Increase to Original Hull
Retriever Hull - Navy Logistics Barge
- All Ships: Larger Ore Hold - Faster Velocity - Better Align and Warp - Slightly Improved Tank
- Gallente: Close Range Armor Rep Bonus
- Caldari: Close Range Shield Rep Bonus
- Amar: Armor Rep Range Bonus
- Matari: Longe Range Shield Rep
Covetor - Navy Information Support Barge
- All Hulls - Improved Mining Rate in Low Sec Systems - Slower Movement
- Caldari - Improved Shield Tank + ECM Drone Bonus + ECM Burst Bonus + Increase Drone Hold
- Gallente - Improved Armor Tank + Target Range Dampener Drone Bonus + Warp Disruptor Range (35%)
- Amar - Improved Armor Tank + Tracking Disruption Drones Bonus + Energy Neutralizer Range + Drone Hold
- Matari - Improved Shield Tank + Stasis Drones Bonus + Target Painter Bonus + Drone Hold
How They Play:
The strength of this fleet deployment is solely based on your ability to engage them and not their willingness to engage you. The navy escort barges are stubborn, sport a larger tank and are very slow - their strength comes from their ability to use turrets at longer ranges to deter threats. Navy Logistic Barges sport a larger tank and a rep bonus (either to range or amount, but not both), they move faster and have a vastly increased hold for shuttling. The Information Support Barge provides increased tank, improved mining rates when out of high sec, slightly larger holds and mass drone Ewar.
The hope is that you would have a slow, tanky fleet of ships with mixed roles. These roles should not be stronger than dedicated role ships (logistics, ewar, combat cruisers). But should provide room for joint operations between players where massed ships can mine together and defend themselves effectively as a pack. I would like to suggest something similar for transport hulls at some point as well.
The idea is to facilitate group play that removes boredom of the activity, while also ensuring that players are not solely on grid victims. If working together they can repel a smaller combat fleet attacking them. They should also receive some bonuses to operating below high security. It could also facilitate meme fleets.