Ore: Battleship Mining Barge & Battleship BlackOps-Exhumer
Im here again to put new ideas in your head.
This is to open game options for a hinted/upcoming “limited resource” war in EvE.
As well as a somewhat large indy portion “chillout/drunk in belt after work” that rorqual changes killed off.
Why is a Battleship size Mining Barge considered?
Making EvE more active gamplay is always a good goal, tho as a large universe 1 focus is to a limited audiance.
Tho we should not forget the ones that play eve as an relaxation after a stressfull work day.
Some smaler corporations starts their life of in a slow lane due to limited Rorqual viability.
The T1 Battleship Mining Barge is to be the middle ground at a higher risk.
The Chillout with friends XL Barge.
I want more active gamplay, did you forget about me?
T2 Battleship size BlackOps-Exhumer just for the siphoning of neutral or enemy moon mining.
Due to the inherent risk of going in to dangerous territory & stealing their R64 (Expensive ore) dodging probes & fleets hunting the ship/fleet down may be an intresting careere change.
The High Yield Ore Thief
Thank you for taking the time to read my ideas i hope you are well Frend and Foe.
Fly Wild o7
T1 Battleship size Barge [Name?] Hull Value 300 Mil
Highslot: 4 (4x Modulated Strip Miner II)
Midslot: 6 (above avarage Ferox’ish tank)
Lowslot: 3 (typical mining & dcu layout)
75 Drone Capacity
2% reduction in Strip Miner and Ice Harvester duration.
50% bonus to drone hitpoints and ore mining yield.
T2 Battleship size Black-Ops Exhumer [Name?] Hull Value 2 Bill
Highslot: 4 (4x Modulated Strip Miner II or 3x mining lasers & 1x Prototype Cloaking Device I)
Midslot: 7 (avarage Raven’ish tank)
Lowslot: 5 (3x mining laser uppgrades, 1x cpu co prosessor & 1x DCU)
75 Drone Capacity
Black Ops Bonus:
20% bonus to drone hitpoints and ore mining yield.
125% Bonus to ships max velocity when using Cloaking Devices.
5% reduction in “Covert Modulated Strip Miner II” duration.
10% bonus to ships ore hold capacity.
Can fit “Covert Modulated Strip Miner II” and Covert Cynosural Field Generator
No targeting delay after Cloaking Device deactivation.
Cloak reactivation delay is increase by 100%
80% reduction to effetive distance traveled for jump fatigue.
50% reduction in Cynosural Field Generator duration.
Note: a new module called “Covert Modulated Strip Miner II” could be added with the difference that it can not stop in the middle of a cycle & won’t alow warps or jumping to cyno.
Sorry for slaughtering the language.