This Post was originally posted in the wrong Section of the forum and has now been moved by ISD to the correct one, The Idea was originally not well received and to a degree I now understand why, But it would seem it is not absolutely dead, but clearly needs a rethink and amending.
Thank you to all that have contributed thus far, I will think on things and add to the thread as ideas are reformulated.
**** Left in situ for historic continuity****
**** After many well made points and further consideration, I now consider this a Mooted Point and therefore retract the idea, I seem to not have the ability to delete the post, so I am marking it thus and retracting the idea, Thank you to those that contributed****
Reading further is only for the curious
This idea is admittedly half baked and the response to a ganking incident, Its not whining, its simply the result of a discussion and the formulation of a base idea that grew from a discussion in local.
Basically consider this, what if it was possible for a Player or Players in a system to pay an NPC Security Force for temporary enhancement to the system security level.
Using an incremental pay scale to incremental increases to the security level for a period of time.
This would be achieved by a faster response time and a larger reaction force based on the level of payment, In addition to Concord reactions in systems’ with Concord cover.
Somewhat similar to the private policing system used in San Francisco, Cali. USA. The Patrol Specials [San Francisco Patrol Special Police - Wikipedia}
I deliberately avoided it being a change to Concord by having them enhanced for lore reasons, Concord is a policing force and while stretched further and further the lower and lower you go Sec wise, Are a Policing force, paid for by taxes and expected to give equal levels of service without demand for payment.
So a NPC Private security force would be needed and Capitalism in its rawest form would kick in, as in you want security while in your system. YOU GET WHAT YOU PAY FOR.
Another possible feature would be that the Private Security Corp (Or Corps what the heck) could have a Mission Agent system that simply offers players a “Shift” on a systems Security Patrol (Or CAP (Combat Air Patrol)). The Shift payment being based on the level of enhanced security currently paid for.,As a feature of this Shift it would make the player effectively deputised and thus avoiding “Kill Rights” against them if they defeat a “Criminal” in pursuit of their duty while on “Shift”.
Another fun idea would be that the ACUTAL Current security level would only be known to those that had paid for it… Welcome to the risk, Criminals, did those miners pay their Cop Rental or not, Fire and find out.
Thank you for reading.
Fly Safe or Dangerous, whatever your bag is