The auto-target back setting is stored in the client, not on the server side, (I just confirmed by logging in an account on two different computers and seeing two different settings.) So, maybe the server can’t see a difference? Worst case is that if someone has the auto-target back enabled, the intention goes from A → B to mutual, but it still can’t create B → A, and it’s easily disabled by someone who wants to avoid it.
(I’m really not trying to be rude.) But you aren’t getting the linear thing.
If we can establish an intent to interact, then we can use it to try to establish an intent to bump, or we could say something like “after an intent to interact, everything is fair-game and intent doesn’t matter.” (This is like once you accept a duel, it doesn’t matter who shoots first.) Either of these, or countless other things that could come from it, should be discussed on their own. But they don’t affect the intent to interact, but are affected by it.
No, I think I’ve been quite clear on this, it means a player telling the game to do something with/to another player.
There, I fixed it for you. Just because you don’t see/understand how going past 4 to get to 7 is important or relevant, doesn’t mean that it isn’t. (I really hate when people project their shortcomings on the world as if they are objective truths. sigh)
There is no problem in my linear thinking, I have been paid large sums of money to do for business what I’ve done with this thread, To go into companies where different departments can’t agree on direction because each only sees things their own way, and either can’t see the big picture or can’t see the details. Then I talk with those departments, understand the issues, break things down and present them in different ways. Sometimes taking things back to an apparent irrelevant point that people can agree on, so we can then build out from there.
The OP on this thread @Patti_Potato_Patrouette has already recognised this and thanked me for helping her see things in ways she hadn’t before. She and I disagree about bumping and “fixing” it, and that’s just fine. I’m not trying to be “right” or “win the internet”, I’m trying to help others think and develop ideas.
You’re just upset that every time you try to wander off to something else I don’t take your bait, and I just say “no, that’s not where we are, come back here.” Something that I didn’t need to do with anyone else. We haven’t even gotten to more advanced ideas like “are all collisions ‘bumping’?” which they aren’t, yet your examples are treating them like they are. Or the host of other things connecting “intentional interaction” to bumping to crimewatch flagging. And I’m not interested in discussing any of those until an understanding of “intentional interaction” is reached and a discussion about how to make it unexploitable, because any discussion past this falls apart when someone says “there is no way to know a players intent!”
If you feel that way, then stop wasting your time. I have not felt this was wasting my time (except for maybe having to tell you the same thing so many times, but TBH it was amusing to deal with someone so incredibly thick), nor did the OP think I was wasting her time.
If you keep posting “examples” of how my idea is bad, that don’t actually address my idea, I will continue saying “that doesn’t address my idea.” If you want to discuss my idea, that’s great, but it must be my idea, so a Straw Man of it, if you think any conversation is a waste of time, then move on.
But, if you just want to “win the internet” or try to prove that my idea has changed or evolved in 100 posts, then congratulations! You sir, are the winner of the internet. Here is your crown 