We all know that players experience is very important, and that mechanics who put the players in situations who make them feel that they cannot take any action are very frustrating. For example, the situation of players being jammed and being unable to do anything against it was addressed by a drastic change of the game mechanics.
Previously devs also looked for a solution for being perma-bumped in a freighter, and with no other game mechanic available to get out from that situation they tried to come with a 3 minutes limit timer for going in warp, but it seems that was not a viable solution.
What is suggest here is a very simple fix, with the main merit of being very easy to implement (as there are already similar mechanics in place), and who is not breaking any game mechanics.
The solution is a dedicated low slot module, who can be used just on freighters and b̶u̶r̶n̶ ̶a̶f̶t̶e̶r̶ ̶o̶n̶e̶ ̶u̶s̶e̶ have a spool up timer of 200 seconds. That will work like a one time panic button who can r̶e̶d̶u̶c̶e̶ increase for 60 seconds the m̶a̶s̶s̶ agility of the freighter by around 95 percent, allowing it to get in warp even while is bumped.
This way an old problem will get solved with very few coding and players will get a possible counter for being stuck even for hours in a frustrating situation, without any possible course of action at hand.