Posting from an random alt to avoid being targeted but here’s a very simple feature / mechanic option that doesn’t do away with freighter bumping but really balances the game play.
Problem: Forever Freighter Bumping. A player in who bumps a freighter pilot has zero risk with no aggression, has unlimited time to form a gank fleet, can’t be attacked without aggression. Basically one bump on the gate and it’s game over for the Freighter PIlot.
Module. A Capital Ship Module, Warp Agility Override Takes 5 minutes to cycle (3 minutes with a level 5 [Insert Skill Here]), effects take place at the end of the cylce. Only available for use in High Sec (So only freighters/JF can use it). Insta Warps the Freighter. Alternatively - a Capital Micro Jump Drive (same restrictions), that allows the freighter pilot to jump out of bump range after the same time.
Balance: Removes the unlimited time frame mechanic for a single player to hold a freighter hostage from the bumping mechanic in hi-sec. The onus is on the Bumper to be organized and have that gank fleet nearby and ready to gank. Why should the gankers be allowed to do other things in game, reship and travel across 3 regions, grab lunch or whatever.
Developer Benefit: Doesn’t require major game mechanic changes or code overwrites that would impact null/low/wh space.
Arguments Against this module.
1. Players should have a web alt or scout. First, CCP has always stipulated they don’t want to force pilots to multi-box, anytime you do that it’s a broken mechanic (Hilmar’s words). Second, as someone who has that Rapier Pilot with faction webs, I can absolutely say I lost a freighter to RNG on the gate based on the bumper just ending up too close when I jumped on to the other side.
This makes being a freighter pilot risk free. Not at all, an organized gank fleet is going to beat the timer. This just provides a counter that brings a little more balance to the bumping trade craft.
This is going to hurt my ransom ISK per hour. The player can choose to pay the ransom or wait for his timer, if I was the bumper I would say, you have 3 minutes the ransom doubles until every ten seconds. Once the gank fleet is here, no deal.
This mechanic isn’t necessary, just don’t haul more than 1 Bil in stuff. Hey think of it this way, you’d see the average haul value of your loot pinata’s go up if people think they are safer. This really has some upside to the whole ganking business. #makelootpinatasgreatagain
Anyway interested in actual feedback… I mean this feels like a good balance without having to dim the lights in Reykjavik and do major code changes.