How about renting the services of some support fleet (mercs or alike) when you travel in dangerous regions?
It doesnât work. People want compensation for their time they could be ratting. Hauling pays less than ratting. ergo there is not sufficient isk to pay people to endure the tedium of escort duty. Itâs why jump freighters exist yet people keep thinking escort duty is a good idea anyway⌠nuts.
The main purpose of this new module is to assist in traveling in high sec, were a merc fleet can do almost nothing to save a bumped ship, except maybe to suicide gank the bumper. What you say it means in fact hiring gankers to save you from gankers which is a somehow a vicious cyclic issue.
@Nevyn_Auscent is correct. There was a good explanation on the old eve wiki and via the waback machine:
When your speed exceeds your maximum speed, the natural log becomes undefined (at V = Vmax) and time to warp approaches infinity. There have been some changes in the calculation I think so it may have changed, but this is the way it was.
To overcome the infinity time (or so close to infinite as to be the same thing), I seem to recall CCP had set max speed to enter warp at 125% of ship max possible speed, and that takes into account what the max speed is at the time of calculation (eg. if MWD is on, then Vmax is greater than if it is off, etc.)
The 125% I canât find an old reference to at the moment, so that could be wrong, but there definitely was a max speed your ship is travelling that above that value, you canât warp.
At least, that used to be the common understanding as far as I recall.
Well you increase the hauling rates? I mean if there is an actual in game solution, as paying escort services, then no need to develop a mod.
Not really. Pretty sure you can find or even create that service and offer to your haulers friends, with good rates.
Since mercs and gankers were player âinventionsâ, then why not a hauler escort service, yeah?
Or instead of convoluted and ineffective ideas, just implement a much more simpler solution like the one i just suggested.
Ah sorry mate, but I think itâs the other way around. First youâd have to get enough backing from people to support the idea, and second youâd have to defend the idea vs other viable options, and 3rd require CCP to code it into game. What appear simple to you now, in a month or two might be too much to handle. Well anyhow, thatâs how I see it. By all means, carry on.
Your personal support is definitely not required
Awww, you got my attention now
The freighter bumping issue have been already in devs attention, but the 3 minute timer to get in warp solution who they worked with, was not a viable choice. The one i suggest is a very targeted one and less likely to cause any undesired collateral effects.
One module for one problem, cannot be more simple than that. Remeber that was also the course of action in the case of HICâs so they can be still used to collapse WH, aka a dedicated module who increase ship mass.
For freighters (bowhead and maybe orca as well) case will be a module designed to decrease ship mass, thatâs all.
Letâs assume itâs feasible, but because Escort-Services can already be created/made available in-game - then the alternative could be your module, should there be enough backing. Fitted for low slot (only 1 per ship), only for T1 versions of freighters (not orca, nor anything else). The bpc of said module can only be found in the final stages of in C4-5 wh pve sites. And itâs use should be limited to (as your OP suggested) a one-time use.
I donât see why you say that. Everything I have seen leads me to believe it was lack of interest/shuffling of internal teams that pushed the 3-minute timer off the roadmap, not some insurmountable technical problem.
If it was something technical, then perhaps it is worth speculating on alternate solutions, but I think your time might just be better spent asking CCP to deliver on their warp timer promise. I think the stark reality is just that bumping is such a niche issue that the vast majority of Eve players donât really care about, finding the Dev resources to implement their fix is difficult. That will apply to any alternate solutions, like yours to buff freighters yet again.
TL;DR; We have a solution already. The will to implement it is the primary problem.
I refuse to believe that was something else than a technical issue.
Popping freighters wrecks to prevent looting was even more a niche issue, but they found their will, time and motivation to deliver with lighting speed a whooping 4000% HP buff for that wrecks. So that now a pile of scrap metal equals the tank of a healthy battlecruiserâŚ
The change was pompous then called âthe wrecks re-balanceâ, and was a little matter of importance that nobody asked for that âre-balanceâ, except some frustrated suicide gankersâŚ
Maybe the issue is that you must be a goon to ask for a change and eventually drop few tears, so that devs actually try to find a solution?
No not really. If no one is hearing your voice, and there is a real need of change for many, then you can still use social media, youtube and what not to make the point known to most player or none ones.
Then again, gankers had the willpower, guts, and constant dedication to invent and set a meaning into âgankingâ (itâs like their own brand!) and force it in place in high sec. So, why are your freighters cowing behind Ccp for a solution? Why donât you lots unite in fighting back? This sandbox is platform mostly for Pvp afterall, whether you like it or not. Hence might be time you defend your land, or just roll over and accept your space fate. My opinion is not meant to hurt anyone, just a wake up call.
Only if you remove that condition.
If on the other hand you add a timer based on agility and mass (so that is twice the present align time) you still can warp instant if aligned.
Itâs a dangerous region after you get ganked. Not before.
No they canât. You have no insurance your escort will be able to do anything. Especially if people can see you jump from afar and adapt their fleet to your escort.
So escort is like a 1% gamble to not get ganked IF you were ganked, at the price of 10 times your trip benefit. Thatâs why people donât use them : you already have better choices, like JF.
Find out about the mechanics then think about just how much you have not taken into account.
I head that a certain person said there was no need for it it, or no one was asking for it.
As for the freighter wreck, that was truly shameful by Endie and the gankers and they deny it like crazy.