I had an idea about bumping, please feel free to dismantle it:
I feel it is strange ships can be bumped indefinitely. In hisec this feels especially strange since this is an agressive action that Concord doesn’t care about. There seems to be no feasible solution including Concord.
My proposal is this:
It has been stated it’s very hard to implement a feature in the physics engine that can make a distinction between an object bumping and an object being bumped. Would it be feasible if each bump widens the tolerance for entering warp by for example .5 degrees up to a set maximum with a cooldown of, say, 30 seconds for both objects bumping into each other ?
A skilled bumper could work around it and an active bumped pilot had a better chance to escape on her own. Stations and asteroids won’t enter warp anyway. Pilots stuck on LCO/LCS could get unstuck on their own. I don’t know how this would impact tactics for capital ships.
Such a mechanism would surely open up further possibilities. Maybe some of them are even rewarding.
EDIT: Further down I clarified my proposal as follows:
I do not propose the game to identify who is being aggressive.
I do not propose a timer.
Both have been discussed in other threads.
I do propose to widen the warp entry vector tolerance with each bump for both objects involved.
I propose these parameters
- the tolerance is widened by 4° per bump
- there is a timer that resets the tolerance back to standard if no bumps occur for 60 seconds
- there is a maximum tolerance of 120°
Since my intention is not to reward autopilots but to give players actually piloting their ship a means to end permabumping, selecting a new “emergency” destination is implied