Well they are also introducing a bump timer but 3 minutes is still way to long. However what they need to do is make it so any ship that is docked when that timer starts cannot engage the bumped ship in Hi-sec so the criminals cannot hide until the last second.
Oh the bump timer would be interesting, like does the timer stop and reset or is that timer accumulative over a time period to the pilot who runs into the other ship?
Like what would happen if there was a tag team of bumpers all starting their own 3 minute timer?
/NM the timer is for the pilot in the warping ship. Here I thought bumping was now a crime.
Just saying it doesn’t change bumping all that much in HS. All you need is a throwaway noobship with a scram to touch it every 3 minutes and you can keep bumping all you want.
The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0 : Roughly 6 seconds
When CONCORD is already on grid, the response time is severely reduced. There are no hard numbers on that yet but it looks like as if the response time drops to 2 seconds in 1.0 to about 8 seconds in 0.6 and 9 seconds in 0.5.
You can check the combat log to make sure your numbers are correct. Also I you know that there is a difference if they are already in system on not right?