Yes but I’m not saying remove them in all circumstances, this is what I am suggesting
Mach bumps Orca, after three minutes of bumps mach goes suspect, if anyone other than bumped orca engages, limited engagement follows
If bumped orca engages, no limited engagement, the bumping mach will still be concorded if he fires back or switches ships, however the orca can use drones or witch ships and kill bumping mach at will, as long as he can keep it pointed.
With a freighter this would be different as freighters do not have high slots, but then the freighter does not have an issue with the limited engagement as they never did, they have no guns, however others can assist, as they do now, in the form of second accounts, friends and AG types.
This will trigger a limited engagement with the bumper, however he is suspect and can be held down and killed without needing a gank squad and to worry about getting it done before concord arrives.
So on the jita undock for instance, that bump mach becomes easy pickings for anyone who fancies taking a shot, and its set up to bump, not gank or tank, so…
But yes, this thread is really telling me that bumping is ok as a mechanic, does the job, has counters in place, and there are probably more important things for the devs to work on.
But still it seems strange, that so many would say bumping is unfair because there is no risk for the bumper, I have an idea that increases risk for the bumper, does not seem to increase risk for the freighter pilot (still needs opsec and escort/alt/on coms with others to halp), but no one who flys a freighter seems to like it,
but some do seem to like the idea that they just get to warp away after a set time, which just means quicker ganks, not less ganks