I think Shines identified a lot of issues that players of many playstyles feel is important; some of his answers are null-sec focuses, but the problems are more universal. I’m oversimplifying, of course, but:
- I want a reason to undock
- I want some goals that are within reach, and some that are harder
- I want more people in space to interact with
- I want iterative changes to systems I’ve mastered
New, old, null, hs - I think those are some topics that a lot of players can get behind.