So i just read about a proposed change to the Dynamic Bounty System for Null Sec, where the floor is being raised to 100%.
I would just like to say to CCP
Please!!! stop pandering to the braindead masses who only want an easier and easier game to get their quick dopamine fixes through, what’s next, no need to activate weapons and have them shoot automatically in order to save button pressing and thought needed?
The majority of people that you have attracted to your game over the last 15 years are either braindead who’s main priority is to put in as little effort as possible, or they are spoiled children who whine when you balance the game because it essentially means you are taking away toys they they didn’t respect or even deserve in the first place, and usually toys you didn’t expect to have given them either.
You don’t give children what they want in life, you give them what they need in order to stimulate their growth and advancement as individuals, that is your responsibility as the guardians of the world they inhabit.
So grow a spine, pick a direction you want to go in, and make the tough choices to make sure you get there.
Most of all, stop listening to the moronic children who throw temper tantrums whenever they don’t get what they want, they will adjust over time and the game will be better for it.
Local blackout for example, yes subs were down during blackout, but you caved too quickly.
Now these whiny children know they have you by the balls, and instead of going through the stress of actually growing a little and developing their character, they know that all they have to do it REEEEE loud enough about unsubbing accounts and you’d cave into their wants.
You don’t negotiate with terrorists or children, because you give either a cm, and they’ll take a km.
Now back to the proposed raising of the floor of the DBS, this only means people will no longer have to move around in order to rat, if anything you should be lowering the DBS, and implementing a similar change to mining to force resource shortnesses in order to force conflict.
Imagine if your region became so heavily used up that you needed to invade someone else’s region in order to support your manufacturing?
It has been proven that the biggest reasons for conflict in human history have been religion, resources, and politics.
- Eve hasn’t really got any religious mechanics that can be used to force conflict.
- You’ve spread the resources fairly evenly around all High, Low and NS to mean that no-one runs out of anything making them need to push into a neighboring region in search of what they lack.
- And we’ve entered a relatively stable place politically where the major entities are all so large that a protracted war would serve no real purpose, and no-one wants to take anyone else’s space.
I remember a time where Delve and Deklein were the places to be due to the richness of the moons, and how many conflicts did that spark off?
My suggestions: (because there’s no point whining unless you have suggestions for a fix.)
- Keep the DBS floor low, 70% sounds reasonable:
This will force people to move about in order to continue to get a decent income, or if they are conflict avoiders they will be force to work harder for their precious isk which they don’t spend anyway.
- Link the DBS to the ESS cut:
The lower the DBS the higher the cut of isk is put into the ESS between payouts, meaning that people who aren’t willing to move around to rat (read provide content potential) will be forced to defend their ESS or loose even more of their isk as penalty for not taking risks.
- Introduce a mining resource scarcity mechanic to prevent people bunkering down in a single system or region:
Create a second DBS style mechanic that specifically focuses on M3 mined in a system, this Dynamic Volume System (DVS) would modify the rock sizes that spawn in that system in relation to the DVS.
You could then manage this mechanic the same way the DBS is managed, but looking at M3 mined vs isk killed over time.
- Allow the DBS/DVS to influence systems within a certain Lightyear radius:
Meaning that the DBS and DVS would have essentially an AOE effect across to other systems (Not necessarily through stargate connections but as a ly radius around the origin system), forcing people to move around more in order to find richer pockets in order to support their resource gathering and manufacturing efforts.
- Add a DBS/DVS overlay to the map:
Allow people to see the DBS/DVS % on the F10 map to encourage hunting of risk adverse areas.
- Link the DBS/DVS to a delay in local chat:
DBS/DVS below 100% would enforce a delay of names showing up in local of 1 second for every 10% below 100% (figures here are an example only)
Not a full blackout, but a risk increase, and a possible counter to the botting problems that plague NS
Now i know this is going to bring on the REEEEing from many people, so i’m not even going to bother checking back on this topic or replying to it unless there are legitimate questions or constructive criticisms.
Mostly i expect people who would have their precious AFK ishtar ratting, or their 12+ alt account mining fleet operations disrupted to weigh in with their crying over how they’ll unsub if this were to happen.
All i say to those people are, grow up, adapt, and overcome, life is challenge and it’s how we handle adversity that indicates our character, or lack there of.