the contrary of this plz
contrary to new faster heavy hitters tanked AI boosted targets that require people to fleet up and have fun ?
You enjoy that much the way it is now?
i don’t like npcs
fleets to kill npcs is called incursion
to be fair I’m convinced
@Destiny_Corrupted is right
you guys are floating in money
you just want to get even MORE money
The right thing to do is remove all of nullsec and pochven.
the dude killed a 300 million blinged frigate using a dread
its amazing how poor they are
Yes she is right, that’s why I love Destiny because she can freely express herself and she is very inteligent, the Destiny alt is important because then she won’t commit the mistake of breaking the other character roleplay, I absolutely love inteligence in other people. This is how things should be.
I am right too btw and you are right too, we are all seeing that the null bears just got used to be pampared and now they are self entitled.
edit: Rafael sent a hug to you
what about mike , leo and donatello ?
Grass doesn’t grow from sheep blood. It grows from sheep poop. A big spill of blood will kill the grass for a while.
It’s a saying from long ago when observant people saw battlefields grow back incredibly well.
A lot of issues are at play here, and the problem is, Eve requires a specific critical mass to make the game work. Very few systems have any counter for the need for critical mass and as such they start to falter and fail when that critical mass is approached. We can see this now in a multitude of ways.
In that statement, I was referring more to the static/blue state of null today vs 2009, and less so the relative safety of the region.
Although, I would challenge (a bit) the premise of your comparison by zooming in from the macro level to the individual, and posing the question: are the day-to-day operations of an individual null bloc member operating within their alliance’s space more or less “safe” (i.e., vulnerable to destruction of assets) than a pilot operating in highsec? I would challenge that the individual null block member is discernibly more safe, by virtue of the intel provided by Local.

What exactly did high sec trade-off for these? High sec is:
- Significantly safer due to Concord. Destruction graph above shows null has less players yet way more destruction.
Again, I would push back a little on that comparison. The fact that highsec ganking is a thing, should inform that CONCORD protection is not something to be taken for granted. In nullsec, local intel can tell a pilot at a glance who are their friends and who are threats. And within an alliance’s territory, an individual enjoys a reasonable assurance that no outsiders should be in their space, and if there are outsiders present, they will know about them. In highsec, everyone is jumbled in together in the same space, and at best, all one can really say with any degree of certainty is that everyone other than members of your corp/alliance is a potential threat (and even with FF turned off, see: CONCORD ain’t perfect).

So to answer your question:
- Null risk vs reward changes - Delayed local, reduction in shield time of PANIC, reduction in warp core stab bonus of supers.
You had me at delayed local.

- High risk vs reward changes - Move Burners and Incursions to low sec. Make Abyssals above T3 trigger suspect timer and leave L4s as they are.
Again, I would bring up the fact that any PVE activity in highsec is subject to ganking, so there is already a risk counterplay involved in those activities.
Regardless, the Burners bit, I could maybe get onboard with. My hesitation is that Burners are a pretty good income maker for low-SP/new players. So maybe a compromise would be to move battlecruiser-tier Burners to lowsec, and keep frigate-tier in highsec for newer players? Establish a progression path, etc.
I’m not sure moving Incursions to lowsec makes sense lore-wise (is it really an incursion at that point?). On the Abyssal suspect timer suggestion, I feel like the fact that exits can be scanned and camped, and that Abyssal runners lose ships to gankers fairly frequently (my understanding, anyway), seems to provide a risk counterpoint to the rewards already.
That said, reward levels for Abyssals and Incursions could perhaps use some tweaking, idk.
But I still maintain that the above listed highsec activities, while lucrative, are still subject to having one’s PVE-fitted ship ganked by a Cat fleet. If CONCORD protection were perfect (and I wouldn’t ever want it to be, just to be clear) then I think your point would be stronger. But as things stand, I don’t know that I would say that the risk/reward ratio is wildly out of balance there.
And I think we would agree that if mining/ratting in nullsec were returned to pre-scarcity profitability, on average the gains from those activities would vastly outstrip that of Burners, Incursions, and Abyssals. And I don’t have a problem with that (the frontier should be full of riches, otherwise, why would anyone leave the safety of Empire to venture there?) I simply suggest that the risk/reward ratio for nullsec players should be balanced a little by the introduction of delayed local. Make it profitable, but make it (just a little) more dangerous.

the Destiny alt is important because then she won’t commit the mistake of breaking the other character roleplay

You had me at delayed local.
Delayed local is the death-knell of nullsec. (Obviously depending on time, if its a few seconds then I doubt it would matter much. Anything beyond the time it takes to warp from one gate to another then its problematic).
Let’s be realistic here and admit something that most won’t. Eve Online is a simulator with PvP aspects. It is not primarily a PvP game, no matter how much people wish to convince themselves of this. By creating a zone of no local in nullsec, you will have far fewer people mining, ratting or using CRAB beacons than you do now.
It’s essentially like hunters trying to turn grazing land into a salted-earth wasteland and then wondering why all grazing stock that was there previously isn’t anymore.
It is a fool’s errand to pursue the idea of blackout (even if its time-limited). We saw what it did already. Doing that again, in the current situation would not only be foolish, it would be an act of complete negligence.
-edit-
If there was a way to mitigate this, however, with a structure in system that could turn into a catalyst for more fights then I am all for it. Giving nullsec alliances something to do with their space, an ability to develop it, make it better in one way but worse in another. These are all things I can get on board with. Simply making space worse in nullsec, just because, however, is a very bad move and essentially a race to the bottom for Eve.

???
We can see it clearly, you can use Destiny for the conversations and sit the other one aside and use the other just to troll Draclav, Lucas Kell and friends.
This is good!

you guys are floating in money
you just want to get even MORE money
Yup, the “numbers go up” people, the most miserable folks of all.
You have evidence for this, I am sure?

You have evidence for this, I am sure
People who care about numbers care less about people and interaction, because if they did they’d… act differently: they’re not interested in interaction at all, they want to be “left alone and allowed to grind”.
People like that will also turn on your and sell you out the second it becomes beneficial to them: these are the people who create newbie trap corporations where they milk said newbies and let them rot while filling them with terrible “knowledge”. These are the folks who want to make the game safer “for the newbies”, and by that they mean themselves, and they want to make null also safer to use and make it more of a grind fest.
In most MMO’s these folks are not really an issue beyond them acting and feeling like NPC because they’re single player games in everything but name anyway (I’m playing classic atm and people literally act like NPC, it’s depressing) but here in EVE with its player run economy and reliance on player interaction it means that anything the “numbers go up” people focus on or advocate for in terms of game changes, is diametrically opposed to the betterment and overall health of the game.
Yes yes!
They get mad more because they were interrupted than about the loss itself… but this is not just in EVE, this is a thing in real life too!!! We are humans and we have this mechanism in our brains.
Years ago when I started my industry in low sec I lost a T1 hauler with maybe 10-15 milions in the cargo, I got so pissed, but the guy actually liked me and invited me to his corp.
But deep inside I was burning with hate because I would have to bring another T1 hauler down there in that specfic system, I was pissed because all the time wasted in travelling and scounting and I would have to restart everything with the chance of being interrupted again.

People who care about numbers care less about people and interaction, because if they did they’d… act differently: they’re not interested in interaction at all, they want to be “left alone and allowed to grind”.
I’m not sure where you got this idea from, but this is just substantively not true. People can care about more than one thing, whether it be having a large number in their wallet or their friends, family, loved ones and even the gaming community. This linear thinking you have is not even an attempt to engage with the subject we are discussing

People like that will also turn on your and sell you out the second it becomes beneficial to them: these are the people who create newbie trap corporations where they milk said newbies and let them rot while filling them with terrible “knowledge”. These are the people want want to make the game safer “for the newbies”, and by that they mean themselves, and they want to make null also safer to use and make it more of a grind fest.
Again, exceptionally narrowminded and essentially taring a wide group of people with the same brush. You can have people who couldn’t care less about isk who take advantage of others for the societal power it provides. Who have issues themselves and getting one over on other players makes them feel good about themselves. Who role-play a bad guy and play the game entirely to be mean to other people. There are innumerable reasons why people do what they do. This narrow-mindedness is just reductive in every aspect.

In most MMO’s these folks are not really an issue beyond them acting and feeling like NPC because they’re single player games in everything but name anyway (I’m playing classic atm and people literally act like NPC, it’s depressing) but here in EVE with its player run economy and reliance on player interaction it means that anything the “numbers go up” people focus on or advocate for in terms of game changes, is diametrically opposed to the betterment and overall health of the game.
If you believe this, I suggest you try to get a little more perspective on game design, economics and sociology. Whether they crab, hunt, mission, whale or mine, they are a net benefit to Eve as a whole. Whether they want to see their numbers go up, or see other people’s numbers go down (isk) they are a net benefit to Eve. Just because some people don’t interact the way you specifically want them to does not make them bad for the game. Quite the opposite in fact. Interaction is important in Eve, that is a given, but telling people, they need to interact in a specific way just because is utterly redundant.
Note: Your response did not provide any evidence or substance at all.

Last war with goons was so boring i sold all my caps.
Every one too scared to take a fight with caps.
That’s on the players tho. No one wants to risk it for the biscuit apparently.

The right thing to do is remove all of nullsec and pochven.
Yennoe, when you say stuff like this I’m glad Cause you just expose yourself as a troll that can’t be taken seriously LOL.

It is a fool’s errand to pursue the idea of blackout (even if its time-limited). We saw what it did already. Doing that again, in the current situation would not only be foolish, it would be an act of complete negligence.
Is it our fault ya’ll have been secure so long you’ve forgotten how to use d-scan? LOL.
Lets make this simple: you’ve played for a while and this forum has been around for a few years now. How much have you actually interacted on it?
Aaah you haven’t at all, this is the first ever thread you took part in and I’m sure it was all your own idea as well. What a surprise. Also you’ve been nicely hopping from the most powerful groups at the time, totally not a sell out.