Null sec is just depressing, it’s not rewarding at all to me… ISK should be everywhere in many activities and everybody should be killed everywhere. That’s how I see.
Amen, agree with that!
Understanding that FCs are people too is a good place to start. FCing isn’t simply something to pick up without thought or concern. You always have to be aware of the players flying under you, how they replace their ships, if they will get SRP, if SRP funds have enough isk and if not if that player can reasonably replace what they lost.
A whole host of interactions around this make many FCs far more sketchy on taking a fight, and this is on all sides of Eve, not simply Goons or Horde.
Losing an entire fleet and being considered a bad FC is another inhibitor, which is more of a social constraint than a financial one. Lack of escalation FCs. Cost of particular doctrines. Alliances could down-scale and go for normal cruisers, which is happening more and more now, but even still, it doesn’t bring the buzz of an actual war with it.
There are vast issues with a lot of content creation within Eve, and making ships harder to replace whether that be by isk generation, alliance income generation or FCs that are willing to take a losing fight (of which there are some) are just the tip of the ice-berg.
Most changes over the last few years have skewed the desire for FCs to take fights towards the negative. If it wasn’t for WWB then I am fairly sure we would have seen a starker contrast than we did.
By all means, elaborate on this.
So what? Many of the kills in null-sec are PvP outliers, like Keepstars and supercaps. Which makes sense, because null-sec residents are the wealthiest EVE players, so their assets would on average be much more valuable. Null-sec residents are effectively operating in a wholly different cardinality of player finances.
The per-capita player interaction amount is higher in empire space, in which gameplay is generally more dynamic and fun.
I disagree. I think delayed local (w-space style) would be the death-knell of vast sov holdings. It would force contraction of the blobs, which I personally think would be a good thing.
As it stands today, a small fleet can zip into null with a filament but as soon as they arrive, they appear in local. Natives dock up, and there’s no action. Then one of two things happen, the fleet sits out the cooldown and zips back to high/low/poch, or they wait around to eventually get ROFLstomped by 2x-3x response fleet. Automatic intel ensures that any engagement will be asymmetric because the defender always knows how many ships they have to bring to win.
Without immediate local, the small gang fleet stands a chance to get an engagement before the alarm bells sound and the alliance navy responds. Further, they might actually get some cat-and-mouse action, jumping from system to system.
Granted, from the sov nullsec perspective, I’m sure the above scenario doesn’t sound favorable at all in comparison to the status quo.
It’s the frontier. There shouldn’t be “grazing land” (IMO). But even in civilization, herders still have to deal with coyotes, so…
You know what i might just do that. But tbh i buggerd off set up a wormhole for my self and been loving it. Im just waiting to get evicted but had some nice pvp solo stuff shot a load of herrons too but not having the poltics and ■■■■■■■■ of null has been a blessing. But i have a few pvp toons and hs wars sort of sound fun too. Colect salt repeat repeat
The entire point of nullsec is to create an empire formed by players and protect it/farm it. That is its entire point. Leaning into that means more fights, more players to hunt and kill, and more regions that are worth fighting for. As it stands, nullsec is essentially worthless outside of the e-peen of owning space really. Even rare-moon minerals are so abundant now that their value has plummeted.
Nullsec is not the frontier, it has been a known quantity since the game launched, treat it as such.
I would have to go through Eve zkb to put some numbers together to refute that and I can’t be bothered. I think the onus is on you to justify that. Until you do, I’m not buying it.
Those outlier kills are still losses that need to be paid for and where null has lower rewards than high sec, that’s not easy. Losing a titan is going to set you back months/years at this point.
I’ve not been ganked (meaning, in highsec) once in 13 years (because I don’t afk in space) but I’m still aware that it happens.
I live in highsec, but I’ve been to null. Died there a couple times, too. Because even in a cloaked ship, everyone still knows you’re there. So it’s just a matter of time…
As has been pointed out, you can only be “ganked” in highsec. Everything else is just PVP. I’ll concede you may have been “ambushed” in null on occasion but really, shouldn’t that be an expectation, living on the frontier and all?
LOL, you want me to fix null for you?
Basically bro, you guys are too comfortable. No one really wants a war. No one even capitalizing on potential Goons instability to launch an offensive.
Null used to be a dangerous place, where people actually fought for territory and storied legends of yore came out of it.
Now? It’s simply FarmFest 2022.
CCP didn’t do that to null tho. The players did.
Fix it? Turn less people blue, fit up, fleet up, fly out and try to claim even more territory for your own.
It definitely was at one point. Until you turned it into FarmFest
There!
He said it!
It’s outside of Empire controlled/protected space. That’s kind of the definition of “frontier” (a region that forms the margin of settled or developed territory). You’re out on the fringe of known space, treat it as such.
I want to see your ideas considering your prior comment about nobody wanting to fight.
We all have issues with thinking that things were better years ago, we all romanticise our younger years. Nullsec has always been a place of war then stagnancy, then war then stagnancy. It has been in this cycle since I first entered nullsec, and that was pretty much when the game started. This idealised version that people have in their heads of how things were so much better is just not true. No war has ever come close to the most recent WWB war in terms of destruction, but yet people will still say things were better previously when it wasn’t. This has always been an issue for nullsec.
It always has been an area that is heavily industrialized and crabbed in, that is its point.
The last few years of changes have demonstrably made blue-ing up far more beneficial to players as it takes more people to create the same level of industry that players became accustomed to. You are essentially asking people to go against their own interests in order to what? Help themselves? That isn’t how this works unfortunately or players might have done this years ago. You have factions that may agree to this, but others who will not. Nullsec is not a homogenous group and getting all factions to agree to it would be impossible.
You are romanticising nullsec and your view of how it was years ago. Nothing you suggest will realistically happen, nor will it fix nullsec.
It has had player “empires” in position/control for a considerable amount of time. Player empires protect it. This does not a frontier make. But this is semantics, whether it is or isn’t doesn’t really matter. The only idea from a frontier that might help is a new gold rush making certain areas more lucrative to own, but again, this wouldn’t be a silver bullet. Its an incredibly difficult thing to fix, especially given the last two or so years of changes that have demonstrably pushed more people to group up in nullsec.
LOL, excuses.
Ya’ll know it’s a stagnant blue donut that ya’ll farm. Let’s not front my boy
Is it? Or is it what the players have turned it into?
I get you’re scared to take actual risk
Actually, if you took more territory this wouldn’t be a problem.
But I get why you’re scared. Let’s be real. You aren’t recruiting peeps who actually wanna fight.
You’re just recruiting peeps who wanna farm 24/7 without being bothered
Don’t blame CCP for the boredom.
You did it to yourselves
No, it has had the space equivalent of warlords seizing and fighting (though, notsomuch lately) over territory uncontested by the four powerful empires. Null does not have empires, it has landholders of the day. Squatters do not an empire make.
But I would like to reiterate something, in case you missed it earlier in the thread. I proposed a resurgence of Blackout in exchange for a return to pre-scarcity resources. Tit-for-tat. I don’t propose it as something that should apply to the current situation.
What I’m saying is I think null should be a mountain of gold, but for every two or three miners digging the ground, there should have to be a man with a rifle keeping watch. The status quo is miners digging until they hear a warning claxon, and then running back to the fort. At some point thereafter, the cavalry comes running out with magical foreknowledge of their adversary’s numbers. Which pretty much guarantees stagnation if you ask me.
TL;DR: lots of gold, little bit more danger. Mmm, mmm. Soup just right.
Let’s not be insulting here. I am trying to have a discussion.
Yes, this is literally its point. Its gone through many iterations, but its entire point is to be taken by places and have its resources taken advantage of.
I mean, alliances need every single style of player to work, so I doubt any exclusively recruit PVPers, and in the grand scheme of things I doubt the majority of most alliances players would call themselves PvPers either if they really were honest.
Again, it goes back to a previous comment. Eve is a simulator with PvP aspects. Just because some people don’t PvP doesn’t make them less valuable either, they provide targets for PvPers to hunt etc.
All I am getting from many of these hot-takes in this thread are people who are screaming for the game to be more the way they believe it should be, when in actual fact Eve is about catering to a huge diversity of play-styles and demographics, as I have pointed out already.
Some might be scared of change, but overall, I doubt many alliances are actually scared of good change, they are against bad change that essentially turns what is a slog at the moment (keeping people interested) into even more of a chore - which the last few years have demonstrably done.
This is a great aspiration but an incredibly difficult one to pull off. As has been shown repeatedly over the last few years, and even more so currently with player numbers dwindling. I don’t think we can bring null-sec back from its current state by making it more dangerous. This is the reality. Maybe that might have worked if this had been introduced instead of scarcity. If the design was brought forward and players bought into it. Currently, its just not a prospect that can work.
Right? And my point stands, and you know it does, hence why you deflect
Oh? So if null is what its supposed to be, then the OP’s post has no merit because you agree the players have done it to themselves, it isn’t CCP’s fault and the players can fix it but don’t want to.
Thankee
Nothing wrong with different playstyles bruv.
But let’s be real. Null has turned into FarmFest, and the players are the ones responsible.
Hence the boredom.
You see, people are trying their best to save EVE. When in reality, everything dies. And maybe this is EVE’s time to.
After all, you can’t tell me any stories of yore are coming out of null now, can you?
Maybe the sun has set.
Semantics, it’s all pvp and it’s why we play the game, but yes agreed, exactly what I want and expect from null. Just to connect the dots for you on what my point was:
- Less likely to die in high
- More likely to die in null/low/wormholes
- Makes more sense to put carrots in riskier space.
- Juicy rewards in high, not so juicy rewards in null is thus broken and needs fixing, which is part of the problem Shines covers.
Have you played Albion Online? Blue, Red and Black Zones are a good comparison to High, Low and Null. AO isn’t for everyone, but I think they’re spot-on in terms of ecosystem design between these areas.