I missed this gem. a Dev who actually posts and of course it’s a null thread, seriously no bias to his old friends. Posting all the tim… oh wait no, DEVS pretty much never post on their own forums and it’s been a month since Swift posted.
the reason to undock is because you WANT to, to engage in this thing called player interaction by pvping, taking space and engage in PVE while accepting its can’t be done in super safety. If you have to be persuaded to undock in this pvp sandbox you might just be playing the wrong game (and that means the DEVS shouldn’t cater to you too much).
goal are within reach, it’s called the undock button and fly to somewhere near you that’s not full of blues and then go pewpew. It’ll take a while to find non-blues but that’s their own choice and fault and I guess that’s the harder goal (lol). Beyond that they can PVE just fine, it’s just more difficult to grind for their 5th titan. HTFU and all that.
there are people in space, they just blued them all for… reasons, totally not to be able to grind in safety of course.
and by iterative they mean “more”, always more. Funny that.
null bears years ago must have complained that they need more reasons to undock and more things to do, that made the ISK be spread all over New Eden in many activities, CCP did this very well it was a good job
they thought CCP would put eve more eggs in their basket??
that some self-entitlement!!!
the eggs are all around now and now they say they have no reason to undock… HAHAHAAH
two different scenarios and in both they had no reason to undock, their only reason is putting even more eggs in their basket and let them have all revenue sources in the same system, so they can close the system and farm it endlessly!
[quote="Iceacid Frostpacker, post:635, topic:379870, full:true, username:Iceacid_Frostpacker”]
Lowsec Rats bounty hunting doesn’t always show up on those boards. o/
[/quote]
There’s a number of posts of mine (that were deleted in a big cleanup, not unnecessary) that addressed that point. The gist was simply: if changes to the game result in a significant exodus of players, to the point where we are now, it’s probably best to listen to their reasons - or there won’t be a game left for anyone. If that happens to be nullsec, arguably the most organized section of the community, then shouting and booing from the sidelines is really not that constructive nor in the best interest of the game.
The post, as I see it, is an alarm call from someone who has good knowledge and first hand experience in that exodus of players. That, at the very least, is its main merit. The details of the post, the possibilities and thoughts, are openers for a dialogue with ccp (my interpretation anyway).
And no, I do not agree with every point in his post. But discussing that here would be point-less.
If the exodus of players would be the ones who don’t believe in the pvp sandbox and want no part of it then I’d rather see them gone (and accept possible consequences, if any) than have the game change and cater to them to the point where EVE stops being EVE. Beyond that it’s just crying and feet stamping, “give me iskies or else” just like how carebears do the “I’ll log in my main” or whatever other soy boy man child empty threats they use.
They can do just fine it’s just LESS than it used to be. It’s the exact same issue as with the mining buffs: they got like 10 massive buffs to mining and one thing that could be classed as a nerf (residue) but they got all those buffs partly because of that nerf. And all these clowns could do was cry and whine over the 1 nerf, not even acknowledging or being happy about the other zillion buffs.
As I keep saying: it’s never enough for carebears, this is just another case and another cry thread.
To be fair, the game encourages it with corps and alliances and blocs. Im not sure why anyone would expect different. Factionalisation is one of the basics of conflict-based play.
“What factions are there?” Is a common question for new players to ask when considering joining a game.
For the next year until the sub numbers are 400 players. And it takes you 8 ish hours to find another player in game. As the game empties out more and more people will go to the dangerous areas because they are becoming safer.
There will be no one left in high sec as those that remain will get bored out of their minds and eventually leave.
You may find that some of the most hardcore believers in the pvp sandbox reside in nullsec (and in the CSM for that matter). Hell, occasionally they even defend hisec gankers when they’re under heavy criticism from anti-pvp’ers.
Whatever it is, and some of it for some individuals may be crying and feet stamping, it is also voting with wallets.
Indeed, and the OP doesn’t ask for a complete reversal of income nerfs. He even acknowledges that supercap proliferation and rorqual mining was a serious issue. What more can you possibly demand from him than to acknowledge those problems ?
What he does point out is the erosion of one crucial business related element: FUN. If customers no longer have FUN - for whatever reason that you may think is childish - they stay away. We can go into the details of what this fun could be in nullsec, but again that is not the point. If Coca-Cola Co. changes the taste of their top product, and the consumers don’t like it, well, in that case the customer is right. How could he not be ?!
The waste mechanic has a psychological side effect, for better and for worse. People don’t have to like it. Personally, after doing a bit of arithmetic, I don’t care about waste mechanics, they’re an extra number that will only affect the extra greedy, lol. Yes, we agree on that point
There’s a bit more to it than that oversimplification. Losing customers at the current rate is a threat to the business that keeps this game available. There can never be enough FUN, and OP (and others long before him) have repeatedly pointed out that the fun factor is under extreme pressure from the cascade of changes.
Perhaps they’re now over-sensitized and afraid of even more changes. But let’s not kid ourselves. It’s not nullblocks that are leaving, it’s individuals. Perhaps they are mostly from nullsec (I do not have data on the demographics, of course), perhaps nullsec was hit the hardest by all the changes, and to the point where it’s no longer rewarding to spend even more time on a game that no one would even dream of calling casual. If it is indeed nullsec that is hit the hardest, and people vote with their wallets, that’s a lot more votes than say “hisec gankers” could produce. That’s really all there is to it (and its effect on the business).
“Perhaps” the changes, especially the degree to which these changes affect each other and multiply their effect (!!!) on the fun factor have gone too far.