An Open and Honest Letter to CCP from an Alliance Leader

If you weren’t one I’d ask you who bought you :slight_smile: Also I used to be null player, before it all went to ■■■■, in that same alliance.

My shoulders are chip free, lol.

I think the more accurate take is:

  • CCP removed content and reward loops from null
  • Null players started leaving
  • Null players that are left are grieving for the loss of the above
  • Those that remain are trying to entice a positive null ecosystem change out of CCP
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When CCP long ago killed off:

  • No-prereq wardecks
  • Player Bounties
  • Suspect Baiting (by eliminating jetcan mining via introducing mining holds)
  • Station camping (via introduction of structures)

What was left to pvp in high sec? Only Ganking.

Safe hauling == further Jita market power projection. If you make High Sec dangerous again, hauling costs go up, local markets pop up, and local space starts to matter more.

A safer New Eden is a uniformly boring New Eden.

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Then Im sorry I replied to your off topic post.

That would be one way to spin it indeed.

It wasn’t off topic it was child topic. (as in perant/child "Hierarchical)

If its not off topic then what are you complaining about when someone answers your claim? Apart from just to support the call for more isk for Null Trillionaires.

You are not reading enough my bro there is obviously some miss communication here.

Apparently so.

If I can be so crass as to quote myself to try to bring it back on topic…

I’m a firm believer in decentralized power structures, player groups, and such. That’s what lets a group of friends who “try out Eve together” to find unexpected success and get hooked. By having lots of smaller groups than just a few big ol’ behemoths.

That’s how I wish Nullsec also was: numerous but little decentralized empires squabbling over a handful of constellations; not 4 or 5 centralized blobs glassing entire regions. I realize this is a dream not rooted in any of Eve’s 19 years, but hey a man can dream.

And that’s why I disagree with the direction put out by OP: it entrenches the centralized power structure.

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In the case of abyssals: instanced pve, isk generation without pvp, that’s the criticism. It doesn’t follow the sandbox canon. Making running t5 and t6 abyssals pvp-risk-free is blasphemy. You know that :smile:

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While the instanced part is true, you damn well know the criticism isn’t about that. It’s about “why is that making more than I am doing here, I should be making more”.

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On the other hand, there are no mechanics that prevent people from banding together to achieve a certain goal, even without a common flag to follow. There are also no mechanics to prevent renting out space to others, which is also a two-edged aspect of good and bad for the game.

If the situation in non-hisec is that things are “entrenched” perhaps that’s because it is in the human nature to create those micro environments ? One can even call w-space inhabitants “entrenched” - well organized, powerful, space rich, optimized, etc. And there are vast lowsec groups that are equally well organized and powerful too.

It’s what one CSM member called (I can’t quote him word for word) “effort vs. risk vs. reward”. It takes a lot more effort to achieve the same wealth by doing the normal, not risk-free, operations in nullsec by comparison. You know that that is part of the criticism as well. In essence it’s an escape route, to reap rewards without the normal risk factor.

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The effort is not put in by the line members since most of them are really just NPC, the effort comes from the organisational talent at the top. Meaning the “effort vs reward” doesn’t fly, the majority of null bears are crying because “something makes more than they can” which causes a malfunction in their three braincells, it simply does not compute and they want their cookie. Also, as someone stated, doing abyssal in null is hilariously more safe than doing it in HS.

Not that I’m a fan of abyssals due to the instanced bit and it being grindy AF without any sort of interaction with the normal game world. It pretty much embodies everything I dislike about modern EVE, that and grind bears.

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The success comes from the organisational talent and the imagination at the top. That does not mean the hard work is also done exclusively by those same players - a lot of it is done by line members, from resource gathering and buybacks to defense fleets, scouting, reporting and anything else that supports content creators in the blocks. However, that still has nothing to do with the ISK / (hr x effort) that is a reality for anyone needing an income, regardless of number of braincells.

Creating a protected environment in a nullsec section is a constant group effort that requires constant vigilance that needs organizing, not something that just comes with an ihub and a TCU. I shouldn’t even have to point that out.

It comes from convenient auto alerts and channels, some more legit than others. Beyond that it comes from blueing half the map which those groups happily agree to, for the very same reason.

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whatever you say

That’s why and how the TTT (still) exists.