An Open and Honest Letter to CCP from an Alliance Leader

The way I see it is this: There’s a sandpit.

There is a pair of hefty older types in the corner fighting over the caste bucket. In the other corner there is a ton of damp toddlers sifting sand with their fingers right down to the pit lining because that’s all that is in reach and in the middle there at those that have snagged the dumper trucks and toys the big 'uns don’t want to play with being as careful as they can to avoid getting sand in their eyes from the failings of figurative titans and inept babes.

Then of a sudden the playground manager arrives with a sack of sand to dump in the middle of the box but one of those big kids screams that they can’t fill their bucket up full like before and want that sand for a hill and the mote that surrounds the serviceable filled out sandcastles they’re already knocking about in that corner.

How do you think that cry sounds to the rest of the pit dwellers?

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i cant answer the question but i like the analogies lol :rofl:

Are eve players in nullsec now supposed to look at pretty pictures of the expensive, shiny ships instead of flying them and blowing them up and start over, you know, like they used to ?
Nope, they won’t do that, they leave, after investing years of their time and cash.

Do you propose that ccp makes glossy videos about hisec ganking instead, like they did in the first years ?
Nope, they no longer have the vision, it seems.

Perhaps they can advertize about forum pvp and abandoned structures to warn people not to come back because their stuff is lost anyway, all highly entertaining.

I have, nor do I want, anything to do with your stuff.

I’m grateful for what is, and thankful for those like Destiny who have better suggestions than I can muster.

I think the world has, is and will change in ways we did, won’t and don’t expect - and so will CCP.

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Sure bro. Sure :smiley:

I propose you adapt. Like everyone else does to game changes.

It really isn’t hard to do. Goons already have. Unsure why the rest of the nulls haven’t caught on.

You can’t faceroll afk Abyssals.

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To a degree, like we always have, in case you missed it.
Last night, prime pacific time (8.30 pm), 12k logged in.
If the adaptation involves no longer playing, sure, I concede that point you make.

Goons did what ?

The world ?! Wth are you even talking about. Are you announcing some kind of revolution ?!
We’re discussing a consumer product, not dreams of social domination.

Half of your reply doesn’t make sense, and the remainder missed the point.

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Already adapted. They are printing ISK in perfect safety.

They are also taking advantage of HS earnings as well.

Yennoe, all the Goons I’ve talked to are pretty chill. And they seem to have a good grasp of how to adapt to the current game changes.

I met Mitt back in the day for a bit. Was interesting.

The world, yes; spaceship earth. It is not just EVE that’s looking a tad shaky lately. I’m trying to broaden your mind on the potential causes of the player count issue.

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That was my attempt at recusing myself of a question I do not feel qualified to answer.

At least it’s broad enough not to condemn any play styles in EvE out of hand :wink:

Which takes more minerals and ISK (cores) out of the game than high sec helping to deflate things. On the flipside, not much destruction takes place in high sec so the Incursions, Burners, Abyssals faucets are not balanced.

I’m not actually coming after high sec rewards, I just want to see parity for null sec. Game needs nice carrots in all areas as it entices people to embark on journies and gameplay loops keeping them subbed. I spent 5 years subbing up to 5 accounts to get my first titan, we need more longterm hooks like that, it gives people aspirations.

Null sec players either rolled high sec accounts or left. Adapt or leave is precisely what happened. It’s that leave bit you’re missing. If burners, abyssals above T3 and incursions were made null sec content would you feel equally compelled to adapt? I’d wager a good proportion of high sec players may, but a lot would be disappointed and simply go play another game they find more enjoyable.

For my part, I spun up high sec accounts for ISK making, triple box hawks/retris, run burners or join incursions to fund my pvp so whilst I adapted, I’d prefer to be enjoying content near friends within the null sec community - as ultimately, we all play for the social hook.

There are still null sec-cers in null. What about them?

It sounds to me that you made the choice to be greedy instead of stay with friends, and they chose to stay with friends. You might not be happy with the choices the universe provided you, and maybe they’re not either, but you’re not special in this way: people living in all spaces in New Eden face these kinds of choices that the universe uncaringly throws their way. Null sec is not special.

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I don’t disagree, I just don’t think all the lines have to draw back to null.

Let’s see…

Market screwed into more consolidation to Jita by removing margin trading and adding high relist fees. Making it expensive and not worth it to put orders in remote areas.

Adding new resources to existing low end ships to make them way more expensive and harder to build. What you could build before your suddenly couldn’t build. (Should have kept old ships the same and added something extra to the ships if made with extra materials ie: “augmented raven” or new ships that would entice people)

Removing asteroid belts which not only removed ore but removed areas of activity, officer spawns, etc Then put the rats on gate to make them interfere with PvP. Then the “creative fix” is to make a single garbage beacon for them.

Introducing mechanics like ess, sites, etc with “rules” that violate the open world sand box or limitations about who can enter, etc (I don’t mind the bounty modifier for over utilizing a system, I dislike the ess site mechanic and other artificially restricted sites themselves)

Adding arenas and instanced areas and making them more lucrative than open world money makers taking people essentially out of the game.

Removing certain content stating they will release a better version of it later and then nothing.

Structure spam so that there are 50 places to dock in every system.

“Soul bound” items that have no place in the sand box.

Removal of many ways to create mischief or hunt in high sec so now you just see a boring consolidation of suicide gankers in select systems or large war corps that blanket. (Not their fault ccp pushed things in this direction) then when destruction is too low because players are now constrained, adding new npcs to high sec to take over players role.

Making sov mechanics more PITA complex and not fun over time. Yay for weird artificial hoops to jump through to wage war.

Scarcity breeds war in real life because if you don’t eat you starve and die. In a game scarcity breeds risk aversion. Rather than scarcity players should have been given more reasons to destroy resources and less reasons to hide out in solo instanced content.

Mechanics such as having to decloak to prove you aren’t afk while cloaking, while having a chat channel user list be the ultimate source of free Intel.

And on and on.

It’s no wonder things are in the state they are in. Then pile on the fact that they raise sub price and in the recent while have released little new content.

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Careful he might send you everything… on the test server.

100 percent true. CCP do what the man says or this game will die.

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Ohh no, players enjoy the game in a manner I do not approve of. How dare they!!!

Seriously??? Who cares. I personally think War decking as a playstyle is risk adverse and more about getting kills than actually fighting. Guess what, I don’t care if people do it, my only question is are they having fun??? If yes, please keep doing it if not then please find something you do. Ganking, same thing, not my cup of tea, but as long as the ganker is having fun great please keep doing it.

I personally could care less if somebody wants to multi box 10 miners with a Rorq on a belt all day long. If that is what they enjoy, then by all means go for it. One it gives me potential targets to go shoot, two it means I can potentially get better deals to replace ships I lose. I could care less if somebody is 100% focused on grinding ISK if that’s what they enjoy doing then they are least playing the game and usually out in space. May not be my playstyle but once again usually provided me with targets to go after.

As long as people are logging in and having fun that at the end of the day is what matters. I have watched a lot of games over the years die because the dev’s decided to listen to players that demanded any play style, they dint like be removed. (Going to date myself here) One of my favorite MuDD’s got bought by a dude who thought the same way you do “care bears” all need to go away. Made a ton of changes all focused on forcing people into PvP and removing PvE content. Guess what all the “care bears” left. Game died as the PvP’ers now had no one to kill and actually had to fight somebody that could fight back. So, they stopped logging in. This game and any game remotely like this is an eco-system. When you destroy part of that eco system like CCP did it has a major impact in a negative manner on the rest of the game.

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When I see the Eve sov maps so stuck in a rut, it is abundantly clear that what nullsec really needs is hugely more powerful rats to shake things up and stop the nullsec alliances being so complacent. You claim nullsec helps the other sectors, but really it is more that the huge alliances have a stranglehold on the game. Far from nullsec bringing in more ISK…in my view trillions of ISK need to be destroyed to shake things up.