Hi -
Prefacing this with some context:
I’m a long time player (2006>>), and am based in AU. Mainly do solo/small gang pvp, and am null-space centric.
Given my timezone, there’s less player activity in null, so I’m more doggard in trying to catch and fight anyone I come across in space. Usually this ends up being ratters in anomalies; unfortunately these also appear to be botters. This has been an ongoing problem for years.
That said, from 2012 when I was killing tengus in Deklein, through to today where VNIs, carriers and such are rampant; I have some pain points and ideas I wanted to share! These focus around helping players to also clean up botting problem / reduce ROI of running botnets to farm isk from ratting in anoms with the usual mix of ships.
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Anomalies can help players fight botters
Situation
- It takes time to scope d-scan and hone in on which anomaly a ratter is in.
- By the time you get to anom, bots have usually warped.
- POS or Citadel both ensure immediate safety once in warp.
- Exception is when they’re scrambled by NPC’s.
Idea
- More scrambling NPCs in 0.0 anomalies
Benefits
- Introduces more risk to ratting in 0.0 – the anoms themselves are too easy to farm today.
- Players are already out hunting; gives players higher chance to find & catch farmers in anoms.
What about honest players?
- Real players have intel channels, friends and alts they socialise with to create awareness networks – and to defend themselves.
- On the other hand, bots only react when player enters system. They don’t seem to socialise or network currently.
- EVE, and 0.0 should not be risk free. Today anoms are stupidly easy to farm for isk, asleep.
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Other improvements
NPC’s should not change primary target when PVPer lands in anom to catch botter.
- The farmer/botter is already fighting the NPC and trying to kill them from role-playing perspective.
- They should welcome the arrival of a new player, not refocus to kill that player.
- This is challenging in small, nimble ships required to catch or kill botters. Doubly so when you’re solo.
- To put it another way: “The enemy of my enemy is my friend” should be logic for NPCs.
Suggested Change:
- NPCs continue to focus on ratter/botter, when PVPer enters anom and comes in to catch that ratter. They do not change target.
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I had other ideas which are more DEV intense.
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One is creating ‘fake’ players in local that are not rendered in EVE client UI (players don’t see, but a scripted bot would react to). Or potentially other random events or pushes that normally causes bots to freak and run, but aren’t rendered to real players, to help identify bots vs real players. (>>> banhammer).
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Another was potentially highlighting anoms which are in-use in 0.0 on player UI, to help distinguish which of the dozens are in null are in use, to help PVPer find ratters. Problem is that this wouldn’t solve problem as bots would still be in-warp by time player lands. They need to be slowed down/held more frequently.
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Anyway, these are just some thoughts. I think players like me are out there, hunting, and are getting let down. Giving us more ‘opportunities’ to help fight the scourge would both create more content for PVPers, but also reward socialising and networking to leverage null resources; rather than being fastest to hit warp. Ultimately EVE is about socialising.
Cheers