Any theories on why so many people have quit over the last 2 years?

I’ll bite - however I have been inactive for over 2 years BUT still have a lot of ISK and ships in the game.

The reasons:

  1. Cost.
  2. Ganking
  3. Market

The cost requirement is I have 5 accounts - needed because of reason 3. Actively I like to do all things that Eve offered, however, all required the minimum of 2 accounts. I enjoy the manufacturing more than the piracy aspect so that requires more chars. The cost of time is also the issue, I have had less time to get into earn enough to PLEX my chars and Eve is a VERY time intensive game.

Ganking in Eve is an annoyance that people take as a right. The people that gank are never rewarded to the extent I would impose on them, which is if they achieved -10, they would be banished to Null Sec and actively hunted by players and NPCs. You should achieve -10 by intentionally bumping for 30min or instantly by pod-kill in hi sec. Concorde not responsive enough, yellow box in hi sec should see Concorde materialize and the first shot would be enough to get shot by Concorde. The reason why I would like to see this is becaused of reason #3

The bloody market.
Having 1 main station/system where the majority of stuff is sold in a place as big as Eve is ridiculous - yes, I know about the other main hub stations, but why the main drop off for ALL goods seems to be Jita. I understand why and how this came about, but this is a bottleneck in the game that makes it easy for those that gank for a living to not need skill to track their victims. It allows easy, and easy is something that should not be in Eve.

Will I come back - still deciding. Lots of other stuff is taking me away and successfully so, but I do miss the community, they are the best I have ever encountered and CCP are both devoted and professional in their idea to provide a great, stunning, immersive game.

Cost:

Weird objection. On one hand you’re making enough ISK to PLEX your accounts, but on another, you’re complaining about the cost. Which is it?

Ganking:
Easily avoided, plus it’s already been debunked as a turn-off.

Market:
How do you stop people wanting the convenience of having all the stuff they’d want to buy in a single location? CCP never intended Jita to be the trade hub, it just happened.

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I accuse everyone in that thread to not having actually quit EvE. :wink:

I think people leave because of the usual reasons, other priorities, burnout, boredom in the comfort zone, and lack of ideas for now. But a lot of people have joined in that time.

:cry:

Haveing whatever number of accounts is a choice you make. If you don’t like paying for 5 accounts…then don’t pay for 5 accounts. This is on you. Number of accounts is a personal choice, not something that is mandated and enforced via coercion (get 5 accounts of else suffer an actual RL beating). And PLEX are a luxury not a right. Seriously this smacks of the complaint, “I want to play EVE at a discount.” If it costs too much for you…then you know how to deal with that.

Ganking is the result of imprudent and foolish behavior in a competitive MMO. If you play fat and dumb why are you surprised when the lions turn up and eat you?

As @Hiasa_Kite notes, this was not something planned and that is just happened. It is a result of what is known as emergence/spontaneous order. The basic gist of this can be summarized by a quote from a philosopher from the Scottish Enlightenment, Adam Ferguson, “Of human action, but not by human design.” Markets in particular are good representatives of this phenomenon.

This! I left too a couple of years ago. CCP’s backstabbing of players who spent years and a lot of money to build up advantage and had it taken away over night. It was despicable and I don’t see myself coming back either to this piece of ■■■■ p2w scheme.

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@Hiasa_Kite - cost is time and money related and the market stuff I know about as I played for many years BUT I will never understand the reluctance of CCP to force a distributed marketing system.

To expand on the cost argument - I am aware that 5 accounts is a choice, and I am also aware that each of the toons in each of the accounts had specialisations that made it important to create each for those function, so the choice I had was to want those specialisations and rely on them to complete my in-game requirements.

To reply to the gank reply, ganking in Eve is always a many on one activity - and that is the thing that sometimes caught me - often enough to be annoying as I was attending to stuff elsewhere and ended up floating in space…

So pay better attention. It’s really a matter of choice. Do you wander off/alt-tab to another client/watch TV while your ship sits in space, defenceless or do you use your time to ensure its survival. The acceptable outcome depends on the situation and on your preference.

I find it odd you criticise the game for actually offering you a choice.

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Actually you took on too much risk, is what you did. You weren’t watching your screen as the gank catalyst landed in the belt and blapped you, or you over loaded your hauler and you became cost effective to gank. Risk is not something that sits out there like a snake in the grass waiting to bite you. It is you going out and taunting the snake till it bites you (in the butt). The idea of getting ganked when you did everything right is actually the rare exception, not the norm. For example:

Go find me a freighter that was ganked that has the following:

  1. Cargo value under say 750 million ISK.
  2. Fit reinforced bulkheads vs. expanders or inertial stabilizers.
  3. And be sure to leave out those shot to pieces in a war dec. Undocking a freighter during a war dec is always a no-no.

I bet you’ll be looking for quite awhile and will pass by dozens if not a few hundred freighters that were ganked with well over 2 billion ISK in cargo value and were literally anti-tanked.

Edit: And plastic wrapped packages do not count. Especially double wrapped packages in that people will gank them assuming if you double wrapped them it must be gank worthy–i.e. it is actually an example of…taking on too much risk.

Seriously, you can manage your own risk in this game. If you get ganked, chances are you were taking on more risk than you realized or you did realize it and you let greed or impatience over rule your better judgement.

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(snickering)
I had completely forgot, how fun it is to observe this game´s population, bicker over semantics, details that are either arbitrary or personal. How subjectivity is so dominant in a game, that was supposed to draw in more rational and objective humans.

Ive especially missed the constant misunderstandings that automatically follow, when people of many languages engage in discourse. While noone take that fact into account. Where all the English and US citizens, scorn everyone that dosnt have English as their first language. This Anglo-Saxon mono-linguistic population are ofc the masters of any debate. They claim both a moral and superior high ground.

I recall vaguely, how this wasnt so, a few years back. When you could find corps that was a huge mix of cultures, that engaged in discourse and flew their spaceships for fun and with great abandon. Alas! Those days have passed, it seems. New Eden has regressed into a huge shadow-bureaucracy, with less but more powerful people. Like a US-election, they reserve their power through subterfuge, lobbyism, monopolies and by telling people who dont agree with them, to gtfo.

Its a deceptively toxic environment. Like in Chernobyl, you can walk around for long time, and feel fine. But in the end, you organs will suddenly stop functioning lol. I returned briefly to this perpetual and advanced tamaguchi. It took only a few days from the fan-bois commitee, to derive me of the will to play lol. Good job, you trolls lol. So Ill leave this dysfunctional community behind, with a feeling of accomplishment and enlightenment. Accomplishment, because I now know, that Ive for ever shed myself of all things EVE. Enlightenment, because I find out, that the social experiment, that is EVE, has surpassed even normal moronic population-rules. It has developed a whole race of perpetual retardedsness and denial.

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The community has its toxic components, that’s for sure. As a fan of this game though, i prefer to improve the community rather than give up on it.

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If only the Fan-boi-army allowed it lol…

The fan boys aren’t really the issue in my experience. It’s usually frustration stemming from poor understanding of game mechanics that seems to encourage the worst behaviour. While the solution is very complex and likely out of reach of us, we can deal with the problem by offering helpful advice on such matters.

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Adroitly stated - agree completely. But like yourself, I just can’t give it up completely, knowing it for what it is and hoping beyond hope that it will turn into the best game in the world.
Just like in “The good place”, we have found the ways to torture ourselves :rofl:

And why is there so many, that “interpret” the game wrong? What would be their motive for knowingly be obviously ignorant?
I admit freely, that I havent been in the EVE-loop in 2 yrs or so. But then reply to it with respectful education, rather than puking in their face, just because they misunderstand the mechanics. Its like the views, experiences and observations of new people or people who havent been in EVE a while are completely without merit. Which would explain why new people often leave after a while. Because the community has turned into a small exclusive die-hards, that cant stand people that dosnt immideately transform to fit the die-hard mold lol. Its arrogant, bad for the game and its future (if the aim is to make EVE grow and renew itself, but maybe thats not the goal?), and it makes true open discourse a rare thing indeed.

If I have ever said anything to really warrant anger or to deserve such derogatory replies, I appologize. But it seems the feeling isnt mutual. Which pretty much underlines the above mentioned points.
Its a shame, really. That only the most salty, disruptive and conservative bunch now is the main population of EVE. It really leaves no room for people with a desire to participate in the discourse and foster a healthy community. The balance is gone, between asshattery and civility, as it were.

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The game is very complex and rather unintuitive. It doesn’t lend itself well to simply learning on your own. It’s more efficient to learn from others’ mistakes by asking for advice.

Most are simply trying to learn. Some however feel that the game and/or community owe them something. It shows with a rather aggressive tone in their posts, often permeated with insults from the outset.

This is something that we as a community should work on. Being friendly while offering helpful advice should always be the go to response instead of “lol git gud scrub” responses.

That said, this works both ways. Demanding help, insulting others or insisting the game change because you’re either unwilling or unable to learn doesn’t exactly encourage others to treat you kindly.

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I would challenge you to find 1 instance of something of importance you have learned from another without the direct experience affecting you. Asking others for advice only informs choices - you do not learn from it.

Eve is all about experiences - personal experiences that you directly learn from. But if you lose sight of it being a game, constructed from pixels and start rating the people in it as virtual, you lose the correct order and priority of your time within it.

Never engage “suspect” on trade hub undock.

I’ve learned it by simple watching the system…

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And lack of an adult attitude. If you take on too much risk in the game…you pay for it eventually. It is really like gambling. If you go into a casino win $100 you can only really win by no more gambling. But it you continually do foolish things in game eventually the odds will go against you and this is a competitive MMO where others will be there to take advantage of your folly.

This is not toxic at all. It is the nature of the game. People think that in HS they should be exempt from choosing foolish actions. Sorry the game has never worked that way. That you got lucky and got away with such foolishness several or even many times before is not relevant. You took a chance and the downside game up.

You either suck it up, or you walk away. But if you walk away saying the game sucks because you were a fool…well that reflects badly on you.

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Wow - see, I was talking about important and I was kinda hoping you would come back with something important like I see many people that act really badly when they drink alcohol so I will never drink to excess in my life - but you kept it to the game so props to you.
Maybe I should have clarified and defined important …

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